Player Matchup

Janus
Janus
AgonizingFXV
Janus
Level 79
God Stats
2W - 5L
1,584 SR
Queue Stats
119W - 114L
1,450 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ImmortalAvarice
Cu Chulainn
Level 33
God Stats
4W - 0L
1,771 SR
Queue Stats
42W - 36L
1,418 Elo+
Solo
Artio
Artio
LordCuk
Artio
Level 106
God Stats
2W - 0L
1,802 SR
Queue Stats
16W - 8L
1,462 Elo+
Solo
Heimdallr
Heimdallr
MajesticLemur
Heimdallr
Level 61
God Stats
1W - 0L
1,279 SR
Queue Stats
71W - 74L
1,419 Elo+
Party 1
Nemesis
Nemesis
SuiryuTM
Nemesis
Level 27
God Stats
3W - 2L
1,359 SR
Queue Stats
45W - 38L
1,471 Elo+
Party 1
Team Averages
Level 61
1,559 SR
1,444 Elo+

VS

Team Averages
Level 52
1,541 SR
1,465 Elo+
Eset
Eset
DannikJerriko
Eset
Level 64
God Stats
0W - 2L
1,418 SR
Queue Stats
54W - 37L
1,493 Elo+
Party 2
Jormungandr
Jormungandr
JofraCV09
Jormungandr
Level 33
God Stats
1W - 1L
1,844 SR
Queue Stats
86W - 79L
1,490 Elo+
Party 3
Ra
Ra
Reflexed ET
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,427 Elo+
Solo
Neith
Neith
ThootiesNine98
Neith
Level 86
God Stats
1W - 3L
1,403 SR
Queue Stats
109W - 97L
1,529 Elo+
Party 3
Fenrir
Fenrir
elgirl19
Fenrir
Level 18
God Stats
21W - 17L
1,541 SR
Queue Stats
34W - 30L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 0
8,783
627
9,784
6,658
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ImmortalAvarice
Cu Chulainn
14
0 / 0 / 2
9,050
646
9,138
12,744
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
LordCuk
Artio
10
1 / 2 / 7
7,311
522
3,444
15,027
10,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
MajesticLemur
Heimdallr
12
4 / 1 / 5
8,018
573
10,014
12,422
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
SuiryuTM
Nemesis
14
4 / 0 / 4
8,617
616
7,294
11,058
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,433
531
6,338
12,584
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
JofraCV09
Jormungandr
13
0 / 1 / 0
7,064
505
6,690
12,934
9,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 1
6,878
491
4,093
7,836
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 3
6,886
492
9,844
11,905
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
elgirl19
Fenrir
11
2 / 2 / 1
6,760
483
5,302
11,970
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
14
Kills
4
4
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
2
5
2
0.6
W
Cu Chulainn
ImmortalAvarice
Cu Chulainn
0
0
2
1
L
Jormungandr
JofraCV09
Jormungandr
0
1
0
0
W
Artio
LordCuk
Artio
1
2
7
2.25
W
Heimdallr
MajesticLemur
Heimdallr
4
1
5
6.5
L
0
2
1
0.25
W
Nemesis
SuiryuTM
Nemesis
4
0
4
6
L
0
4
3
0.38
L
Fenrir
elgirl19
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,674
Damage
32,267
57,909
Taken
57,229
33,470
Mitigated
28,479
16,006
Healing
13,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,784
485
0
1,890
6,658
2,639
418
1,740
4,918
68,335
0
L
6,338
1,249
300
2,926
12,584
7,490
0
4,209
8,375
25,208
0
W
Cu Chulainn
ImmortalAvarice
Cu Chulainn
9,138
1,362
0
2,789
12,744
10,068
0
6,453
6,291
260
73,758
L
Jormungandr
JofraCV09
Jormungandr
6,690
2,611
0
3,578
12,934
9,046
0
80
12,854
58,666
0
W
Artio
LordCuk
Artio
3,444
268
2,282
4,496
15,027
10,117
0
4,262
10,658
10,128
0
W
Heimdallr
MajesticLemur
Heimdallr
10,014
3,841
0
3,171
12,422
6,102
1,084
2,887
9,468
0
56,377
L
4,093
84
163
2,270
7,836
3,059
0
3,449
4,387
49,681
0
W
Nemesis
SuiryuTM
Nemesis
7,294
1,885
0
1,378
11,058
4,544
0
2,284
8,774
0
76,929
L
9,844
4,551
220
3,165
11,905
4,073
0
2,938
8,967
0
58,297
L
Fenrir
elgirl19
Fenrir
5,302
1,089
0
1,100
11,970
4,811
0
2,717
9,253
0
43,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
35,021
433
Minions Killed
380
0
Camps Cleared
0
1,433,152
Distance Traveled
1,436,292
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,783
627
112
8
0
270,967
2
L
Eset
7,433
531
23
2
0
311,675
2
W
Cu Chulainn
9,050
646
132
9
0
264,757
1
L
Jormungandr
7,064
505
92
7
0
247,759
0
W
Artio
7,311
522
12
1
0
293,376
10
W
Heimdallr
8,018
573
69
5
0
270,260
0
L
Ra
6,878
491
91
7
0
256,274
0
W
Nemesis
8,617
616
108
8
0
333,792
0
L
Neith
6,886
492
98
7
0
278,047
0
L
Fenrir
6,760
483
76
5
0
342,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role