Player Matchup

Baron Samedi
Baron Samedi
Don SinKitty
Baron Samedi
Level 57
God Stats
0W - 1L
1,260 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Shiva
Shiva
Nik SinKitty
Shiva
Level 33
God Stats
0W - 1L
1,777 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Athena
Athena
Rei SinKitty
Athena
Level 10
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Arachne
Arachne
Zil SinKitty
Arachne
Level 29
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sol
Sol
moemoe510
Sol
Level 116
God Stats
11W - 12L
1,549 SR
Queue Stats
190W - 208L
1,431 Elo+
Party 3
Team Averages
Level 49
1,450 SR
1,486 Elo+

VS

Team Averages
Level 50
1,592 SR
1,515 Elo+
Neith
Neith
AcEsViperr
Neith
Level 22
God Stats
2W - 1L
1,428 SR
Queue Stats
68W - 52L
1,480 Elo+
Party 2
Ra
Ra
DragZRH
Ra
Level 44
God Stats
1W - 2L
1,302 SR
Queue Stats
10W - 23L
1,295 Elo+
Solo
Cthulhu
Cthulhu
Johannon
Cthulhu
Level 49
God Stats
7W - 2L
1,500 SR
Queue Stats
62W - 46L
1,478 Elo+
Party 2
Mulan
Mulan
Rossarooski41
Mulan
Level 7
God Stats
3W - 0L
1,805 SR
Queue Stats
6W - 3L
1,596 Elo+
Party 1
Thanatos
Thanatos
SpiritBomber2
Thanatos
Level 129
God Stats
8W - 0L
1,922 SR
Queue Stats
68W - 31L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Don SinKitty
Baron Samedi
12
3 / 5 / 0
7,372
527
6,774
9,881
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
6,499
464
4,866
14,219
9,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Athena
11
1 / 4 / 0
6,912
494
3,709
12,179
11,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Zil SinKitty
Arachne
9
0 / 5 / 0
5,635
403
1,264
9,051
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 6 / 1
6,541
467
6,509
10,535
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 1 / 5
7,908
565
11,471
9,982
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 3 / 7
8,436
603
4,102
7,505
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Johannon
Cthulhu
12
4 / 0 / 4
8,140
581
4,245
11,013
8,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 0 / 2
9,150
654
9,046
10,441
7,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
SpiritBomber2
Thanatos
16
12 / 1 / 3
9,914
708
11,659
10,726
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
4
Kills
23
23
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
4
1
5
6.5
L
Baron Samedi
Don SinKitty
Baron Samedi
3
5
0
0.6
W
0
3
7
1.17
W
Cthulhu
Johannon
Cthulhu
4
0
4
6
L
0
3
1
0.17
L
Athena
1
4
0
0.25
W
3
0
2
4
W
Thanatos
SpiritBomber2
Thanatos
12
1
3
13.5
L
Arachne
Zil SinKitty
Arachne
0
5
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,122
Damage
40,523
55,865
Taken
49,667
31,846
Mitigated
28,771
9,371
Healing
27,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
11,471
4,947
0
3,504
9,982
4,133
659
3,844
6,138
0
56,188
L
Baron Samedi
Don SinKitty
Baron Samedi
6,774
345
114
2,352
9,881
3,820
0
3,040
6,841
48,751
0
W
4,102
251
76
2,639
7,505
3,185
794
6,016
1,489
52,384
0
W
Cthulhu
Johannon
Cthulhu
4,245
346
2,085
2,036
11,013
8,674
0
2,253
8,760
29,411
0
L
4,866
552
220
2,246
14,219
9,595
0
2,208
12,011
76
25,330
L
Athena
3,709
1,308
0
1,261
12,179
11,805
0
93
11,310
31,587
4,251
W
9,046
1,684
0
6,337
10,441
7,943
1,391
3,243
7,198
0
66,248
W
Thanatos
SpiritBomber2
Thanatos
11,659
3,708
0
11,072
10,726
4,836
535
1,019
9,707
0
90,853
L
Arachne
Zil SinKitty
Arachne
1,264
812
0
599
9,051
2,843
0
1,207
7,793
0
23,439
L
6,509
2,063
0
2,579
10,535
3,783
180
1,799
8,736
41,478
7,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,959
Gold Earned
43,548
287
Minions Killed
470
0
Camps Cleared
0
1,383,314
Distance Traveled
1,427,214
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,908
565
82
6
0
277,193
0
L
Baron Samedi
7,372
527
67
5
0
233,168
0
W
Ra
8,436
603
100
7
0
280,598
0
W
Cthulhu
8,140
581
39
3
0
294,025
3
L
Shiva
6,499
464
30
2
0
291,072
0
L
Athena
6,912
494
66
5
0
270,083
0
W
Mulan
9,150
654
115
8
0
248,319
0
W
Thanatos
9,914
708
134
10
0
327,079
2
L
Arachne
5,635
403
32
2
0
316,528
0
L
Sol
6,541
467
92
7
0
272,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role