Player Matchup

Fenrir
Fenrir
Kaiutzi21
Fenrir
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 50L
1,278 Elo+
Party 2
Guan Yu
Guan Yu
LateKnight90
Guan Yu
Level 45
God Stats
2W - 4L
1,159 SR
Queue Stats
55W - 61L
1,287 Elo+
Solo
Persephone
Persephone
Myron24
Persephone
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 57L
1,240 Elo+
Party 2
Team Averages
Level 37
1,386 SR
1,268 Elo+

VS

Team Averages
Level 41
1,267 SR
1,374 Elo+
Chaac
Chaac
Darling410
Chaac
Level 47
God Stats
0W - 5L
1,067 SR
Queue Stats
79W - 90L
1,339 Elo+
Party 1
Pele
Pele
ShizuTachMi
Pele
Level 34
God Stats
2W - 7L
1,181 SR
Queue Stats
77W - 83L
1,345 Elo+
Party 1
Scylla
Scylla
iNebulah
Scylla
Level 42
God Stats
1W - 2L
1,554 SR
Queue Stats
64W - 76L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kaiutzi21
Fenrir
11
5 / 0 / 2
8,228
914
4,856
5,001
2,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
LateKnight90
Guan Yu
11
2 / 0 / 2
8,032
892
2,898
5,455
4,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Myron24
Persephone
10
0 / 1 / 5
7,528
836
3,732
3,788
1,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
1
0 / 0 / 0
4,165
463
0
0
0
11
1 / 4 / 0
7,133
793
5,950
10,083
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
iNebulah
Scylla
9
0 / 3 / 0
6,536
726
2,251
5,795
1,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
1
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
0
0
0
W
Fenrir
Kaiutzi21
Fenrir
5
0
2
6
W
Guan Yu
LateKnight90
Guan Yu
2
0
2
3
W
Persephone
Myron24
Persephone
0
1
5
2.5
L
1
4
0
0.25
L
Scylla
iNebulah
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,486
Damage
8,201
14,244
Taken
15,878
8,243
Mitigated
4,982
4,981
Healing
895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Kaiutzi21
Fenrir
4,856
1,233
0
1,500
5,001
2,833
501
906
4,095
0
18,551
W
Guan Yu
LateKnight90
Guan Yu
2,898
254
1,237
1,477
5,455
4,320
127
1,520
3,935
0
22,367
W
Persephone
Myron24
Persephone
3,732
335
0
767
3,788
1,090
440
584
3,197
27,113
0
L
5,950
1,458
0
645
10,083
3,398
0
2,620
7,463
0
33,069
L
Scylla
iNebulah
Scylla
2,251
243
0
250
5,795
1,584
0
1,304
4,491
12,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,788
Gold Earned
17,834
103
Minions Killed
58
0
Camps Cleared
0
542,965
Distance Traveled
341,878
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,165
463
0
0
0
0
0
W
Fenrir
8,228
914
28
3
0
187,355
0
W
Guan Yu
8,032
892
38
4
0
185,652
1
W
Persephone
7,528
836
37
4
0
169,958
0
L
Pele
7,133
793
34
4
0
178,090
0
L
Scylla
6,536
726
24
3
0
163,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role