Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
MrTabix
Agni
Level 109
God Stats
4W - 2L
1,644 SR
Queue Stats
124W - 131L
1,365 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YOUADAMNLIAR
Tsukuyomi
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 69L
1,487 Elo+
Solo
Discordia
Discordia
donasaur93
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,297 Elo+
Party 1
Hercules
Hercules
warware
Hercules
Level 128
God Stats
2W - 3L
1,302 SR
Queue Stats
131W - 139L
1,366 Elo+
Party 1
Team Averages
Level 61
1,489 SR
1,403 Elo+

VS

Team Averages
Level 40
1,523 SR
1,439 Elo+
Cu Chulainn
Cu Chulainn
Diabolic_bijuu-
Cu Chulainn
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,289 Elo+
Solo
Jormungandr
Jormungandr
Godzilla1996
Jormungandr
Level 21
God Stats
2W - 2L
1,395 SR
Queue Stats
38W - 22L
1,599 Elo+
Solo
Kumbhakarna
Kumbhakarna
Golden_Hallway67
Kumbhakarna
Level 108
God Stats
2W - 2L
1,469 SR
Queue Stats
280W - 335L
1,358 Elo+
Solo
Cerberus
Cerberus
MoistTravis
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,595 Elo+
Solo
Erlang Shen
Erlang Shen
Nunkui
Erlang Shen
Level 26
God Stats
1W - 1L
1,749 SR
Queue Stats
82W - 95L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
14 / 3 / 10
10,550
1,055
18,435
6,828
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
MrTabix
Agni
14
2 / 3 / 18
8,169
817
11,777
8,468
3,756
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
YOUADAMNLIAR
Tsukuyomi
15
5 / 3 / 18
8,673
867
13,391
11,204
5,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
donasaur93
Discordia
14
3 / 1 / 18
8,102
810
11,842
2,456
1,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
warware
Hercules
15
3 / 3 / 18
8,274
827
10,320
16,080
18,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Diabolic_bijuu-
Cu Chulainn
15
2 / 7 / 5
7,946
795
6,137
13,684
13,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Godzilla1996
Jormungandr
14
3 / 5 / 5
8,208
821
7,779
15,180
15,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Golden_Hallway67
Kumbhakarna
13
0 / 5 / 8
7,401
740
3,289
15,968
13,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
MoistTravis
Cerberus
14
4 / 5 / 2
7,992
799
5,025
14,569
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Nunkui
Erlang Shen
12
4 / 5 / 3
7,459
746
6,331
12,325
9,874
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
27
Kills
13
13
Deaths
27
82
Assists
23
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
14
3
10
6.33
L
Cu Chulainn
Diabolic_bijuu-
Cu Chulainn
2
7
5
0.64
L
Jormungandr
Godzilla1996
Jormungandr
3
5
5
1.1
L
Kumbhakarna
Golden_Hallway67
Kumbhakarna
0
5
8
0.8
L
Cerberus
MoistTravis
Cerberus
4
5
2
1
W
Agni
MrTabix
Agni
2
3
18
3.67
L
Erlang Shen
Nunkui
Erlang Shen
4
5
3
1.1
W
Tsukuyomi
YOUADAMNLIAR
Tsukuyomi
5
3
18
4.67
W
Discordia
donasaur93
Discordia
3
1
18
12
W
Hercules
warware
Hercules
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,765
Damage
28,561
45,036
Taken
71,726
31,565
Mitigated
66,960
12,716
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
18,435
6,129
875
1,959
6,828
3,244
543
3,382
3,347
26,216
5,743
L
Cu Chulainn
Diabolic_bijuu-
Cu Chulainn
6,137
1,241
0
955
13,684
13,138
0
7,760
5,924
1,553
16,099
L
Jormungandr
Godzilla1996
Jormungandr
7,779
1,682
2,089
2,354
15,180
15,801
0
8,943
6,237
21,488
0
L
Kumbhakarna
Golden_Hallway67
Kumbhakarna
3,289
632
1,128
2,593
15,968
13,277
0
6,792
9,176
5,238
0
L
Cerberus
MoistTravis
Cerberus
5,025
231
0
3,551
14,569
14,870
0
7,633
6,936
10,453
0
W
Agni
MrTabix
Agni
11,777
1,620
551
1,012
8,468
3,756
1,358
4,152
4,138
20,129
0
L
Erlang Shen
Nunkui
Erlang Shen
6,331
2,215
456
3,130
12,325
9,874
0
7,258
5,067
0
10,907
W
Tsukuyomi
YOUADAMNLIAR
Tsukuyomi
13,391
3,497
808
2,835
11,204
5,257
491
3,062
7,922
0
18,531
W
Discordia
donasaur93
Discordia
11,842
360
117
308
2,456
1,031
498
721
1,646
19,192
0
W
Hercules
warware
Hercules
10,320
4,407
217
4,034
16,080
18,277
812
5,525
10,224
0
16,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,768
Gold Earned
39,006
99
Minions Killed
64
0
Camps Cleared
0
862,499
Distance Traveled
791,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,550
1,055
41
4
0
157,672
0
L
Cu Chulainn
7,946
795
16
2
0
155,376
0
L
Jormungandr
8,208
821
24
2
0
148,106
0
L
Kumbhakarna
7,401
740
5
1
0
157,338
0
L
Cerberus
7,992
799
14
1
0
178,284
0
W
Agni
8,169
817
21
2
0
155,897
0
L
Erlang Shen
7,459
746
5
1
0
152,438
0
W
Tsukuyomi
8,673
867
13
1
0
197,993
0
W
Discordia
8,102
810
11
1
0
179,052
0
W
Hercules
8,274
827
13
1
0
171,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role