Player Matchup

Izanami
Izanami
HanLovo
Izanami
Level 63
God Stats
11W - 11L
1,651 SR
Queue Stats
33W - 34L
1,378 Elo+
Solo
Vulcan
Vulcan
Mk4_ToyotaSupra
Vulcan
Level 138
God Stats
4W - 4L
1,653 SR
Queue Stats
362W - 357L
1,424 Elo+
Solo
Cthulhu
Cthulhu
VikingHoss
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,233 Elo+
Solo
Fenrir
Fenrir
emma_dios
Fenrir
Level 129
God Stats
16W - 15L
1,594 SR
Queue Stats
91W - 103L
1,498 Elo+
Solo
Anhur
Anhur
squirteded
Anhur
Level 83
God Stats
1W - 1L
1,820 SR
Queue Stats
99W - 99L
1,416 Elo+
Solo
Team Averages
Level 94
1,644 SR
1,390 Elo+

VS

Team Averages
Level 115
1,539 SR
1,395 Elo+
Ares
Ares
BL00DYWASTE
Ares
Level 180
God Stats
0W - 1L
1,528 SR
Queue Stats
7W - 10L
1,407 Elo+
Party 1
Ullr
Ullr
DABMANN619
Ullr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,193 Elo+
Solo
Cupid
Cupid
IICRAKII1
Cupid
Level 140
God Stats
25W - 26L
1,511 SR
Queue Stats
199W - 230L
1,419 Elo+
Solo
Kukulkan
Kukulkan
Revilement
Kukulkan
Level 88
God Stats
0W - 1L
1,428 SR
Queue Stats
1W - 3L
1,377 Elo+
Party 1
Arachne
Arachne
Victim196
Arachne
Level 120
God Stats
0W - 1L
1,730 SR
Queue Stats
2W - 2L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HanLovo
Izanami
10
0 / 2 / 0
5,785
579
565
6,087
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
5 / 1 / 1
6,923
692
7,461
4,408
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
VikingHoss
Cthulhu
9
0 / 0 / 4
5,849
585
3,084
6,642
4,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
emma_dios
Fenrir
10
3 / 1 / 0
5,880
588
1,617
8,030
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
9
3 / 0 / 0
5,929
593
4,194
3,927
1,249
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,875
488
1,711
6,799
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 4 / 0
4,574
457
1,624
6,723
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
IICRAKII1
Cupid
8
0 / 2 / 0
4,740
474
2,640
5,790
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Revilement
Kukulkan
11
2 / 0 / 1
6,489
649
4,364
1,325
466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Victim196
Arachne
8
1 / 2 / 0
5,074
507
1,415
6,088
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
11
Kills
4
4
Deaths
11
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
4
0
0
W
Izanami
HanLovo
Izanami
0
2
0
0
L
Cupid
IICRAKII1
Cupid
0
2
0
0
W
5
1
1
5.5
L
Kukulkan
Revilement
Kukulkan
2
0
1
2.5
L
Arachne
Victim196
Arachne
1
2
0
0.5
W
Cthulhu
VikingHoss
Cthulhu
0
0
4
2
W
Fenrir
emma_dios
Fenrir
3
1
0
3
W
Anhur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
11,754
29,094
Taken
26,725
12,393
Mitigated
9,946
10,530
Healing
3,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,711
64
0
982
6,799
3,603
0
1,630
5,169
17,935
0
L
1,624
689
0
165
6,723
2,224
0
5,590
1,133
0
21,722
W
Izanami
HanLovo
Izanami
565
226
0
2,145
6,087
2,194
0
3,133
2,954
0
42,856
L
Cupid
IICRAKII1
Cupid
2,640
1,126
113
917
5,790
1,661
0
1,378
4,412
0
24,611
W
7,461
2,400
0
750
4,408
1,727
310
526
3,882
49,636
0
L
Kukulkan
Revilement
Kukulkan
4,364
48
0
161
1,325
466
681
162
1,163
48,118
0
L
Arachne
Victim196
Arachne
1,415
1,191
0
1,244
6,088
1,992
0
1,785
4,303
0
19,464
W
Cthulhu
VikingHoss
Cthulhu
3,084
409
1,008
2,114
6,642
4,083
173
1,133
5,509
19,223
0
W
Fenrir
emma_dios
Fenrir
1,617
605
0
2,221
8,030
3,140
14
925
7,105
0
42,732
W
Anhur
4,194
3,007
0
2,292
3,927
1,249
688
358
3,493
0
40,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
25,752
308
Minions Killed
213
0
Camps Cleared
0
961,756
Distance Traveled
987,436
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,875
488
13
1
0
185,858
0
L
Ullr
4,574
457
33
3
0
187,073
0
W
Izanami
5,785
579
81
8
0
178,361
3
L
Cupid
4,740
474
55
6
0
193,301
0
W
Vulcan
6,923
692
80
8
0
190,111
2
L
Kukulkan
6,489
649
79
8
0
208,463
0
L
Arachne
5,074
507
33
3
0
212,741
1
W
Cthulhu
5,849
585
29
3
0
222,213
0
W
Fenrir
5,880
588
61
6
0
196,375
0
W
Anhur
5,929
593
57
6
0
174,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role