Player Matchup

Danzaburou
Danzaburou
Bronze IV
Derim
Danzaburou
Bronze IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,355 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
KnightCZ
Cthulhu
Bronze IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,355 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
Regibus
Ix Chel
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 113
1,500 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,554 SR
1,497 MMR
Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
ALbedo_sanky
Neith
Gold II
Level 129
God Stats
7W - 5L
1,589 SR
Queue Stats
80W - 86L
1,604 MMR
Party 2
Bacchus
Bacchus
Gold IV
TiToX-BanDiT-ToX
Bacchus
Gold IV
Level 144
God Stats
4W - 2L
1,572 SR
Queue Stats
140W - 151L
1,386 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Derim
Danzaburou
11
1 / 6 / 1
8,745
729
5,424
10,912
4,647
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
KnightCZ
Cthulhu
9
0 / 5 / 2
7,648
637
6,897
11,652
12,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
Regibus
Ix Chel
11
1 / 4 / 1
8,089
674
7,693
8,863
3,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LancelotKuzenboGilgameshXbalanqueSurtr

VS

Bans
AthenaMartichorasSobekShivaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 1 / 9
9,280
773
4,548
7,682
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
8 / 0 / 6
10,714
893
12,772
9,488
4,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 10
10,439
870
8,819
12,016
16,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
15
15
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
9
6.5
W
8
0
6
11
L
Danzaburou
Derim
Danzaburou
1
6
1
0.25
L
Cthulhu
KnightCZ
Cthulhu
0
5
2
0.2
L
Ix Chel
Regibus
Ix Chel
1
4
1
0.38
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,014
Damage
26,139
31,427
Taken
29,186
20,807
Mitigated
25,028
2,618
Healing
10,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,548
1,075
0
2,339
7,682
3,542
1,573
4,046
3,636
40,695
0
W
12,772
5,285
0
5,300
9,488
4,687
1,381
5,971
3,517
0
49,710
L
Danzaburou
Derim
Danzaburou
5,424
3,574
0
931
10,912
4,647
0
4,852
6,060
0
23,304
L
Cthulhu
KnightCZ
Cthulhu
6,897
395
246
476
11,652
12,209
0
3,918
7,734
19,648
0
L
Ix Chel
Regibus
Ix Chel
7,693
1,100
290
675
8,863
3,951
0
4,741
4,122
30,677
0
W
8,819
1,009
0
2,688
12,016
16,799
230
5,468
6,548
20,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,482
Gold Earned
30,433
104
Minions Killed
140
0
Camps Cleared
0
565,012
Distance Traveled
708,362
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,280
773
43
4
0
212,820
3
W
Neith
10,714
893
75
6
0
232,380
4
L
Danzaburou
8,745
729
45
4
0
171,065
0
L
Cthulhu
7,648
637
19
2
0
194,466
0
L
Ix Chel
8,089
674
40
3
0
199,481
0
W
Bacchus
10,439
870
22
2
0
263,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role