Player Matchup

Baron Samedi
Baron Samedi
BluePhoenix450
Baron Samedi
Level 105
God Stats
14W - 9L
1,637 SR
Queue Stats
123W - 104L
1,545 Elo+
Party 1
Rama
Rama
Cloutzie
Rama
Level 48
God Stats
2W - 2L
1,518 SR
Queue Stats
151W - 149L
1,512 Elo+
Party 2
Jormungandr
Jormungandr
Dartidecai
Jormungandr
Level 104
God Stats
2W - 3L
1,669 SR
Queue Stats
19W - 25L
1,453 Elo+
Party 1
Chaac
Chaac
SoldNebula
Chaac
Level 142
God Stats
1W - 1L
1,734 SR
Queue Stats
73W - 82L
1,475 Elo+
Party 1
Arachne
Arachne
Valorince
Arachne
Level 102
God Stats
96W - 61L
1,634 SR
Queue Stats
173W - 180L
1,447 Elo+
Party 2
Team Averages
Level 100
1,639 SR
1,486 Elo+

VS

Team Averages
Level 143
1,598 SR
1,498 Elo+
Artemis
Artemis
AndrewG2244
Artemis
Level 140
God Stats
8W - 7L
1,584 SR
Queue Stats
130W - 124L
1,522 Elo+
Solo
Nike
Nike
FMx Progend
Nike
Level 157
God Stats
15W - 8L
1,652 SR
Queue Stats
395W - 352L
1,507 Elo+
Solo
Jormungandr
Jormungandr
Omni Insomniac
Jormungandr
Level 144
God Stats
139W - 110L
1,574 SR
Queue Stats
257W - 251L
1,504 Elo+
Party 3
Awilix
Awilix
Tenshi Kishi
Awilix
Level 147
God Stats
30W - 22L
1,600 SR
Queue Stats
292W - 287L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
sgt frost75
Morgan Le Fay
Level 126
God Stats
56W - 41L
1,579 SR
Queue Stats
192W - 203L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BluePhoenix450
Baron Samedi
11
1 / 4 / 0
6,313
574
5,034
10,047
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
10
0 / 3 / 1
5,553
505
4,294
8,042
2,388
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Dartidecai
Jormungandr
10
0 / 2 / 1
5,551
505
6,306
9,383
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
10
0 / 4 / 0
5,959
542
5,549
12,449
8,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Valorince
Arachne
11
3 / 1 / 0
6,388
581
4,656
9,609
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AndrewG2244
Artemis
10
3 / 2 / 1
6,059
551
7,907
8,326
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 3
5,718
520
5,756
9,171
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Omni Insomniac
Jormungandr
13
1 / 0 / 3
7,525
684
5,056
6,560
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
13
7 / 1 / 1
7,745
704
8,518
7,793
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
sgt frost75
Morgan Le Fay
12
2 / 1 / 2
7,143
649
8,087
6,442
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
14
14
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
AndrewG2244
Artemis
3
2
1
1.75
L
Baron Samedi
BluePhoenix450
Baron Samedi
1
4
0
0.25
L
Rama
0
3
1
0.17
L
Jormungandr
Dartidecai
Jormungandr
0
2
1
0.25
W
1
0
3
2.5
W
Jormungandr
Omni Insomniac
Jormungandr
1
0
3
2.5
L
Chaac
0
4
0
0
W
Awilix
7
1
1
7.5
L
Arachne
Valorince
Arachne
3
1
0
3
W
Morgan Le Fay
sgt frost75
Morgan Le Fay
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
35,324
49,530
Taken
38,292
24,270
Mitigated
20,488
17,543
Healing
8,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AndrewG2244
Artemis
7,907
3,223
0
2,402
8,326
2,979
0
1,350
6,976
0
40,494
L
Baron Samedi
BluePhoenix450
Baron Samedi
5,034
60
0
3,335
10,047
4,169
0
5,510
4,537
46,828
0
L
Rama
4,294
2,584
0
2,842
8,042
2,388
0
0
7,589
0
33,059
L
Jormungandr
Dartidecai
Jormungandr
6,306
2,641
176
2,618
9,383
4,405
0
0
9,110
47,947
0
W
5,756
662
0
1,450
9,171
6,911
0
4,898
4,273
0
24,328
W
Jormungandr
Omni Insomniac
Jormungandr
5,056
1,847
0
1,650
6,560
4,888
209
0
6,560
60,860
0
L
Chaac
5,549
528
0
3,506
12,449
8,926
30
4,364
7,393
0
44,973
W
Awilix
8,518
3,306
0
1,000
7,793
3,107
277
2,035
5,758
0
61,006
L
Arachne
Valorince
Arachne
4,656
2,877
75
4,991
9,609
4,382
0
2,577
6,996
0
46,388
W
Morgan Le Fay
sgt frost75
Morgan Le Fay
8,087
1,238
123
2,242
6,442
2,603
0
3,057
3,385
51,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,764
Gold Earned
34,190
364
Minions Killed
403
0
Camps Cleared
0
1,115,497
Distance Traveled
1,169,900
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,059
551
68
6
0
182,553
6
L
Baron Samedi
6,313
574
94
9
0
184,551
0
L
Rama
5,553
505
58
5
0
224,658
0
L
Jormungandr
5,551
505
79
7
0
228,460
0
W
Nike
5,718
520
39
4
0
244,773
0
W
Jormungandr
7,525
684
116
11
0
235,201
0
L
Chaac
5,959
542
69
6
0
235,951
4
W
Awilix
7,745
704
86
8
0
288,496
0
L
Arachne
6,388
581
64
6
0
241,877
0
W
Morgan Le Fay
7,143
649
94
9
0
218,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role