Player Matchup

Agni
Agni
BlueJAY405364
Agni
Level 129
God Stats
2W - 3L
1,416 SR
Queue Stats
142W - 165L
1,412 Elo+
Solo
Maui
Maui
EzAimX
Maui
Level 91
God Stats
0W - 2L
1,242 SR
Queue Stats
136W - 131L
1,497 Elo+
Party 1
Hel
Hel
ROK POOK
Hel
Level 127
God Stats
4W - 6L
1,442 SR
Queue Stats
143W - 142L
1,473 Elo+
Solo
Amaterasu
Amaterasu
Volar90
Amaterasu
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,308 Elo+
Party 1
Zhong Kui
Zhong Kui
vash_28
Zhong Kui
Level 145
God Stats
2W - 2L
1,545 SR
Queue Stats
164W - 184L
1,440 Elo+
Party 1
Team Averages
Level 121
1,429 SR
1,426 Elo+

VS

Team Averages
Level 69
1,572 SR
1,389 Elo+
Chaac
Chaac
DoobyRage
Chaac
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,296 Elo+
Party 2
Odin
Odin
DoobySurfin
Odin
Level 48
God Stats
4W - 0L
1,879 SR
Queue Stats
74W - 103L
1,380 Elo+
Party 2
Yemoja
Yemoja
Michover1914
Yemoja
Level 137
God Stats
10W - 5L
1,578 SR
Queue Stats
433W - 433L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Paskintios
Cthulhu
Level 109
God Stats
10W - 5L
1,547 SR
Queue Stats
205W - 232L
1,426 Elo+
Party 2
Hachiman
Hachiman
ShlumpZzz
Hachiman
Level 33
God Stats
7W - 3L
1,354 SR
Queue Stats
112W - 121L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,605
615
7,644
9,917
5,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
EzAimX
Maui
17
3 / 4 / 11
10,685
763
7,263
22,802
32,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 2 / 7
9,726
695
10,777
15,818
10,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amaterasu
Volar90
Amaterasu
15
1 / 4 / 8
8,455
604
8,419
16,974
12,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zhong Kui
vash_28
Zhong Kui
17
3 / 6 / 8
9,945
710
22,705
19,602
19,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DoobyRage
Chaac
16
2 / 6 / 13
10,127
723
14,761
19,657
30,185
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 1 / 14
10,139
724
10,143
12,653
15,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
18
2 / 1 / 13
10,935
781
8,354
13,975
12,044
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
Paskintios
Cthulhu
17
5 / 3 / 10
10,730
766
23,348
18,007
23,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
ShlumpZzz
Hachiman
18
7 / 3 / 4
11,244
803
19,159
14,649
7,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
72
14
Kills
18
18
Deaths
14
38
Assists
54
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Chaac
DoobyRage
Chaac
2
6
13
1.42
W
2
1
14
9
L
Maui
EzAimX
Maui
3
4
11
2.13
W
Yemoja
2
1
13
8.5
W
Cthulhu
Paskintios
Cthulhu
5
3
10
3.33
L
5
2
7
4.25
W
Hachiman
ShlumpZzz
Hachiman
7
3
4
3
L
Amaterasu
Volar90
Amaterasu
1
4
8
1.25
L
Zhong Kui
vash_28
Zhong Kui
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,808
Damage
75,765
85,113
Taken
78,941
80,804
Mitigated
88,724
36,986
Healing
40,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,644
501
166
1,549
9,917
5,439
78
2,764
6,962
25,458
0
W
Chaac
DoobyRage
Chaac
14,761
2,079
0
3,300
19,657
30,185
0
10,027
9,630
0
25,847
W
10,143
1,596
899
1,404
12,653
15,814
640
8,423
4,230
1,707
14,123
L
Maui
EzAimX
Maui
7,263
2,136
451
1,878
22,802
32,232
0
5,956
16,256
12,931
0
W
Yemoja
8,354
1,947
18,309
6,620
13,975
12,044
971
9,561
4,414
20,475
0
W
Cthulhu
Paskintios
Cthulhu
23,348
656
2,332
2,614
18,007
23,200
510
11,587
6,420
35,029
240
L
10,777
736
15,096
9,124
15,818
10,994
0
7,734
7,712
18,819
0
W
Hachiman
ShlumpZzz
Hachiman
19,159
10,527
2,432
2,865
14,649
7,481
1,495
8,791
5,858
0
40,847
L
Amaterasu
Volar90
Amaterasu
8,419
3,345
2,502
3,210
16,974
12,238
180
7,141
9,703
0
13,147
L
Zhong Kui
vash_28
Zhong Kui
22,705
2,257
482
2,528
19,602
19,901
437
7,283
11,909
44,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,416
Gold Earned
53,175
131
Minions Killed
156
0
Camps Cleared
0
1,225,507
Distance Traveled
1,240,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,605
615
34
2
0
188,611
0
W
Chaac
10,127
723
19
1
0
253,542
0
W
Odin
10,139
724
12
1
0
295,266
0
L
Maui
10,685
763
10
1
0
262,565
0
W
Yemoja
10,935
781
28
2
0
233,490
0
W
Cthulhu
10,730
766
47
3
0
255,989
0
L
Hel
9,726
695
12
1
0
270,051
0
W
Hachiman
11,244
803
50
4
0
202,305
0
L
Amaterasu
8,455
604
9
1
0
277,500
0
L
Zhong Kui
9,945
710
66
5
0
226,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role