Player Matchup

Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
chronus51
Janus
Level 117
God Stats
9W - 10L
1,437 SR
Queue Stats
113W - 99L
1,479 Elo+
Solo
Team Averages
Level 138
1,487 SR
1,496 Elo+

VS

Team Averages
Level 125
1,415 SR
1,484 Elo+
Cupid
Cupid
Develoxped
Cupid
Level 129
God Stats
6W - 6L
1,413 SR
Queue Stats
176W - 168L
1,498 Elo+
Solo
Janus
Janus
Erwan356
Janus
Level 126
God Stats
0W - 2L
1,298 SR
Queue Stats
29W - 38L
1,427 Elo+
Solo
Fenrir
Fenrir
GENETIKAR
Fenrir
Level 84
God Stats
0W - 3L
1,242 SR
Queue Stats
41W - 40L
1,515 Elo+
Solo
Amaterasu
Amaterasu
Onurb52
Amaterasu
Level 155
God Stats
1W - 1L
1,765 SR
Queue Stats
133W - 134L
1,468 Elo+
Solo
Eset
Eset
TTK NANE
Eset
Level 129
God Stats
0W - 1L
1,354 SR
Queue Stats
179W - 165L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
5 / 1 / 2
6,637
664
5,184
7,708
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
 
Scylla
11
1 / 1 / 1
6,312
631
5,062
3,983
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
 
Achilles
9
3 / 0 / 2
5,826
583
4,660
6,807
5,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
 
Neith
9
1 / 1 / 4
5,141
514
4,358
6,528
2,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
chronus51
Janus
10
0 / 2 / 3
5,752
575
1,805
4,153
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
0 / 2 / 1
5,037
504
4,290
6,431
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Erwan356
Janus
10
1 / 1 / 2
5,646
565
2,240
3,902
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
GENETIKAR
Fenrir
9
3 / 4 / 1
5,470
547
5,820
10,342
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Onurb52
Amaterasu
10
1 / 2 / 0
5,196
520
2,998
10,162
5,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
7
0 / 1 / 0
4,921
492
1,698
4,761
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
5
5
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
2
6
W
Scylla
 
Scylla
1
1
1
1.5
W
Achilles
 
Achilles
3
0
2
4
W
Neith
 
Neith
1
1
4
3
L
Cupid
0
2
1
0.25
L
Janus
Erwan356
Janus
1
1
2
2
L
Fenrir
GENETIKAR
Fenrir
3
4
1
0.88
L
Amaterasu
Onurb52
Amaterasu
1
2
0
0.5
L
Eset
0
1
0
0
W
Janus
chronus51
Janus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,069
Damage
17,046
29,179
Taken
35,598
12,548
Mitigated
14,733
12,285
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,184
1,639
0
4,815
7,708
2,696
0
1,135
6,573
0
40,674
W
Scylla
 
Scylla
5,062
1,131
0
733
3,983
1,198
428
0
3,983
41,163
0
W
Achilles
 
Achilles
4,660
654
0
2,777
6,807
5,228
0
1,053
5,754
0
15,695
W
Neith
 
Neith
4,358
726
0
3,061
6,528
2,317
0
819
5,709
0
28,315
L
Cupid
4,290
2,924
26
2,237
6,431
1,973
224
0
6,431
0
30,907
L
Janus
Erwan356
Janus
2,240
0
0
739
3,902
1,122
0
422
3,442
43,559
0
L
Fenrir
GENETIKAR
Fenrir
5,820
1,834
0
3,425
10,342
3,659
0
1,073
9,172
0
26,916
L
Amaterasu
Onurb52
Amaterasu
2,998
612
0
4,468
10,162
5,356
0
4,298
5,501
0
28,957
L
Eset
1,698
290
100
2,109
4,761
2,623
0
520
4,185
14,161
0
W
Janus
chronus51
Janus
1,805
0
0
899
4,153
1,109
0
931
3,222
37,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,668
Gold Earned
26,270
280
Minions Killed
255
0
Camps Cleared
0
1,047,187
Distance Traveled
995,510
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,637
664
62
6
0
224,244
0
W
Scylla
6,312
631
84
8
0
176,946
0
W
Achilles
5,826
583
19
2
0
228,017
2
W
Neith
5,141
514
40
4
0
192,239
1
L
Cupid
5,037
504
53
5
0
170,939
1
L
Janus
5,646
565
86
9
0
217,386
2
L
Fenrir
5,470
547
45
5
0
213,552
2
L
Amaterasu
5,196
520
47
5
0
213,587
0
L
Eset
4,921
492
24
2
0
180,046
0
W
Janus
5,752
575
75
8
0
225,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role