Player Matchup

Xing Tian
Xing Tian
Ginxy
Xing Tian
Level 63
God Stats
2W - 4L
1,413 SR
Queue Stats
48W - 39L
1,529 Elo+
Party 2
He Bo
He Bo
RatDesigner
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,615 Elo+
Party 2
Chiron
Chiron
lumberjefff
Chiron
Level 84
God Stats
42W - 34L
1,576 SR
Queue Stats
211W - 222L
1,462 Elo+
Solo
Team Averages
Level 72
1,496 SR
1,535 Elo+

VS

Team Averages
Level 90
1,480 SR
1,475 Elo+
Cupid
Cupid
Dem Taps
Cupid
Level 67
God Stats
2W - 2L
1,317 SR
Queue Stats
145W - 136L
1,465 Elo+
Party 1
Hercules
Hercules
EMSIBOL
Hercules
Level 94
God Stats
82W - 68L
1,554 SR
Queue Stats
515W - 488L
1,502 Elo+
Solo
Anubis
Anubis
JTGANGSTER
Anubis
Level 108
God Stats
43W - 26L
1,570 SR
Queue Stats
214W - 210L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ginxy
Xing Tian
12
2 / 5 / 3
9,503
679
5,644
19,677
21,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
2 / 4 / 3
10,590
756
10,754
9,095
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
11
2 / 9 / 2
9,859
704
11,874
17,692
5,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dem Taps
Cupid
13
4 / 3 / 11
10,680
763
10,199
11,764
3,943
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
EMSIBOL
Hercules
14
8 / 1 / 6
11,714
837
10,491
16,355
16,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
JTGANGSTER
Anubis
15
6 / 2 / 12
11,921
852
18,836
13,454
6,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
18
18
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cupid
Dem Taps
Cupid
4
3
11
3.17
W
Hercules
EMSIBOL
Hercules
8
1
6
11
L
Xing Tian
Ginxy
Xing Tian
2
5
3
0.7
W
Anubis
JTGANGSTER
Anubis
6
2
12
6
L
2
4
3
0.88
L
Chiron
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,272
Damage
39,526
46,464
Taken
41,573
31,800
Mitigated
27,171
6,872
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Dem Taps
Cupid
10,199
6,136
1,463
4,021
11,764
3,943
789
6,031
5,555
0
29,400
W
Hercules
EMSIBOL
Hercules
10,491
3,504
0
7,058
16,355
16,749
248
5,599
10,502
0
34,872
L
Xing Tian
Ginxy
Xing Tian
5,644
852
0
2,710
19,677
21,664
0
7,548
12,129
18,377
0
W
Anubis
JTGANGSTER
Anubis
18,836
383
0
5,546
13,454
6,479
546
4,779
8,493
66,947
0
L
10,754
707
0
0
9,095
4,210
0
3,169
5,926
41,422
0
L
Chiron
11,874
5,689
577
3,585
17,692
5,926
0
8,314
9,375
0
33,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
34,315
129
Minions Killed
154
0
Camps Cleared
0
642,158
Distance Traveled
750,425
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,680
763
28
2
0
239,850
0
W
Hercules
11,714
837
41
3
0
270,368
2
L
Xing Tian
9,503
679
20
1
0
218,624
0
W
Anubis
11,921
852
85
6
0
240,207
0
L
He Bo
10,590
756
67
5
0
213,423
0
L
Chiron
9,859
704
42
3
0
210,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role