Player Matchup

Nemesis
Nemesis
ActiveSumo347
Nemesis
Level 66
God Stats
0W - 2L
1,378 SR
Queue Stats
96W - 136L
1,432 Elo+
Party 1
Achilles
Achilles
Derick1092
Achilles
Level 52
God Stats
4W - 8L
1,308 SR
Queue Stats
120W - 151L
1,429 Elo+
Party 1
Maui
Maui
Smashkid02
Maui
Level 36
God Stats
6W - 3L
1,669 SR
Queue Stats
87W - 106L
1,386 Elo+
Party 1
Artemis
Artemis
XBeastkillaz06
Artemis
Level 68
God Stats
8W - 11L
1,602 SR
Queue Stats
234W - 284L
1,417 Elo+
Party 1
Janus
Janus
oO hiLUSS Oo
Janus
Level 154
God Stats
7W - 8L
1,501 SR
Queue Stats
134W - 132L
1,477 Elo+
Solo
Team Averages
Level 75
1,492 SR
1,428 Elo+

VS

Team Averages
Level 122
1,505 SR
1,513 Elo+
Ra
Ra
Alejo10126322
Ra
Level 124
God Stats
5W - 6L
1,287 SR
Queue Stats
307W - 295L
1,488 Elo+
Party 2
Medusa
Medusa
Hairbarber
Medusa
Level 108
God Stats
1W - 0L
1,402 SR
Queue Stats
2W - 1L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
Kuoph
Gilgamesh
Level 120
God Stats
2W - 0L
1,773 SR
Queue Stats
175W - 157L
1,472 Elo+
Solo
Baron Samedi
Baron Samedi
Ronaldo174dd
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 93L
1,471 Elo+
Party 2
Arachne
Arachne
YvngRell666
Arachne
Level 129
God Stats
26W - 24L
1,562 SR
Queue Stats
392W - 380L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
3 / 7 / 2
9,120
536
8,047
16,463
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Derick1092
Achilles
14
4 / 3 / 3
8,564
504
15,273
20,357
25,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 6 / 3
7,277
428
3,944
20,907
21,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 5 / 1
7,847
462
9,876
12,975
5,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 3
9,098
535
10,340
11,343
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 10
10,567
622
15,102
10,845
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Hairbarber
Medusa
14
3 / 2 / 6
8,911
524
9,909
13,598
4,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kuoph
Gilgamesh
16
1 / 4 / 4
10,070
592
11,480
21,157
19,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Ronaldo174dd
Baron Samedi
13
2 / 2 / 13
9,032
531
7,077
12,649
10,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
YvngRell666
Arachne
15
13 / 1 / 6
10,512
618
14,473
14,439
6,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
9
Kills
25
25
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
7
2
0.57
W
6
1
10
11
L
Achilles
Derick1092
Achilles
4
3
3
1.83
W
Medusa
Hairbarber
Medusa
3
2
6
3
W
Gilgamesh
Kuoph
Gilgamesh
1
4
4
0.75
W
Baron Samedi
Ronaldo174dd
Baron Samedi
2
2
13
4.25
L
0
6
3
0.25
L
1
5
1
0.3
W
Arachne
YvngRell666
Arachne
13
1
6
16
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,480
Damage
58,041
82,045
Taken
72,688
63,902
Mitigated
46,237
8,589
Healing
27,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
8,047
3,635
0
1,235
16,463
6,916
0
5,487
10,976
0
50,079
W
15,102
794
2,875
5,184
10,845
4,617
860
4,946
5,477
96,478
0
L
Achilles
Derick1092
Achilles
15,273
3,196
0
2,797
20,357
25,164
0
2,893
16,253
202
54,691
W
Medusa
Hairbarber
Medusa
9,909
4,717
0
3,177
13,598
4,734
1,149
1,122
12,304
0
60,980
W
Gilgamesh
Kuoph
Gilgamesh
11,480
3,256
0
3,748
21,157
19,030
0
792
19,070
0
85,759
W
Baron Samedi
Ronaldo174dd
Baron Samedi
7,077
1,072
1,296
3,373
12,649
10,926
271
4,803
7,603
35,362
219
L
3,944
1,038
0
2,004
20,907
21,940
0
7,553
13,151
27,722
0
L
9,876
3,577
0
1,790
12,975
5,501
733
1,888
11,033
0
58,046
W
Arachne
YvngRell666
Arachne
14,473
10,491
0
7,795
14,439
6,930
484
2,027
12,169
0
70,403
L
10,340
197
0
763
11,343
4,381
0
4,169
7,174
86,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,906
Gold Earned
49,092
409
Minions Killed
499
0
Camps Cleared
0
1,656,483
Distance Traveled
1,761,345
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,120
536
57
3
0
331,091
0
W
Ra
10,567
622
160
9
0
384,200
4
L
Achilles
8,564
504
74
4
0
351,082
0
W
Medusa
8,911
524
82
5
0
340,827
2
W
Gilgamesh
10,070
592
133
8
0
319,279
0
W
Baron Samedi
9,032
531
31
2
0
339,385
5
L
Maui
7,277
428
28
2
0
331,214
10
L
Artemis
7,847
462
101
6
0
300,424
0
W
Arachne
10,512
618
93
5
0
377,654
3
L
Janus
9,098
535
149
9
0
342,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role