Player Matchup

Fenrir
Fenrir
HisAtlas
Fenrir
Level 105
God Stats
1W - 0L
1,741 SR
Queue Stats
91W - 56L
1,693 Elo+
Party 1
Hou Yi
Hou Yi
HisIzanami
Hou Yi
Level 109
God Stats
2W - 1L
1,643 SR
Queue Stats
103W - 74L
1,650 Elo+
Party 1
Cthulhu
Cthulhu
HisSurtr
Cthulhu
Level 29
God Stats
4W - 2L
1,742 SR
Queue Stats
23W - 21L
1,575 Elo+
Party 1
Team Averages
Level 81
1,709 SR
1,639 Elo+

VS

Team Averages
Level 42
1,614 SR
1,778 Elo+
Ymir
Ymir
 
Ymir
Level 28
God Stats
1W - 1L
1,791 SR
Queue Stats
2W - 1L
1,778 Elo+
Party 2
Apollo
Apollo
KingAslann
Apollo
Level 69
God Stats
0W - 1L
1,550 SR
Queue Stats
2W - 1L
1,778 Elo+
Party 2
Scylla
Scylla
Loordmike
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HisAtlas
Fenrir
12
7 / 1 / 12
9,373
937
10,467
10,039
5,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
HisIzanami
Hou Yi
13
10 / 0 / 9
10,056
1,006
15,509
7,132
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
HisSurtr
Cthulhu
11
2 / 0 / 16
8,537
854
5,519
8,535
6,713
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 7 / 1
6,469
647
3,081
14,427
12,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
KingAslann
Apollo
9
1 / 7 / 0
7,030
703
7,230
11,362
4,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Loordmike
Scylla
9
0 / 5 / 1
6,502
650
4,410
8,079
2,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
3
19
Kills
1
1
Deaths
19
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
1
0.07
W
Fenrir
HisAtlas
Fenrir
7
1
12
13
W
Hou Yi
HisIzanami
Hou Yi
10
0
9
14.5
W
Cthulhu
HisSurtr
Cthulhu
2
0
16
10
L
Apollo
KingAslann
Apollo
1
7
0
0.14
L
Scylla
Loordmike
Scylla
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,495
Damage
14,721
25,706
Taken
33,868
15,470
Mitigated
19,587
7,364
Healing
2,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,081
566
0
1,355
14,427
12,959
0
3,591
10,836
9,527
0
W
Fenrir
HisAtlas
Fenrir
10,467
2,143
0
2,888
10,039
5,414
1,018
2,105
7,934
0
31,084
W
Hou Yi
HisIzanami
Hou Yi
15,509
8,962
0
2,513
7,132
3,343
1,665
2,131
5,001
0
52,647
W
Cthulhu
HisSurtr
Cthulhu
5,519
757
0
1,963
8,535
6,713
120
3,575
4,960
22,161
0
L
Apollo
KingAslann
Apollo
7,230
4,552
0
636
11,362
4,215
0
1,017
10,345
0
24,117
L
Scylla
Loordmike
Scylla
4,410
542
0
258
8,079
2,413
0
1,067
7,012
21,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
20,001
129
Minions Killed
75
0
Camps Cleared
0
601,905
Distance Traveled
454,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,469
647
15
2
0
147,466
0
W
Fenrir
9,373
937
36
4
0
211,333
0
W
Hou Yi
10,056
1,006
76
8
0
177,039
0
W
Cthulhu
8,537
854
17
2
0
213,533
0
L
Apollo
7,030
703
34
3
0
146,027
0
L
Scylla
6,502
650
26
3
0
160,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role