Player Matchup

Achilles
Achilles
Gamingwitxavier
Achilles
Level 106
God Stats
5W - 2L
1,698 SR
Queue Stats
137W - 104L
1,487 Elo+
Party 2
Charon
Charon
MalcolmBby
Charon
Level 62
God Stats
10W - 4L
1,601 SR
Queue Stats
30W - 20L
1,553 Elo+
Party 2
Xbalanque
Xbalanque
Nedaq
Xbalanque
Level 85
God Stats
4W - 4L
1,593 SR
Queue Stats
208W - 209L
1,520 Elo+
Solo
Thanatos
Thanatos
Noah4344
Thanatos
Level 104
God Stats
8W - 8L
1,516 SR
Queue Stats
77W - 55L
1,517 Elo+
Party 2
Ra
Ra
Perikoss
Ra
Level 148
God Stats
8W - 3L
1,749 SR
Queue Stats
280W - 278L
1,448 Elo+
Solo
Team Averages
Level 101
1,631 SR
1,505 Elo+

VS

Team Averages
Level 108
1,586 SR
1,489 Elo+
Izanami
Izanami
FLORIDAMAN91
Izanami
Level 100
God Stats
9W - 10L
1,583 SR
Queue Stats
150W - 161L
1,450 Elo+
Party 1
King Arthur
King Arthur
Kickfoo
King Arthur
Level 149
God Stats
5W - 4L
1,701 SR
Queue Stats
294W - 286L
1,509 Elo+
Party 3
Hera
Hera
UGASUPERMAN5
Hera
Level 49
God Stats
0W - 1L
1,725 SR
Queue Stats
5W - 6L
1,467 Elo+
Party 1
Ix Chel
Ix Chel
WoodlandWoods
Ix Chel
Level 93
God Stats
42W - 40L
1,636 SR
Queue Stats
145W - 140L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
tvChente
Ao Kuang
Level 148
God Stats
9W - 12L
1,285 SR
Queue Stats
381W - 349L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
1 / 2 / 5
8,785
549
10,864
19,025
16,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
MalcolmBby
Charon
12
1 / 0 / 4
8,307
519
4,991
10,598
9,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Nedaq
Xbalanque
14
1 / 2 / 0
8,672
542
5,402
6,948
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Noah4344
Thanatos
16
9 / 1 / 2
10,257
641
8,639
12,506
5,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
1 / 0 / 7
9,797
612
6,463
9,847
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FLORIDAMAN91
Izanami
13
0 / 2 / 2
7,805
488
3,305
7,499
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Kickfoo
King Arthur
14
1 / 4 / 1
8,593
537
13,378
19,606
15,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 3 / 1
7,116
445
3,738
5,227
1,857
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
10
2 / 3 / 0
7,098
444
6,425
9,882
7,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
tvChente
Ao Kuang
16
1 / 1 / 2
8,892
556
6,004
13,095
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
4
5
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
FLORIDAMAN91
Izanami
0
2
2
0.5
W
Achilles
1
2
5
1.75
L
King Arthur
Kickfoo
King Arthur
1
4
1
0.38
W
Charon
MalcolmBby
Charon
1
0
4
3
W
Xbalanque
Nedaq
Xbalanque
1
2
0
0.5
W
Thanatos
Noah4344
Thanatos
9
1
2
10
W
1
0
7
4.5
L
0
3
1
0.17
L
Ix Chel
2
3
0
0.67
L
Ao Kuang
tvChente
Ao Kuang
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,359
Damage
32,850
58,924
Taken
55,309
38,593
Mitigated
33,059
30,216
Healing
17,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FLORIDAMAN91
Izanami
3,305
1,598
0
1,959
7,499
2,307
838
2,004
5,495
0
57,544
W
Achilles
10,864
1,809
0
5,172
19,025
16,487
174
4,499
14,526
0
54,418
L
King Arthur
Kickfoo
King Arthur
13,378
1,409
0
2,430
19,606
15,589
0
2,919
15,444
153
71,302
W
Charon
MalcolmBby
Charon
4,991
1,043
2,189
2,383
10,598
9,323
475
3,692
6,906
25,165
0
W
Xbalanque
Nedaq
Xbalanque
5,402
2,115
0
2,006
6,948
2,687
750
3,133
3,815
0
70,786
W
Thanatos
Noah4344
Thanatos
8,639
1,396
0
9,918
12,506
5,295
437
1,276
11,230
0
78,956
W
6,463
524
2,806
5,742
9,847
4,801
132
3,458
6,389
98,529
0
L
3,738
1,290
0
0
5,227
1,857
0
2,041
3,177
50,385
0
L
Ix Chel
6,425
854
1,235
2,114
9,882
7,416
0
2,730
7,084
23,411
0
L
Ao Kuang
tvChente
Ao Kuang
6,004
1,178
0
9,364
13,095
5,890
0
1,602
11,265
79,896
2,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,818
Gold Earned
39,504
494
Minions Killed
472
0
Camps Cleared
0
1,702,505
Distance Traveled
1,688,224
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,805
488
122
8
0
303,136
7
W
Achilles
8,785
549
98
6
0
316,735
0
L
King Arthur
8,593
537
121
8
0
302,996
2
W
Charon
8,307
519
18
1
0
305,274
5
W
Xbalanque
8,672
542
127
8
0
316,357
0
W
Thanatos
10,257
641
97
6
0
387,820
0
W
Ra
9,797
612
154
10
0
376,319
3
L
Hera
7,116
445
77
5
0
338,204
0
L
Ix Chel
7,098
444
25
2
0
358,934
3
L
Ao Kuang
8,892
556
127
8
0
384,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role