Player Matchup

Ix Chel
Ix Chel
HekoNaine
Ix Chel
Level 40
God Stats
1W - 1L
1,735 SR
Queue Stats
89W - 99L
1,448 Elo+
Solo
Atlas
Atlas
Ivory Stick
Atlas
Level 129
God Stats
7W - 9L
1,547 SR
Queue Stats
50W - 53L
1,472 Elo+
Party 3
Agni
Agni
Masonshark36
Agni
Level 23
God Stats
4W - 1L
1,855 SR
Queue Stats
45W - 46L
1,471 Elo+
Party 3
Ne Zha
Ne Zha
RACERHRG20000
Ne Zha
Level 30
God Stats
0W - 3L
1,333 SR
Queue Stats
5W - 15L
1,352 Elo+
Solo
Hercules
Hercules
timmythehog
Hercules
Level 36
God Stats
10W - 10L
1,538 SR
Queue Stats
28W - 25L
1,540 Elo+
Solo
Team Averages
Level 52
1,602 SR
1,457 Elo+

VS

Team Averages
Level 136
1,453 SR
1,466 Elo+
King Arthur
King Arthur
FrozenWaffles18
King Arthur
Level 159
God Stats
1W - 4L
1,163 SR
Queue Stats
10W - 10L
1,372 Elo+
Party 1
Ganesha
Ganesha
KinnyWheats
Ganesha
Level 190
God Stats
6W - 7L
1,445 SR
Queue Stats
171W - 173L
1,539 Elo+
Party 1
Fenrir
Fenrir
Magicguns
Fenrir
Level 198
God Stats
2W - 0L
1,738 SR
Queue Stats
46W - 44L
1,514 Elo+
Party 1
Janus
Janus
My8th333
Janus
Level 65
God Stats
72W - 70L
1,512 SR
Queue Stats
104W - 91L
1,485 Elo+
Party 2
Nox
Nox
WhiteMonster69
Nox
Level 66
God Stats
7W - 8L
1,409 SR
Queue Stats
153W - 147L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HekoNaine
Ix Chel
12
3 / 1 / 5
8,009
1,335
7,513
3,605
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 3
7,995
1,333
7,119
7,126
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 5
7,581
1,264
5,779
4,637
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 2 / 3
6,466
1,078
732
4,947
1,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
timmythehog
Hercules
13
1 / 1 / 7
7,515
1,253
8,469
8,069
7,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

304

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrozenWaffles18
King Arthur
12
1 / 4 / 4
7,915
1,319
4,383
10,124
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
KinnyWheats
Ganesha
13
0 / 1 / 7
8,239
1,373
6,651
8,828
6,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Magicguns
Fenrir
12
2 / 2 / 4
7,776
1,296
5,540
7,901
4,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
My8th333
Janus
12
2 / 1 / 3
7,562
1,260
5,249
3,089
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 2
7,524
1,254
3,828
3,304
1,278
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
9
Kills
8
8
Deaths
9
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FrozenWaffles18
King Arthur
1
4
4
0.75
L
Ix Chel
HekoNaine
Ix Chel
3
1
5
5.5
L
3
2
3
2.25
W
Ganesha
KinnyWheats
Ganesha
0
1
7
3.5
W
Fenrir
Magicguns
Fenrir
2
2
4
2
L
2
2
5
2.25
W
Janus
My8th333
Janus
2
1
3
3.5
L
0
2
3
0.75
W
3
1
2
4
L
Hercules
timmythehog
Hercules
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,612
Damage
25,651
28,384
Taken
33,246
16,605
Mitigated
22,862
7,018
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FrozenWaffles18
King Arthur
4,383
738
0
395
10,124
9,173
0
5,273
4,133
0
11,451
L
Ix Chel
HekoNaine
Ix Chel
7,513
924
1,677
778
3,605
1,346
0
1,589
1,928
18,491
0
L
7,119
2,514
0
725
7,126
4,088
0
4,671
2,333
19,966
0
W
Ganesha
KinnyWheats
Ganesha
6,651
95
382
1,941
8,828
6,807
0
5,651
2,877
19,451
0
W
Fenrir
Magicguns
Fenrir
5,540
1,219
0
751
7,901
4,417
0
4,778
2,875
0
10,820
L
5,779
382
0
89
4,637
1,804
0
2,531
2,028
15,251
0
W
Janus
My8th333
Janus
5,249
255
0
0
3,089
1,187
0
1,946
1,052
24,360
0
L
732
202
0
339
4,947
1,806
0
2,759
2,144
0
4,896
W
3,828
202
0
0
3,304
1,278
0
2,114
1,071
13,091
0
L
Hercules
timmythehog
Hercules
8,469
2,968
0
3,410
8,069
7,561
0
4,178
3,721
0
12,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,566
Gold Earned
39,016
95
Minions Killed
132
4
Camps Cleared
7
612,758
Distance Traveled
684,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,915
1,319
34
6
3
129,776
0
L
Ix Chel
8,009
1,335
26
4
1
137,436
0
L
Atlas
7,995
1,333
27
5
1
126,214
0
W
Ganesha
8,239
1,373
0
0
0
143,145
0
W
Fenrir
7,776
1,296
14
2
4
139,268
0
L
Agni
7,581
1,264
26
4
1
125,714
0
W
Janus
7,562
1,260
52
9
0
136,465
0
L
Ne Zha
6,466
1,078
7
1
0
74,386
0
W
Nox
7,524
1,254
32
5
0
135,469
0
L
Hercules
7,515
1,253
9
2
1
149,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role