Player Matchup

Agni
Agni
ArchmageVel
Agni
Level 157
God Stats
4W - 1L
1,860 SR
Queue Stats
163W - 168L
1,575 Elo+
Solo
Bacchus
Bacchus
MaximusGladius9
Bacchus
Level 143
God Stats
2W - 2L
1,568 SR
Queue Stats
64W - 63L
1,498 Elo+
Solo
Ne Zha
Ne Zha
NotYourBari
Ne Zha
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,501 Elo+
Solo
Thor
Thor
SHADOWCOMMANDER
Thor
Level 153
God Stats
1W - 2L
1,635 SR
Queue Stats
225W - 197L
1,525 Elo+
Solo
Jing Wei
Jing Wei
ohpnss
Jing Wei
Level 191
God Stats
2W - 12L
1,232 SR
Queue Stats
728W - 735L
1,552 Elo+
Solo
Team Averages
Level 163
1,559 SR
1,530 Elo+

VS

Team Averages
Level 155
1,561 SR
1,559 Elo+
Awilix
Awilix
 
Awilix
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Jastwerex
Sun Wukong
Level 148
God Stats
4W - 1L
1,722 SR
Queue Stats
233W - 233L
1,574 Elo+
Solo
Chiron
Chiron
Penguinmadman
Chiron
Level 158
God Stats
5W - 3L
1,542 SR
Queue Stats
599W - 606L
1,493 Elo+
Solo
Chronos
Chronos
ShellFlare
Chronos
Level 166
God Stats
3W - 5L
1,290 SR
Queue Stats
380W - 332L
1,606 Elo+
Party 1
Bacchus
Bacchus
mph20
Bacchus
Level 106
God Stats
11W - 5L
1,753 SR
Queue Stats
435W - 354L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,496
750
11,854
8,368
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 6
7,741
774
4,493
15,056
15,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ne Zha
16
4 / 2 / 5
8,890
889
11,447
7,351
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 3 / 1
9,019
902
6,508
10,582
6,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
ohpnss
Jing Wei
14
1 / 5 / 4
8,043
804
5,604
10,545
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
3 / 2 / 11
8,192
819
7,290
8,038
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Jastwerex
Sun Wukong
16
4 / 1 / 12
9,018
902
9,789
9,221
9,445
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 11
8,643
864
11,630
11,236
4,546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
ShellFlare
Chronos
17
5 / 2 / 9
9,904
990
6,778
9,632
3,785
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
mph20
Bacchus
14
5 / 2 / 11
8,575
858
12,846
9,480
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
11
Kills
19
19
Deaths
11
21
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
11
4.25
L
0
5
5
0.5
W
Sun Wukong
Jastwerex
Sun Wukong
4
1
12
10
L
0
4
6
0.75
L
Ne Zha
4
2
5
3.25
W
2
4
11
1.88
L
6
3
1
2.17
W
Chronos
ShellFlare
Chronos
5
2
9
4.75
W
Bacchus
mph20
Bacchus
5
2
11
5.25
L
Jing Wei
ohpnss
Jing Wei
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,906
Damage
48,333
51,902
Taken
47,607
32,943
Mitigated
34,617
14,174
Healing
17,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,290
1,204
391
1,493
8,038
3,190
0
2,842
5,196
0
10,196
L
11,854
465
331
831
8,368
3,154
0
3,026
5,169
22,391
0
W
Sun Wukong
Jastwerex
Sun Wukong
9,789
1,611
1,385
2,134
9,221
9,445
251
2,603
6,618
0
20,151
L
4,493
316
532
4,319
15,056
15,018
220
3,227
11,585
10,037
0
L
Ne Zha
11,447
761
334
1,227
7,351
3,865
622
3,210
3,907
0
28,087
W
11,630
2,918
751
3,450
11,236
4,546
951
4,178
7,058
0
17,367
L
6,508
465
2,697
2,612
10,582
6,414
90
4,334
5,936
32
13,177
W
Chronos
ShellFlare
Chronos
6,778
1,987
2,029
2,951
9,632
3,785
2,268
4,378
5,254
30,905
1,526
W
Bacchus
mph20
Bacchus
12,846
394
457
2,448
9,480
13,651
0
2,378
7,102
15,611
0
L
Jing Wei
ohpnss
Jing Wei
5,604
4,182
277
1,014
10,545
4,492
918
4,572
5,734
0
13,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,189
Gold Earned
44,332
101
Minions Killed
119
0
Camps Cleared
0
926,678
Distance Traveled
1,017,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,192
819
10
1
0
213,861
0
L
Agni
7,496
750
30
3
0
157,329
0
W
Sun Wukong
9,018
902
21
2
0
216,973
0
L
Bacchus
7,741
774
8
1
0
211,592
0
L
Ne Zha
8,890
889
24
2
0
195,364
0
W
Chiron
8,643
864
17
2
0
176,459
0
L
Thor
9,019
902
20
2
0
166,608
0
W
Chronos
9,904
990
65
7
0
195,657
0
W
Bacchus
8,575
858
6
1
0
214,721
0
L
Jing Wei
8,043
804
19
2
0
195,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role