Player Matchup

Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Mr_CAmp3rZ_Qc
Da Ji
Level 63
God Stats
0W - 2L
1,276 SR
Queue Stats
8W - 20L
1,350 Elo+
Party 1
Medusa
Medusa
Myth0l0gic
Medusa
Level 95
God Stats
1W - 1L
1,485 SR
Queue Stats
11W - 23L
1,380 Elo+
Party 1
Thor
Thor
x__Kod1ak__x
Thor
Level 118
God Stats
2W - 6L
1,206 SR
Queue Stats
527W - 537L
1,447 Elo+
Solo
Team Averages
Level 113
1,393 SR
1,435 Elo+

VS

Team Averages
Level 154
1,554 SR
1,501 Elo+
Osiris
Osiris
ErnestoIslas
Osiris
Level 157
God Stats
2W - 2L
1,399 SR
Queue Stats
600W - 603L
1,464 Elo+
Solo
Anubis
Anubis
RetoastedT0ast
Anubis
Level 159
God Stats
2W - 0L
1,381 SR
Queue Stats
54W - 49L
1,529 Elo+
Solo
Jormungandr
Jormungandr
comeinmybut
Jormungandr
Level 106
God Stats
13W - 5L
1,745 SR
Queue Stats
356W - 343L
1,468 Elo+
Solo
Janus
Janus
fabri29
Janus
Level 144
God Stats
1W - 0L
1,716 SR
Queue Stats
95W - 84L
1,536 Elo+
Solo
Nemesis
Nemesis
famous742
Nemesis
Level 203
God Stats
4W - 3L
1,530 SR
Queue Stats
240W - 263L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
2 / 2 / 1
6,236
1,039
4,926
4,704
1,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
 
Chronos
11
1 / 2 / 1
5,860
977
5,494
5,631
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 2
5,460
910
3,691
7,054
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Myth0l0gic
Medusa
13
2 / 2 / 1
6,487
1,081
7,481
7,166
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 3 / 1
5,172
862
1,950
4,440
1,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
4 / 1 / 9
6,978
1,163
2,955
8,133
6,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 1 / 5
7,307
1,218
7,055
3,573
1,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
comeinmybut
Jormungandr
11
0 / 0 / 8
6,211
1,035
3,527
3,617
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
fabri29
Janus
12
4 / 2 / 7
6,851
1,142
6,468
5,234
1,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
famous742
Nemesis
12
1 / 1 / 9
6,919
1,153
6,582
9,248
6,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
5
Kills
14
14
Deaths
5
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
2
1
1.25
L
Chronos
 
Chronos
1
2
1
0.75
W
Osiris
4
1
9
8.5
L
0
5
2
0.2
L
Medusa
Myth0l0gic
Medusa
2
2
1
1.25
W
5
1
5
7.5
W
Jormungandr
comeinmybut
Jormungandr
0
0
8
4
W
Janus
fabri29
Janus
4
2
7
3.75
W
Nemesis
famous742
Nemesis
1
1
9
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,542
Damage
26,587
28,995
Taken
29,805
10,950
Mitigated
19,632
4,396
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,926
150
94
802
4,704
1,730
0
3,719
863
10,345
0
L
Chronos
 
Chronos
5,494
1,806
286
330
5,631
2,109
0
3,713
1,831
11,935
0
W
Osiris
2,955
664
664
3,105
8,133
6,126
0
2,981
5,152
0
5,485
L
3,691
369
47
0
7,054
3,260
0
3,738
3,051
0
5,687
L
Medusa
Myth0l0gic
Medusa
7,481
3,186
238
1,970
7,166
2,658
0
5,070
1,825
0
17,586
W
7,055
0
147
1,238
3,573
1,794
682
382
3,191
19,291
0
W
Jormungandr
comeinmybut
Jormungandr
3,527
375
837
2,018
3,617
3,144
210
1,098
2,519
10,367
0
W
Janus
fabri29
Janus
6,468
128
344
831
5,234
1,981
344
1,381
3,853
12,150
0
W
Nemesis
famous742
Nemesis
6,582
175
1,350
3,679
9,248
6,587
236
4,578
4,670
4,161
4,379
L
1,950
91
323
306
4,440
1,193
0
3,275
1,163
0
3,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,215
Gold Earned
34,266
59
Minions Killed
70
0
Camps Cleared
0
553,240
Distance Traveled
668,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,236
1,039
14
2
0
120,684
0
L
Chronos
5,860
977
13
2
0
122,871
0
W
Osiris
6,978
1,163
2
0
0
130,580
0
L
Da Ji
5,460
910
5
1
0
118,825
0
L
Medusa
6,487
1,081
24
4
0
130,522
0
W
Anubis
7,307
1,218
26
4
0
129,695
0
W
Jormungandr
6,211
1,035
20
3
0
106,649
0
W
Janus
6,851
1,142
18
3
0
141,810
0
W
Nemesis
6,919
1,153
4
1
0
159,891
0
L
Thor
5,172
862
3
1
0
60,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role