Player Matchup

Anhur
Anhur
KingMerry88
Anhur
Level 155
God Stats
0W - 2L
1,127 SR
Queue Stats
282W - 283L
1,346 Elo+
Solo
Sobek
Sobek
Syfy_NerdforLife
Sobek
Level 102
God Stats
0W - 1L
1,768 SR
Queue Stats
12W - 10L
1,469 Elo+
Party 2
Mercury
Mercury
TheSlyGoose1
Mercury
Level 68
God Stats
4W - 5L
1,825 SR
Queue Stats
50W - 56L
1,313 Elo+
Solo
Discordia
Discordia
vivi_olv
Discordia
Level 109
God Stats
0W - 2L
1,568 SR
Queue Stats
49W - 61L
1,353 Elo+
Solo
Achilles
Achilles
xWEEDMANx0
Achilles
Level 100
God Stats
7W - 3L
1,668 SR
Queue Stats
56W - 52L
1,451 Elo+
Party 2
Team Averages
Level 107
1,591 SR
1,387 Elo+

VS

Team Averages
Level 60
1,346 SR
1,379 Elo+
Nike
Nike
CrimsonHarpy
Nike
Level 29
God Stats
2W - 3L
1,233 SR
Queue Stats
52W - 67L
1,353 Elo+
Party 1
Maui
Maui
Grim-Reaper67901
Maui
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 114L
1,416 Elo+
Solo
Poseidon
Poseidon
Smokey__4200
Poseidon
Level 67
God Stats
2W - 3L
1,204 SR
Queue Stats
11W - 12L
1,362 Elo+
Solo
Hun Batz
Hun Batz
SupernovaCB
Hun Batz
Level 97
God Stats
2W - 3L
1,495 SR
Queue Stats
232W - 225L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
n0tkilla
Nu Wa
Level 51
God Stats
4W - 4L
1,296 SR
Queue Stats
227W - 234L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,030
402
4,946
12,433
4,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 0
7,622
381
6,180
23,845
22,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
TheSlyGoose1
Mercury
16
3 / 7 / 2
9,490
475
7,758
20,082
8,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
vivi_olv
Discordia
14
1 / 4 / 1
8,619
431
8,538
11,145
5,139
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
xWEEDMANx0
Achilles
16
4 / 1 / 1
10,245
512
13,672
17,883
22,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,411
471
6,393
15,134
11,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 11
10,183
509
4,428
9,936
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
Smokey__4200
Poseidon
16
3 / 4 / 1
9,795
490
9,310
13,617
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
SupernovaCB
Hun Batz
17
7 / 1 / 3
10,486
524
14,073
16,833
7,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
n0tkilla
Nu Wa
17
6 / 0 / 3
10,335
517
18,469
11,171
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
9
Kills
19
19
Deaths
9
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
4
0
0.25
W
2
0
11
7.5
L
1
4
0
0.25
W
Poseidon
Smokey__4200
Poseidon
3
4
1
0.88
W
Hun Batz
SupernovaCB
Hun Batz
7
1
3
8.5
L
0
3
0
0
L
Mercury
TheSlyGoose1
Mercury
3
7
2
0.57
W
Nu Wa
n0tkilla
Nu Wa
6
0
3
7.5
L
Discordia
vivi_olv
Discordia
1
4
1
0.38
L
Achilles
xWEEDMANx0
Achilles
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,094
Damage
52,673
85,388
Taken
66,691
63,577
Mitigated
42,813
18,328
Healing
21,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,393
461
0
2,670
15,134
11,574
401
583
13,431
2,004
54,408
W
4,428
998
198
1,986
9,936
12,102
301
1,989
7,947
23,722
0
L
4,946
3,106
0
0
12,433
4,764
625
6,375
6,038
0
67,671
W
Poseidon
Smokey__4200
Poseidon
9,310
1,123
99
3,199
13,617
5,640
462
5,218
8,239
68,588
0
W
Hun Batz
SupernovaCB
Hun Batz
14,073
4,298
0
6,995
16,833
7,695
0
2,637
13,915
0
75,299
L
6,180
854
84
9,034
23,845
22,876
34
14,811
8,950
47,755
0
L
Mercury
TheSlyGoose1
Mercury
7,758
5,052
0
1,270
20,082
8,076
0
5,178
14,638
0
87,916
W
Nu Wa
n0tkilla
Nu Wa
18,469
8,732
0
6,680
11,171
5,802
822
4,408
6,763
92,515
0
L
Discordia
vivi_olv
Discordia
8,538
450
146
2,619
11,145
5,139
526
3,920
6,863
59,551
0
L
Achilles
xWEEDMANx0
Achilles
13,672
2,692
0
5,175
17,883
22,722
0
1,755
16,112
498
67,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,006
Gold Earned
50,210
455
Minions Killed
462
0
Camps Cleared
0
1,749,805
Distance Traveled
1,890,309
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,411
471
96
5
0
352,729
0
W
Maui
10,183
509
30
2
0
400,330
4
L
Anhur
8,030
402
102
5
0
317,438
0
W
Poseidon
9,795
490
121
6
0
365,482
4
W
Hun Batz
10,486
524
104
5
0
442,478
0
L
Sobek
7,622
381
49
2
0
375,748
0
L
Mercury
9,490
475
120
6
0
417,551
0
W
Nu Wa
10,335
517
111
6
0
329,290
0
L
Discordia
8,619
431
91
5
0
285,882
2
L
Achilles
10,245
512
93
5
0
353,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role