Player Matchup

Horus
Horus
GODPHUCKER
Horus
Level 39
God Stats
54W - 19L
1,782 SR
Queue Stats
152W - 80L
1,655 Elo+
Party 1
Anhur
Anhur
GiggleGod
Anhur
Level 145
God Stats
70W - 27L
1,815 SR
Queue Stats
571W - 305L
1,694 Elo+
Party 1
Kuzenbo
Kuzenbo
Minnks
Kuzenbo
Level 145
God Stats
29W - 13L
1,745 SR
Queue Stats
578W - 276L
1,689 Elo+
Party 1
Janus
Janus
TheMayJor
Janus
Level 159
God Stats
1W - 0L
1,348 SR
Queue Stats
146W - 180L
1,463 Elo+
Party 1
Bastet
Bastet
smarG
Bastet
Level 148
God Stats
39W - 25L
1,591 SR
Queue Stats
484W - 500L
1,481 Elo+
Party 1
Team Averages
Level 127
1,656 SR
1,597 Elo+

VS

Team Averages
Level 148
1,472 SR
1,548 Elo+
Janus
Janus
FatNinjaSmokes
Janus
Level 147
God Stats
12W - 8L
1,703 SR
Queue Stats
150W - 156L
1,558 Elo+
Solo
Artemis
Artemis
McMemesie
Artemis
Level 127
God Stats
0W - 2L
1,336 SR
Queue Stats
651W - 596L
1,594 Elo+
Party 2
Bakasura
Bakasura
MostOZ KILLA
Bakasura
Level 122
God Stats
3W - 3L
1,547 SR
Queue Stats
25W - 22L
1,578 Elo+
Solo
Tyr
Tyr
iChunkyyyyy
Tyr
Level 215
God Stats
18W - 21L
1,588 SR
Queue Stats
1,210W - 1,173L
1,566 Elo+
Party 2
Ra
Ra
kgroth6
Ra
Level 128
God Stats
0W - 5L
1,185 SR
Queue Stats
253W - 249L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
7 / 3 / 14
12,149
868
14,262
20,882
17,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
GiggleGod
Anhur
19
8 / 0 / 9
12,382
884
18,048
16,234
7,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Minnks
Kuzenbo
20
5 / 0 / 22
12,253
875
15,107
14,406
21,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
TheMayJor
Janus
15
1 / 1 / 1
9,840
703
2,090
2,471
739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
smarG
Bastet
19
9 / 2 / 8
12,256
875
10,526
14,356
6,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 2
10,317
737
13,417
12,479
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
McMemesie
Artemis
17
1 / 6 / 1
10,534
752
10,201
16,638
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
MostOZ KILLA
Bakasura
17
2 / 6 / 1
10,802
772
3,811
12,949
6,692
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 3
9,968
712
8,318
17,753
20,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 7 / 1
11,060
790
13,275
13,298
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
30
Kills
6
6
Deaths
30
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Horus
7
3
14
4.67
W
Anhur
GiggleGod
Anhur
8
0
9
12.5
L
Artemis
McMemesie
Artemis
1
6
1
0.25
W
Kuzenbo
Minnks
Kuzenbo
5
0
22
16
L
Bakasura
MostOZ KILLA
Bakasura
2
6
1
0.42
W
Janus
TheMayJor
Janus
1
1
1
1.5
L
1
5
3
0.5
L
2
7
1
0.36
W
Bastet
smarG
Bastet
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,033
Damage
49,022
68,349
Taken
73,117
54,392
Mitigated
42,121
16,598
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,417
505
0
983
12,479
3,858
0
3,101
8,779
40,105
0
W
Horus
14,262
4,730
2,036
3,950
20,882
17,745
637
10,338
9,783
620
19,980
W
Anhur
GiggleGod
Anhur
18,048
13,660
0
4,327
16,234
7,728
381
4,304
11,262
0
65,465
L
Artemis
McMemesie
Artemis
10,201
4,717
0
3,210
16,638
6,086
1,462
3,073
12,959
0
39,971
W
Kuzenbo
Minnks
Kuzenbo
15,107
4,499
0
1,908
14,406
21,510
993
6,008
7,835
31,438
702
L
Bakasura
MostOZ KILLA
Bakasura
3,811
2,200
0
1,211
12,949
6,692
698
2,166
10,490
0
19,119
W
Janus
TheMayJor
Janus
2,090
42
0
430
2,471
739
529
303
1,812
14,601
0
L
8,318
255
0
2,346
17,753
20,216
0
3,333
13,561
0
17,440
L
13,275
458
419
2,286
13,298
5,269
0
3,767
8,982
35,070
0
W
Bastet
smarG
Bastet
10,526
2,773
0
3,947
14,356
6,670
2,640
4,193
9,703
0
42,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,880
Gold Earned
52,681
234
Minions Killed
255
0
Camps Cleared
0
1,288,565
Distance Traveled
1,108,876
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,317
737
64
5
0
245,112
0
W
Horus
12,149
868
20
1
0
302,024
0
W
Anhur
12,382
884
96
7
0
285,193
0
L
Artemis
10,534
752
62
4
0
235,704
0
W
Kuzenbo
12,253
875
28
2
0
314,232
0
L
Bakasura
10,802
772
52
4
0
205,241
0
W
Janus
9,840
703
37
3
0
88,000
0
L
Tyr
9,968
712
18
1
0
246,609
0
L
Ra
11,060
790
59
4
0
176,210
2
W
Bastet
12,256
875
53
4
0
299,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role