Player Matchup

Sol
Sol
Danieltr_05
Sol
Level 113
God Stats
1W - 0L
1,603 SR
Queue Stats
2W - 0L
1,690 Elo+
Solo
Fenrir
Fenrir
IbeatMyWifeNkids
Fenrir
Level 153
God Stats
14W - 14L
1,433 SR
Queue Stats
157W - 194L
1,431 Elo+
Solo
Vamana
Vamana
MadDogMcVicar
Vamana
Level 120
God Stats
1W - 0L
1,390 SR
Queue Stats
98W - 101L
1,508 Elo+
Party 1
Agni
Agni
Moy_R6
Agni
Level 83
God Stats
8W - 6L
1,364 SR
Queue Stats
421W - 489L
1,482 Elo+
Solo
Sylvanus
Sylvanus
Toppingsaucer7
Sylvanus
Level 146
God Stats
2W - 3L
1,317 SR
Queue Stats
105W - 100L
1,524 Elo+
Party 1
Team Averages
Level 123
1,421 SR
1,527 Elo+

VS

Team Averages
Level 129
1,569 SR
1,363 Elo+
Cerberus
Cerberus
FurKan1510
Cerberus
Level 144
God Stats
5W - 2L
1,772 SR
Queue Stats
63W - 82L
1,391 Elo+
Party 2
Thanatos
Thanatos
JackNapiersJoke
Thanatos
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 58L
1,378 Elo+
Party 2
Surtr
Surtr
Jonnysmtr
Surtr
Level 126
God Stats
1W - 2L
1,394 SR
Queue Stats
16W - 46L
1,290 Elo+
Party 2
Artemis
Artemis
MunibSantoro
Artemis
Level 101
God Stats
2W - 3L
1,584 SR
Queue Stats
33W - 67L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
Syr_Aqua
Nu Wa
Level 116
God Stats
58W - 43L
1,593 SR
Queue Stats
194W - 189L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 2
3,484
581
2,767
2,531
775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 0 / 0
3,627
605
853
3,475
1,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 0 / 0
3,149
525
344
1,228
537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
Moy_R6
Agni
8
2 / 1 / 0
4,434
739
2,325
2,411
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
5
1 / 1 / 1
3,496
583
1,889
4,471
1,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FurKan1510
Cerberus
3
0 / 1 / 0
3,208
535
858
3,450
2,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
6
1 / 1 / 1
3,769
628
1,649
4,865
1,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Jonnysmtr
Surtr
5
0 / 0 / 0
3,566
594
1,280
3,660
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artemis
MunibSantoro
Artemis
6
0 / 2 / 1
3,668
611
1,438
3,100
1,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Syr_Aqua
Nu Wa
6
1 / 1 / 0
3,895
649
794
1,606
572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Cerberus
FurKan1510
Cerberus
0
1
0
0
W
1
0
0
1
L
Thanatos
1
1
1
1.5
L
Surtr
Jonnysmtr
Surtr
0
0
0
0
W
0
0
0
0
W
Agni
Moy_R6
Agni
2
1
0
2
L
Artemis
MunibSantoro
Artemis
0
2
1
0.25
L
Nu Wa
Syr_Aqua
Nu Wa
1
1
0
1
W
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,178
Damage
6,019
14,116
Taken
16,681
4,823
Mitigated
6,454
5,754
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,767
1,388
0
1,145
2,531
775
0
153
2,378
13,922
2,407
L
Cerberus
FurKan1510
Cerberus
858
0
34
1,694
3,450
2,019
0
1,687
1,763
6,516
0
W
853
405
0
1,455
3,475
1,079
0
138
3,337
0
17,059
L
Thanatos
1,649
373
0
2,570
4,865
1,358
0
849
4,016
0
15,463
L
Surtr
Jonnysmtr
Surtr
1,280
453
0
677
3,660
1,449
0
1,311
2,278
152
14,877
W
344
0
0
570
1,228
537
0
115
1,113
0
7,876
W
Agni
Moy_R6
Agni
2,325
302
0
750
2,411
612
79
442
1,969
28,488
0
L
Artemis
MunibSantoro
Artemis
1,438
775
0
569
3,100
1,056
395
1,890
1,210
0
16,836
L
Nu Wa
Syr_Aqua
Nu Wa
794
249
0
250
1,606
572
144
986
620
16,501
0
W
Sylvanus
1,889
707
365
1,469
4,471
1,820
0
861
3,610
10,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,190
Gold Earned
18,106
128
Minions Killed
119
0
Camps Cleared
0
429,257
Distance Traveled
441,704
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,484
581
28
5
0
78,839
0
L
Cerberus
3,208
535
13
2
0
76,861
0
W
Fenrir
3,627
605
33
6
0
91,208
0
L
Thanatos
3,769
628
27
5
0
120,247
0
L
Surtr
3,566
594
22
4
0
89,510
0
W
Vamana
3,149
525
14
2
0
57,155
0
W
Agni
4,434
739
45
8
0
126,439
0
L
Artemis
3,668
611
27
5
0
87,981
0
L
Nu Wa
3,895
649
30
5
0
67,105
0
W
Sylvanus
3,496
583
8
1
0
75,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role