Player Matchup

Mulan
Mulan
BilrothTwo
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,479 Elo+
Solo
Nemesis
Nemesis
Fritzipoo
Nemesis
Level 128
God Stats
5W - 1L
1,756 SR
Queue Stats
305W - 302L
1,517 Elo+
Party 1
Neith
Neith
Him Duncan7812
Neith
Level 67
God Stats
3W - 2L
1,481 SR
Queue Stats
286W - 291L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
Onai
Gilgamesh
Level 117
God Stats
3W - 1L
1,525 SR
Queue Stats
200W - 182L
1,548 Elo+
Party 1
Ra
Ra
zacharias1974
Ra
Level 27
God Stats
2W - 1L
1,508 SR
Queue Stats
42W - 62L
1,406 Elo+
Solo
Team Averages
Level 74
1,554 SR
1,489 Elo+

VS

Team Averages
Level 66
1,409 SR
1,540 Elo+
Ratatoskr
Ratatoskr
Bruteguard
Ratatoskr
Level 83
God Stats
1W - 3L
1,266 SR
Queue Stats
204W - 194L
1,503 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JingleMyBalls
Ah Muzen Cab
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,714 Elo+
Solo
Sylvanus
Sylvanus
ManMoose559
Sylvanus
Level 64
God Stats
4W - 5L
1,456 SR
Queue Stats
219W - 241L
1,492 Elo+
Solo
Neith
Neith
RACERHRG20000
Neith
Level 30
God Stats
0W - 2L
1,216 SR
Queue Stats
61W - 78L
1,471 Elo+
Solo
Tiamat
Tiamat
WhosMagic000
Tiamat
Level 139
God Stats
2W - 2L
1,605 SR
Queue Stats
203W - 212L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
2 / 4 / 20
10,260
684
13,925
21,323
19,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Fritzipoo
Nemesis
20
8 / 2 / 16
12,123
808
15,026
18,042
16,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
2 / 2 / 17
11,463
764
24,448
19,102
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Onai
Gilgamesh
18
8 / 6 / 10
12,156
810
16,003
24,143
27,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
9 / 3 / 13
12,660
844
21,816
15,261
8,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Bruteguard
Ratatoskr
13
2 / 8 / 8
8,539
569
6,701
18,041
16,921
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
JingleMyBalls
Ah Muzen Cab
17
4 / 4 / 10
10,107
674
17,040
16,954
19,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ManMoose559
Sylvanus
16
1 / 7 / 11
10,001
667
11,124
28,260
32,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

20
7 / 3 / 7
11,045
736
19,333
17,882
10,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
16
3 / 7 / 9
9,861
657
18,797
15,575
14,678
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
62
29
Kills
17
17
Deaths
29
76
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Mulan
2
4
20
3
L
Ratatoskr
Bruteguard
Ratatoskr
2
8
8
0.75
W
Nemesis
Fritzipoo
Nemesis
8
2
16
8
W
2
2
17
5.25
L
Ah Muzen Cab
JingleMyBalls
Ah Muzen Cab
4
4
10
2.25
L
Sylvanus
ManMoose559
Sylvanus
1
7
11
0.93
W
Gilgamesh
Onai
Gilgamesh
8
6
10
2.17
L
7
3
7
3.5
L
Tiamat
3
7
9
1.07
W
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,218
Damage
72,995
97,871
Taken
96,712
80,910
Mitigated
95,025
45,367
Healing
28,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
13,925
1,795
1,819
4,183
21,323
19,447
966
6,969
14,354
0
23,247
L
Ratatoskr
Bruteguard
Ratatoskr
6,701
828
1,343
2,441
18,041
16,921
0
5,140
12,394
0
9,205
W
Nemesis
Fritzipoo
Nemesis
15,026
1,229
487
3,223
18,042
16,478
839
4,976
13,066
0
24,225
W
24,448
8,256
2,431
7,357
19,102
9,315
4,581
7,046
12,056
0
53,143
L
Ah Muzen Cab
JingleMyBalls
Ah Muzen Cab
17,040
4,555
0
1,934
16,954
19,780
144
5,176
11,303
582
39,729
L
Sylvanus
ManMoose559
Sylvanus
11,124
1,591
7,242
7,999
28,260
32,684
0
5,268
22,293
16,324
0
W
Gilgamesh
Onai
Gilgamesh
16,003
4,916
655
2,469
24,143
27,225
173
7,346
16,797
0
24,732
L
19,333
9,710
627
5,056
17,882
10,962
422
3,721
13,782
0
39,053
L
Tiamat
18,797
560
575
1,695
15,575
14,678
132
1,633
13,848
32,756
0
W
21,816
2,379
14,462
8,281
15,261
8,445
1,143
4,106
11,155
45,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,662
Gold Earned
49,553
213
Minions Killed
135
0
Camps Cleared
0
1,433,522
Distance Traveled
1,146,364
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,260
684
13
1
0
281,692
0
L
Ratatoskr
8,539
569
13
1
0
265,359
0
W
Nemesis
12,123
808
35
2
0
335,225
0
W
Neith
11,463
764
67
4
0
254,314
0
L
Ah Muzen Cab
10,107
674
44
3
0
210,053
7
L
Sylvanus
10,001
667
8
1
0
204,368
0
W
Gilgamesh
12,156
810
28
2
0
283,270
0
L
Neith
11,045
736
45
3
0
229,099
0
L
Tiamat
9,861
657
25
2
0
237,485
0
W
Ra
12,660
844
70
5
0
279,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role