Player Matchup

Achilles
Achilles
Aleukippos
Achilles
Level 16
God Stats
1W - 2L
1,171 SR
Queue Stats
32W - 33L
1,716 Elo+
Solo
Serqet
Serqet
MagnusTheTrueRed
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,668 Elo+
Solo
Lancelot
Lancelot
OgHashbrownies
Lancelot
Level 130
God Stats
0W - 2L
1,313 SR
Queue Stats
56W - 65L
1,459 Elo+
Party 2
Vamana
Vamana
RealFrostmourne
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 54L
1,480 Elo+
Party 2
Fenrir
Fenrir
ughugfvtgcf
Fenrir
Level 17
God Stats
0W - 2L
1,248 SR
Queue Stats
7W - 22L
1,325 Elo+
Solo
Team Averages
Level 43
1,346 SR
1,530 Elo+

VS

Team Averages
Level 66
1,515 SR
1,439 Elo+
Izanami
Izanami
Bablabou
Izanami
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 115L
1,324 Elo+
Party 1
Cernunnos
Cernunnos
SATAN9907
Cernunnos
Level 120
God Stats
16W - 13L
1,447 SR
Queue Stats
569W - 575L
1,492 Elo+
Party 1
Thanatos
Thanatos
TKMx SAVAGE
Thanatos
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,287 Elo+
Solo
Raijin
Raijin
coopdawgydog
Raijin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 41L
1,569 Elo+
Solo
Geb
Geb
skullcrusherz17
Geb
Level 149
God Stats
23W - 17L
1,630 SR
Queue Stats
539W - 527L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aleukippos
Achilles
14
2 / 3 / 2
7,285
729
5,065
10,356
15,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 1
6,320
632
1,977
9,640
6,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
11
0 / 5 / 1
6,397
640
4,709
11,988
9,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 3
7,660
766
8,311
12,940
15,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
12
1 / 6 / 1
6,700
670
5,002
12,781
6,163
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bablabou
Izanami
15
6 / 2 / 10
9,045
905
6,602
7,586
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
SATAN9907
Cernunnos
16
2 / 1 / 18
9,057
906
12,615
6,936
3,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
TKMx SAVAGE
Thanatos
5
0 / 1 / 0
6,032
603
242
944
417
Raijin
17
13 / 1 / 10
10,075
1,008
20,729
9,840
6,278
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 19
9,135
914
11,492
9,831
11,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
81
5
Kills
24
24
Deaths
6
8
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aleukippos
Achilles
2
3
2
1
W
Izanami
Bablabou
Izanami
6
2
10
5.5
L
0
6
1
0.08
L
Lancelot
0
5
1
0.1
L
2
4
3
0.88
W
Cernunnos
SATAN9907
Cernunnos
2
1
18
11
W
Thanatos
TKMx SAVAGE
Thanatos
0
1
0
0
W
Raijin
13
1
10
18
W
3
1
19
12.5
L
Fenrir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
51,680
57,705
Taken
35,137
53,400
Mitigated
26,998
7,777
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aleukippos
Achilles
5,065
862
237
2,236
10,356
15,933
0
6,615
3,741
0
13,517
W
Izanami
Bablabou
Izanami
6,602
4,038
344
880
7,586
4,526
1,056
6
7,580
0
12,742
L
1,977
59
269
384
9,640
6,111
0
5,900
3,740
0
6,599
L
Lancelot
4,709
314
0
125
11,988
9,626
0
6,320
5,668
0
13,135
L
8,311
3,733
874
1,632
12,940
15,567
0
7,455
5,485
630
15,198
W
Cernunnos
SATAN9907
Cernunnos
12,615
5,870
196
1,660
6,936
3,900
2,711
242
6,694
0
24,248
W
Thanatos
TKMx SAVAGE
Thanatos
242
121
0
85
944
417
0
23
781
0
242
W
Raijin
20,729
2,182
732
2,296
9,840
6,278
1,360
158
9,682
37,290
0
W
11,492
509
1,442
2,497
9,831
11,877
187
166
9,188
21,131
0
L
Fenrir
5,002
746
500
1,520
12,781
6,163
0
5,931
6,850
0
7,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
43,344
61
Minions Killed
108
0
Camps Cleared
0
898,565
Distance Traveled
768,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,285
729
15
2
0
175,488
0
W
Izanami
9,045
905
15
2
0
188,617
0
L
Serqet
6,320
632
20
2
0
171,587
0
L
Lancelot
6,397
640
14
1
0
188,183
0
L
Vamana
7,660
766
8
1
0
185,693
0
W
Cernunnos
9,057
906
47
5
0
177,755
0
W
Thanatos
6,032
603
0
0
0
20,103
0
W
Raijin
10,075
1,008
32
3
0
170,538
0
W
Geb
9,135
914
14
1
0
211,515
0
L
Fenrir
6,700
670
4
0
0
177,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role