Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ArionsSolTTV
Nu Wa
Level 110
God Stats
2W - 1L
1,368 SR
Queue Stats
79W - 67L
1,574 Elo+
Solo
Janus
Janus
Kaiforez
Janus
Level 86
God Stats
6W - 4L
1,576 SR
Queue Stats
163W - 126L
1,477 Elo+
Party 2
Sylvanus
Sylvanus
Korovkaa
Sylvanus
Level 84
God Stats
4W - 5L
1,376 SR
Queue Stats
289W - 264L
1,452 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TOMYTEFA
Tsukuyomi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,446 Elo+
Solo
Team Averages
Level 82
1,464 SR
1,490 Elo+

VS

Team Averages
Level 109
1,445 SR
1,552 Elo+
Bellona
Bellona
AndyTrudell
Bellona
Level 119
God Stats
0W - 2L
1,299 SR
Queue Stats
31W - 37L
1,471 Elo+
Party 1
Gilgamesh
Gilgamesh
ArielDins
Gilgamesh
Level 54
God Stats
1W - 2L
1,581 SR
Queue Stats
27W - 56L
1,389 Elo+
Solo
Jing Wei
Jing Wei
Kaseyyyyyyy
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,738 Elo+
Party 1
Guan Yu
Guan Yu
Wallachia519
Guan Yu
Level 126
God Stats
0W - 2L
1,299 SR
Queue Stats
131W - 127L
1,563 Elo+
Party 1
Charon
Charon
dabuckk
Charon
Level 141
God Stats
0W - 3L
1,545 SR
Queue Stats
181W - 172L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
11 / 2 / 5
12,186
1,016
13,389
8,153
5,009
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

16
3 / 2 / 9
10,224
852
13,515
9,759
4,687
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
Kaiforez
Janus
16
2 / 3 / 11
9,819
818
15,150
8,541
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Korovkaa
Sylvanus
15
0 / 2 / 14
9,906
826
5,786
15,968
18,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tsukuyomi
TOMYTEFA
Tsukuyomi
16
4 / 3 / 11
10,042
837
13,796
14,588
8,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AndyTrudell
Bellona
18
6 / 3 / 4
9,729
811
11,127
16,905
19,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ArielDins
Gilgamesh
5
0 / 0 / 0
6,000
500
0
988
274
Jing Wei
Kaseyyyyyyy
Jing Wei
15
0 / 5 / 7
8,172
681
13,991
14,128
5,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Wallachia519
Guan Yu
15
6 / 7 / 4
9,406
784
10,574
21,211
28,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
dabuckk
Charon
16
0 / 5 / 9
9,457
788
13,927
15,651
16,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
20
Kills
12
12
Deaths
20
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
2
5
6.75
L
Bellona
AndyTrudell
Bellona
6
3
4
2.67
L
Gilgamesh
ArielDins
Gilgamesh
0
0
0
0
W
3
2
9
3.75
W
Janus
Kaiforez
Janus
2
3
11
2.5
L
Jing Wei
Kaseyyyyyyy
Jing Wei
0
5
7
0.7
W
Sylvanus
Korovkaa
Sylvanus
0
2
14
3.5
W
Tsukuyomi
TOMYTEFA
Tsukuyomi
4
3
11
3.17
L
Guan Yu
Wallachia519
Guan Yu
6
7
4
1.14
L
Charon
dabuckk
Charon
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,636
Damage
49,619
57,009
Taken
68,883
40,383
Mitigated
70,346
29,898
Healing
20,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,389
4,585
1,731
1,018
8,153
5,009
2,331
1,873
6,034
0
32,700
L
Bellona
AndyTrudell
Bellona
11,127
1,368
1,115
3,639
16,905
19,385
0
9,935
6,669
0
19,981
L
Gilgamesh
ArielDins
Gilgamesh
0
0
0
0
988
274
0
988
0
0
0
W
13,515
4,184
1,909
2,204
9,759
4,687
2,164
2,123
7,391
33,380
0
W
Janus
Kaiforez
Janus
15,150
451
1,129
399
8,541
3,752
1,363
2,510
5,919
26,386
0
L
Jing Wei
Kaseyyyyyyy
Jing Wei
13,991
9,684
1,935
3,053
14,128
5,606
0
8,566
5,397
0
36,924
W
Sylvanus
Korovkaa
Sylvanus
5,786
964
9,145
7,831
15,968
18,839
222
4,703
10,994
8,355
0
W
Tsukuyomi
TOMYTEFA
Tsukuyomi
13,796
4,078
995
3,537
14,588
8,096
1,839
2,718
11,682
0
24,643
L
Guan Yu
Wallachia519
Guan Yu
10,574
893
2,637
4,224
21,211
28,298
0
8,329
12,641
0
17,387
L
Charon
dabuckk
Charon
13,927
1,544
1,150
2,406
15,651
16,783
162
5,808
9,725
32,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,177
Gold Earned
42,764
129
Minions Killed
127
0
Camps Cleared
0
1,162,729
Distance Traveled
853,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,186
1,016
27
2
0
263,016
0
L
Bellona
9,729
811
25
2
0
234,400
0
L
Gilgamesh
6,000
500
0
0
0
0
0
W
Nu Wa
10,224
852
40
3
0
203,595
0
W
Janus
9,819
818
33
3
0
238,019
0
L
Jing Wei
8,172
681
55
5
0
188,899
0
W
Sylvanus
9,906
826
5
0
0
223,292
0
W
Tsukuyomi
10,042
837
24
2
0
234,807
0
L
Guan Yu
9,406
784
6
1
0
212,604
0
L
Charon
9,457
788
41
3
0
217,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role