Player Matchup

Skadi
Skadi
DPack101
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,475 Elo+
Party 1
Kuzenbo
Kuzenbo
ItsYell0
Kuzenbo
Level 41
God Stats
4W - 7L
1,416 SR
Queue Stats
84W - 69L
1,534 Elo+
Solo
Chaac
Chaac
Packrules
Chaac
Level 104
God Stats
1W - 1L
1,499 SR
Queue Stats
4W - 3L
1,633 Elo+
Party 1
Ullr
Ullr
kanashiipapi
Ullr
Level 127
God Stats
10W - 11L
1,521 SR
Queue Stats
575W - 529L
1,471 Elo+
Solo
Pele
Pele
pack0314
Pele
Level 88
God Stats
0W - 3L
1,303 SR
Queue Stats
4W - 3L
1,633 Elo+
Party 1
Team Averages
Level 98
1,448 SR
1,549 Elo+

VS

Team Averages
Level 88
1,571 SR
1,497 Elo+
Thanatos
Thanatos
 
Thanatos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Brandonalvarezz
Merlin
Level 101
God Stats
9W - 5L
1,643 SR
Queue Stats
192W - 191L
1,498 Elo+
Party 2
Xbalanque
Xbalanque
Dondamid
Xbalanque
Level 29
God Stats
2W - 2L
1,755 SR
Queue Stats
71W - 69L
1,466 Elo+
Party 2
Tyr
Tyr
FoundMarioJudah
Tyr
Level 103
God Stats
2W - 3L
1,371 SR
Queue Stats
148W - 138L
1,511 Elo+
Party 2
Achilles
Achilles
OhNoController
Achilles
Level 107
God Stats
6W - 7L
1,586 SR
Queue Stats
288W - 271L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DPack101
Skadi
8
0 / 0 / 1
4,323
480
4,767
5,092
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
ItsYell0
Kuzenbo
1
0 / 0 / 0
3,192
355
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Packrules
Chaac
8
1 / 3 / 0
4,696
522
2,650
6,025
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
4,796
533
2,216
5,597
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Pele
7
1 / 1 / 0
4,218
469
2,053
5,033
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 2 / 0
5,568
619
1,605
7,396
3,345
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 1
5,826
647
3,548
4,049
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Dondamid
Xbalanque
8
0 / 0 / 1
4,784
532
3,399
3,708
1,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 1
6,195
688
3,348
5,261
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
8
1 / 0 / 0
5,074
564
3,524
6,931
5,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
6
6
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
0
1
W
1
0
1
1.5
L
Skadi
DPack101
Skadi
0
0
1
0.5
W
Xbalanque
Dondamid
Xbalanque
0
0
1
0.5
W
2
0
1
2.5
L
Kuzenbo
ItsYell0
Kuzenbo
0
0
0
0
W
Achilles
1
0
0
1
L
Chaac
Packrules
Chaac
1
3
0
0.33
L
0
2
0
0
L
Pele
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,686
Damage
15,424
21,747
Taken
27,345
10,048
Mitigated
16,198
3,576
Healing
14,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,605
385
0
6,750
7,396
3,345
0
0
7,396
0
45,142
W
3,548
289
0
750
4,049
1,390
0
0
4,049
43,006
0
L
Skadi
DPack101
Skadi
4,767
2,447
0
720
5,092
1,532
0
0
5,092
0
27,098
W
Xbalanque
Dondamid
Xbalanque
3,399
1,561
0
1,982
3,708
1,081
0
0
3,708
0
29,814
W
3,348
641
0
2,531
5,261
4,546
0
0
5,261
0
38,242
L
Kuzenbo
ItsYell0
Kuzenbo
0
0
0
0
0
0
0
0
0
38
0
W
Achilles
3,524
522
0
2,233
6,931
5,836
0
0
6,931
0
14,017
L
Chaac
Packrules
Chaac
2,650
358
0
1,024
6,025
5,354
0
0
6,025
0
27,664
L
2,216
951
0
1,038
5,597
1,681
0
3,354
2,243
0
32,457
L
Pele
2,053
364
0
794
5,033
1,481
0
194
4,839
0
14,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,225
Gold Earned
27,447
174
Minions Killed
274
0
Camps Cleared
0
687,891
Distance Traveled
865,632
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,568
619
70
8
0
190,058
3
W
Merlin
5,826
647
75
8
0
162,484
0
L
Skadi
4,323
480
48
5
0
161,063
2
W
Xbalanque
4,784
532
48
5
0
168,798
2
W
Tyr
6,195
688
62
7
0
168,217
0
L
Kuzenbo
3,192
355
0
0
0
10,555
0
W
Achilles
5,074
564
19
2
0
176,075
0
L
Chaac
4,696
522
43
5
0
162,463
1
L
Ullr
4,796
533
51
6
0
155,285
0
L
Pele
4,218
469
32
4
0
198,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role