Player Matchup

Morgan Le Fay
Morgan Le Fay
ElFizzyLokot
Morgan Le Fay
Level 108
God Stats
23W - 19L
1,430 SR
Queue Stats
351W - 342L
1,458 Elo+
Solo
Heimdallr
Heimdallr
IXxSatoruxXI
Heimdallr
Level 101
God Stats
3W - 4L
1,406 SR
Queue Stats
274W - 273L
1,529 Elo+
Solo
King Arthur
King Arthur
Lauxer5883
King Arthur
Level 59
God Stats
1W - 3L
1,399 SR
Queue Stats
34W - 24L
1,546 Elo+
Solo
Arachne
Arachne
Magrogg
Arachne
Level 31
God Stats
7W - 3L
1,531 SR
Queue Stats
38W - 40L
1,466 Elo+
Solo
Bacchus
Bacchus
paisolteiro1987
Bacchus
Level 38
God Stats
6W - 7L
1,569 SR
Queue Stats
22W - 23L
1,437 Elo+
Solo
Team Averages
Level 67
1,467 SR
1,487 Elo+

VS

Team Averages
Level 74
1,444 SR
1,460 Elo+
Skadi
Skadi
Cheesestick2002
Skadi
Level 88
God Stats
5W - 4L
1,493 SR
Queue Stats
49W - 55L
1,463 Elo+
Party 1
Ymir
Ymir
Finnfanaccount
Ymir
Level 76
God Stats
1W - 0L
1,314 SR
Queue Stats
65W - 55L
1,484 Elo+
Solo
Mulan
Mulan
Im Colton Too
Mulan
Level 88
God Stats
18W - 21L
1,412 SR
Queue Stats
452W - 462L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
Lwiji2000
Baron Samedi
Level 108
God Stats
3W - 7L
1,499 SR
Queue Stats
64W - 71L
1,486 Elo+
Party 1
Arachne
Arachne
loniye
Arachne
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 50L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ElFizzyLokot
Morgan Le Fay
12
2 / 4 / 0
6,663
555
7,685
8,820
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
IXxSatoruxXI
Heimdallr
11
1 / 2 / 1
6,329
527
3,843
6,778
2,905
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Lauxer5883
King Arthur
11
1 / 1 / 1
6,959
580
8,827
10,381
9,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Magrogg
Arachne
9
2 / 2 / 1
5,890
491
3,577
7,707
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 2 / 2
5,615
468
4,366
8,244
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
6,174
515
6,589
6,420
2,300
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 2
5,508
459
1,885
7,131
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 1
6,481
540
4,071
11,425
10,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Lwiji2000
Baron Samedi
11
2 / 2 / 4
6,260
522
6,970
7,392
3,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
loniye
Arachne
13
3 / 0 / 4
7,106
592
6,009
10,735
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
11
11
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Morgan Le Fay
ElFizzyLokot
Morgan Le Fay
2
4
0
0.5
W
1
1
2
2
L
Heimdallr
IXxSatoruxXI
Heimdallr
1
2
1
0.75
W
1
2
1
0.75
L
King Arthur
Lauxer5883
King Arthur
1
1
1
1.5
W
Baron Samedi
Lwiji2000
Baron Samedi
2
2
4
2
L
Arachne
Magrogg
Arachne
2
2
1
1.25
W
Arachne
loniye
Arachne
3
0
4
5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,298
Damage
25,524
41,930
Taken
43,103
25,575
Mitigated
25,416
8,325
Healing
13,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,589
2,919
0
903
6,420
2,300
0
2,182
4,238
0
36,209
L
Morgan Le Fay
ElFizzyLokot
Morgan Le Fay
7,685
1,308
0
1,752
8,820
3,623
0
5,269
3,551
53,588
0
W
1,885
674
0
1,689
7,131
4,756
0
3,328
3,803
11,712
0
L
Heimdallr
IXxSatoruxXI
Heimdallr
3,843
1,336
98
2,038
6,778
2,905
505
707
6,071
0
43,720
W
4,071
477
0
3,441
11,425
10,431
0
681
10,744
0
44,555
L
King Arthur
Lauxer5883
King Arthur
8,827
1,161
0
1,520
10,381
9,213
0
873
9,508
0
51,409
W
Baron Samedi
Lwiji2000
Baron Samedi
6,970
478
792
2,811
7,392
3,718
0
4,261
3,131
45,669
0
L
Arachne
Magrogg
Arachne
3,577
2,746
0
2,041
7,707
2,666
0
1,147
6,560
0
32,543
W
Arachne
loniye
Arachne
6,009
5,294
0
3,676
10,735
4,211
0
1,599
9,136
0
56,830
L
4,366
755
0
876
8,244
7,168
0
859
7,385
16,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
31,529
317
Minions Killed
300
0
Camps Cleared
0
1,080,196
Distance Traveled
1,220,749
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,174
515
53
4
0
258,102
2
L
Morgan Le Fay
6,663
555
84
7
0
222,432
2
W
Ymir
5,508
459
8
1
0
242,169
4
L
Heimdallr
6,329
527
80
7
0
217,967
0
W
Mulan
6,481
540
75
6
0
217,590
5
L
King Arthur
6,959
580
76
6
0
232,745
0
W
Baron Samedi
6,260
522
71
6
0
221,625
2
L
Arachne
5,890
491
62
5
0
206,838
1
W
Arachne
7,106
592
93
8
0
281,263
0
L
Bacchus
5,615
468
15
1
0
200,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role