Player Matchup

Tyr
Tyr
Silver V
Bewraly
Tyr
Silver V
Level 126
God Stats
0W - 2L
1,519 SR
Queue Stats
6W - 13L
1,272 MMR
Party 1
Hachiman
Hachiman
Silver III
DTRAIN30
Hachiman
Silver III
Level 89
God Stats
0W - 1L
1,470 SR
Queue Stats
7W - 13L
1,302 MMR
Solo
Zeus
Zeus
Silver V
TTVitsSlasher
Zeus
Silver V
Level 59
God Stats
0W - 3L
1,193 SR
Queue Stats
12W - 21L
1,244 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,394 SR
1,273 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,486 SR
1,262 MMR
Achilles
Achilles
Silver II
Ghost Zenin
Achilles
Silver II
Level 102
God Stats
18W - 15L
1,521 SR
Queue Stats
60W - 78L
1,166 MMR
Party 2
Vulcan
Vulcan
Silver I
KINGCOOKIEBABY
Vulcan
Silver I
Level 143
God Stats
45W - 45L
1,589 SR
Queue Stats
54W - 63L
1,416 MMR
Party 2
Cthulhu
Cthulhu
Silver I
ざきかん
Cthulhu
Silver I
Level 141
God Stats
5W - 8L
1,348 SR
Queue Stats
78W - 96L
1,204 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
4 / 4 / 0
9,332
718
12,629
18,481
11,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
DTRAIN30
Hachiman
10
1 / 6 / 3
8,442
649
7,527
11,403
3,755
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 2
8,409
647
11,832
10,685
3,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
DiscordiaHeraXbalanqueBacchusDanzaburou

VS

Bans
BastetAwilixNoxHou YiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ghost Zenin
Achilles
13
7 / 0 / 6
10,758
828
9,770
14,877
18,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 3 / 5
10,885
837
11,646
9,834
3,766
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ざきかん
Cthulhu
13
1 / 2 / 12
10,020
771
15,155
16,033
14,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
15
15
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
4
4
0
1
L
Hachiman
DTRAIN30
Hachiman
1
6
3
0.42
W
Achilles
Ghost Zenin
Achilles
7
0
6
10
W
7
3
5
3.17
L
0
5
2
0.2
W
Cthulhu
ざきかん
Cthulhu
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,988
Damage
36,571
40,569
Taken
40,744
18,882
Mitigated
37,582
2,985
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
12,629
1,622
0
2,610
18,481
11,533
0
10,072
7,801
0
21,231
L
Hachiman
DTRAIN30
Hachiman
7,527
4,742
0
375
11,403
3,755
0
7,390
3,463
0
28,243
W
Achilles
Ghost Zenin
Achilles
9,770
1,383
0
1,367
14,877
18,987
102
4,244
10,146
1,149
22,312
W
11,646
3,806
0
1,801
9,834
3,766
1,898
2,126
7,409
44,505
0
L
11,832
2,561
0
0
10,685
3,594
0
7,768
2,546
40,069
0
W
Cthulhu
ざきかん
Cthulhu
15,155
857
565
3,540
16,033
14,829
173
5,953
9,807
43,388
915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
31,663
105
Minions Killed
117
0
Camps Cleared
0
641,702
Distance Traveled
790,586
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,332
718
18
1
0
232,118
0
L
Hachiman
8,442
649
22
2
0
204,030
6
W
Achilles
10,758
828
20
2
0
272,352
0
W
Vulcan
10,885
837
54
4
0
242,344
4
L
Zeus
8,409
647
65
5
0
205,554
0
W
Cthulhu
10,020
771
43
3
0
275,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role