Player Matchup

Raijin
Raijin
Gold II
Fearkratos3000
Raijin
Gold II
Level 141
God Stats
1W - 1L
1,813 SR
Queue Stats
149W - 129L
1,717 MMR
Party 1
Horus
Horus
Silver IV
Scorpyo550
Horus
Silver IV
Level 134
God Stats
1W - 5L
1,518 SR
Queue Stats
8W - 17L
1,359 MMR
Party 1
Izanami
Izanami
Silver I
thirdskink99
Izanami
Silver I
Level 154
God Stats
9W - 4L
1,562 SR
Queue Stats
650W - 637L
1,163 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,631 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,270 SR
1,116 MMR
Xbalanque
Xbalanque
Silver I
SplashyVenus7
Xbalanque
Silver I
Level 148
God Stats
0W - 2L
1,190 SR
Queue Stats
260W - 287L
1,189 MMR
Solo
Anubis
Anubis
Bronze I
The Dyl 30
Anubis
Bronze I
Level 77
God Stats
1W - 1L
1,467 SR
Queue Stats
37W - 51L
953 MMR
Solo
Sobek
Sobek
Silver I
lilpablo_7
Sobek
Silver I
Level 148
God Stats
2W - 8L
1,153 SR
Queue Stats
311W - 338L
1,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 2
13,415
894
21,225
10,403
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
14
1 / 2 / 9
11,394
760
7,784
16,306
20,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
thirdskink99
Izanami
12
1 / 5 / 4
10,608
707
11,602
14,857
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ShivaNe ZhaAchillesKuzenboBacchus

VS

Bans
BastetDiscordiaDanzaburouKukulkanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SplashyVenus7
Xbalanque
13
2 / 6 / 3
10,832
722
9,286
13,279
4,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Anubis
The Dyl 30
Anubis
13
3 / 3 / 4
10,777
718
11,753
12,867
5,453
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
13
4 / 3 / 3
10,850
723
8,058
19,996
25,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
12
Kills
9
9
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
2
2
5.5
W
Horus
1
2
9
2.75
L
Xbalanque
SplashyVenus7
Xbalanque
2
6
3
0.58
L
Anubis
The Dyl 30
Anubis
3
3
4
1.67
L
Sobek
4
3
3
1.83
W
Izanami
thirdskink99
Izanami
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,611
Damage
29,097
41,566
Taken
46,142
30,280
Mitigated
35,554
9,794
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,225
1,531
0
1,166
10,403
4,312
714
5,539
4,645
63,391
0
W
Horus
7,784
3,115
1,359
4,019
16,306
20,445
44
8,090
7,541
968
19,752
L
Xbalanque
SplashyVenus7
Xbalanque
9,286
4,349
0
0
13,279
4,412
0
6,213
6,684
0
40,577
L
Anubis
The Dyl 30
Anubis
11,753
37
0
4,035
12,867
5,453
0
6,199
6,190
51,881
0
L
Sobek
8,058
501
0
4,594
19,996
25,689
0
8,647
10,761
16,850
0
W
Izanami
thirdskink99
Izanami
11,602
6,241
0
3,250
14,857
5,523
2,088
5,416
9,191
0
58,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,417
Gold Earned
32,459
156
Minions Killed
130
0
Camps Cleared
0
726,682
Distance Traveled
738,475
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,415
894
89
6
0
241,309
0
W
Horus
11,394
760
20
1
0
263,061
0
L
Xbalanque
10,832
722
43
3
0
240,642
3
L
Anubis
10,777
718
72
5
0
227,532
0
L
Sobek
10,850
723
15
1
0
270,301
7
W
Izanami
10,608
707
47
3
0
222,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role