Player Matchup

Mulan
Mulan
Silver III
DAFreakshow2-0
Mulan
Silver III
Level 69
God Stats
2W - 1L
1,675 SR
Queue Stats
7W - 10L
1,437 MMR
Party 2
Bellona
Bellona
Bronze I
SniffsLikeBiden
Bellona
Bronze I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,542 MMR
Party 2
Ra
Ra
Bronze V
leoadonis18
Ra
Bronze V
Level 157
God Stats
0W - 1L
1,619 SR
Queue Stats
10W - 12L
1,451 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,598 SR
1,477 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,493 SR
1,461 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
ANDRESDK
Morgan Le Fay
Gold IV
Level 127
God Stats
23W - 17L
1,616 SR
Queue Stats
348W - 412L
1,266 MMR
Party 1
Hachiman
Hachiman
Silver II
Rawnchyy
Hachiman
Silver II
Level 81
God Stats
2W - 1L
1,380 SR
Queue Stats
10W - 11L
1,424 MMR
Solo
Serqet
Serqet
Platinum III
santiagocd
Serqet
Platinum III
Level 127
God Stats
2W - 2L
1,484 SR
Queue Stats
96W - 110L
1,693 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
10,890
726
11,975
19,627
17,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 4 / 2
10,292
686
7,994
19,960
21,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 3
10,455
697
9,967
13,980
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AresKuzenboXbalanqueThothBacchus

VS

Bans
AchillesZeusHou YiAphroditeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ANDRESDK
Morgan Le Fay
15
3 / 2 / 6
11,478
765
17,937
13,185
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Rawnchyy
Hachiman
14
3 / 2 / 5
11,722
781
14,610
12,332
4,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
santiagocd
Serqet
14
3 / 2 / 5
11,091
739
13,352
17,491
20,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
9
9
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ANDRESDK
Morgan Le Fay
3
2
6
3
L
3
2
2
2
W
Hachiman
Rawnchyy
Hachiman
3
2
5
2.75
L
2
4
2
0.75
L
1
3
3
0.83
W
Serqet
santiagocd
Serqet
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,936
Damage
45,899
53,567
Taken
43,008
44,871
Mitigated
32,801
14,101
Healing
17,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ANDRESDK
Morgan Le Fay
17,937
715
0
6,127
13,185
7,252
985
3,958
8,803
61,222
0
L
11,975
1,722
0
4,049
19,627
17,608
0
6,610
11,583
0
34,586
W
Hachiman
Rawnchyy
Hachiman
14,610
8,056
0
4,265
12,332
4,730
1,313
1,962
9,851
0
71,842
L
7,994
1,484
335
2,329
19,960
21,729
0
5,802
12,429
418
24,410
L
9,967
848
1,773
5,615
13,980
5,534
0
4,879
7,927
56,237
0
W
Serqet
santiagocd
Serqet
13,352
1,888
0
6,786
17,491
20,819
663
4,234
12,224
1,468
23,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,637
Gold Earned
34,291
153
Minions Killed
178
0
Camps Cleared
0
840,028
Distance Traveled
881,628
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,478
765
63
4
0
305,573
2
L
Mulan
10,890
726
37
2
0
278,155
0
W
Hachiman
11,722
781
90
6
0
259,376
0
L
Bellona
10,292
686
16
1
0
290,614
1
L
Ra
10,455
697
100
7
0
271,259
1
W
Serqet
11,091
739
25
2
0
316,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role