Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
 
Ne Zha
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
CommonRaven
The Morrigan
Level 28
God Stats
3W - 1L
1,744 SR
Queue Stats
3W - 3L
1,640 Elo+
Party 1
Vamana
Vamana
Lokali
Vamana
Level 45
God Stats
2W - 0L
1,667 SR
Queue Stats
9W - 6L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
SungHxon
Baron Samedi
Level 104
God Stats
11W - 6L
1,608 SR
Queue Stats
288W - 280L
1,531 Elo+
Party 3
Team Averages
Level 73
1,604 SR
1,553 Elo+

VS

Team Averages
Level 110
1,538 SR
1,527 Elo+
Arachne
Arachne
LifeAsKirb
Arachne
Level 117
God Stats
33W - 35L
1,517 SR
Queue Stats
408W - 374L
1,503 Elo+
Party 2
Anhur
Anhur
Nalashadow
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
heishimmy
Zhong Kui
Level 28
God Stats
11W - 6L
1,749 SR
Queue Stats
101W - 80L
1,509 Elo+
Party 2
Sobek
Sobek
ricepicker26
Sobek
Level 128
God Stats
0W - 2L
1,248 SR
Queue Stats
58W - 48L
1,548 Elo+
Party 2
Ix Chel
Ix Chel
Еric
Ix Chel
Level 126
God Stats
5W - 4L
1,673 SR
Queue Stats
28W - 23L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 0 / 2
7,254
605
7,406
9,097
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
 
Ne Zha
12
2 / 0 / 2
7,081
590
2,793
11,028
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
CommonRaven
The Morrigan
15
4 / 0 / 2
8,833
736
8,417
6,282
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Lokali
Vamana
14
4 / 0 / 0
8,904
742
8,888
10,633
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
SungHxon
Baron Samedi
10
3 / 0 / 3
6,750
563
5,123
4,854
3,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LifeAsKirb
Arachne
12
0 / 1 / 0
6,231
519
2,451
12,073
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anhur
10
0 / 3 / 0
5,747
479
5,018
10,449
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
heishimmy
Zhong Kui
12
0 / 4 / 0
6,328
527
4,943
11,598
8,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 2 / 0
5,761
480
3,430
9,448
7,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Еric
Ix Chel
10
0 / 5 / 0
5,764
480
2,825
7,597
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
15
Kills
0
0
Deaths
15
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
2
3
W
Ne Zha
 
Ne Zha
2
0
2
3
W
The Morrigan
CommonRaven
The Morrigan
4
0
2
5
L
Arachne
LifeAsKirb
Arachne
0
1
0
0
W
Vamana
Lokali
Vamana
4
0
0
4
L
Anhur
0
3
0
0
W
Baron Samedi
SungHxon
Baron Samedi
3
0
3
4.5
L
Zhong Kui
heishimmy
Zhong Kui
0
4
0
0
L
0
2
0
0
L
Ix Chel
Еric
Ix Chel
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,627
Damage
18,667
41,894
Taken
51,165
21,133
Mitigated
25,666
20,911
Healing
16,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,406
3,964
0
4,548
9,097
3,292
752
2,804
6,293
0
49,591
W
Ne Zha
 
Ne Zha
2,793
877
0
4,703
11,028
4,579
0
631
10,352
0
60,798
W
The Morrigan
CommonRaven
The Morrigan
8,417
1,697
0
2,522
6,282
2,747
0
1,915
4,367
85,091
4,033
L
Arachne
LifeAsKirb
Arachne
2,451
1,705
0
4,885
12,073
4,267
0
2,370
9,575
0
56,406
W
Vamana
Lokali
Vamana
8,888
3,594
0
6,293
10,633
6,815
634
3,697
6,192
0
70,329
L
Anhur
5,018
1,851
0
3,367
10,449
3,341
0
2,873
7,576
0
45,058
W
Baron Samedi
SungHxon
Baron Samedi
5,123
313
702
2,143
4,854
3,700
0
1,362
3,492
19,685
0
L
Zhong Kui
heishimmy
Zhong Kui
4,943
451
0
4,640
11,598
8,001
0
0
10,666
51,904
0
L
3,430
439
0
2,623
9,448
7,622
0
2,160
7,288
15,564
0
L
Ix Chel
Еric
Ix Chel
2,825
546
301
600
7,597
2,435
0
3,646
3,951
45,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,822
Gold Earned
29,831
452
Minions Killed
359
0
Camps Cleared
0
1,279,163
Distance Traveled
1,216,814
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,254
605
87
7
0
235,431
2
W
Ne Zha
7,081
590
85
7
0
293,950
0
W
The Morrigan
8,833
736
144
12
0
267,121
0
L
Arachne
6,231
519
84
7
0
282,277
0
W
Vamana
8,904
742
116
10
0
239,498
0
L
Anhur
5,747
479
83
7
0
221,122
0
W
Baron Samedi
6,750
563
20
2
0
243,163
0
L
Zhong Kui
6,328
527
85
7
0
229,481
0
L
Sobek
5,761
480
18
2
0
245,381
0
L
Ix Chel
5,764
480
89
7
0
238,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role