Player Matchup

Merlin
Merlin
ChaBoiKingy
Merlin
Level 101
God Stats
7W - 4L
1,480 SR
Queue Stats
56W - 66L
1,299 Elo+
Party 1
Tyr
Tyr
Chaboipinny
Tyr
Level 119
God Stats
4W - 2L
1,330 SR
Queue Stats
70W - 67L
1,377 Elo+
Party 1
Arachne
Arachne
tommehmatteh
Arachne
Level 18
God Stats
39W - 32L
1,443 SR
Queue Stats
56W - 65L
1,343 Elo+
Party 1
Team Averages
Level 79
1,418 SR
1,340 Elo+

VS

Team Averages
Level 76
1,542 SR
1,258 Elo+
Kumbhakarna
Kumbhakarna
LiiNDee11
Kumbhakarna
Level 99
God Stats
1W - 4L
1,494 SR
Queue Stats
5W - 10L
1,360 Elo+
Party 2
Ra
Ra
PerunCZ
Ra
Level 125
God Stats
0W - 1L
1,633 SR
Queue Stats
4W - 11L
1,230 Elo+
Solo
Fenrir
Fenrir
cardeti
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 1 / 4
10,274
790
13,282
4,727
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 6
9,516
732
8,120
11,821
12,367
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
tommehmatteh
Arachne
12
2 / 2 / 6
9,389
722
7,444
6,483
3,287
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LiiNDee11
Kumbhakarna
12
0 / 3 / 4
8,693
669
4,860
15,803
11,211
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 1
9,431
725
4,925
9,289
3,941
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
cardeti
Fenrir
12
2 / 2 / 2
9,253
712
4,336
7,655
3,130
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
8
Kills
4
5
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
1
4
6
W
2
2
6
2.5
L
Kumbhakarna
LiiNDee11
Kumbhakarna
0
3
4
0.67
L
2
3
1
0.83
L
Fenrir
cardeti
Fenrir
2
2
2
1.5
W
Arachne
tommehmatteh
Arachne
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,846
Damage
14,121
23,031
Taken
32,747
17,392
Mitigated
18,282
2,549
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
13,282
398
0
250
4,727
1,738
0
3,594
1,133
68,621
0
W
8,120
1,410
0
671
11,821
12,367
28
3,525
8,296
0
21,229
L
Kumbhakarna
LiiNDee11
Kumbhakarna
4,860
509
120
5,538
15,803
11,211
0
5,455
10,348
16,194
0
L
4,925
751
518
1,598
9,289
3,941
0
4,882
4,407
51,847
0
L
Fenrir
cardeti
Fenrir
4,336
965
0
1,144
7,655
3,130
0
3,295
4,360
0
13,624
W
Arachne
tommehmatteh
Arachne
7,444
6,127
0
1,628
6,483
3,287
405
2,772
3,643
0
19,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
27,377
148
Minions Killed
122
0
Camps Cleared
0
729,592
Distance Traveled
731,770
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,274
790
95
7
0
235,398
0
W
Tyr
9,516
732
22
2
0
256,717
0
L
Kumbhakarna
8,693
669
17
1
0
252,421
4
L
Ra
9,431
725
83
6
0
227,883
0
L
Fenrir
9,253
712
22
2
0
251,466
0
W
Arachne
9,389
722
31
2
0
237,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role