Player Matchup

Bastet
Bastet
Dragonliege
Bastet
Level 142
God Stats
15W - 9L
1,674 SR
Queue Stats
136W - 117L
1,606 Elo+
Solo
Izanami
Izanami
HOLLYWOOD762
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,424 Elo+
Solo
Nu Wa
Nu Wa
PMV_1
Nu Wa
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 40L
1,504 Elo+
Solo
Geb
Geb
Yoshinator5
Geb
Level 16
God Stats
1W - 1L
1,288 SR
Queue Stats
3W - 3L
1,260 Elo+
Solo
Olorun
Olorun
uglychicken2
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,313 Elo+
Solo
Team Averages
Level 60
1,492 SR
1,421 Elo+

VS

Team Averages
Level 107
1,418 SR
1,450 Elo+
Fenrir
Fenrir
GamesDoug
Fenrir
Level 199
God Stats
24W - 20L
1,612 SR
Queue Stats
588W - 482L
1,592 Elo+
Solo
Sun Wukong
Sun Wukong
NewKoopa
Sun Wukong
Level 121
God Stats
16W - 14L
1,547 SR
Queue Stats
102W - 90L
1,503 Elo+
Solo
Aphrodite
Aphrodite
Slateburst
Aphrodite
Level 18
God Stats
0W - 3L
1,266 SR
Queue Stats
1W - 4L
1,362 Elo+
Solo
Nemesis
Nemesis
abbym_0214
Nemesis
Level 79
God Stats
15W - 23L
1,416 SR
Queue Stats
59W - 75L
1,385 Elo+
Solo
Ix Chel
Ix Chel
joul222
Ix Chel
Level 120
God Stats
2W - 2L
1,249 SR
Queue Stats
81W - 103L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
6 / 7 / 6
13,267
948
13,069
19,169
7,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
HOLLYWOOD762
Izanami
18
2 / 5 / 8
11,881
849
11,753
16,896
5,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
PMV_1
Nu Wa
20
2 / 2 / 6
13,052
932
16,436
7,521
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 4 / 7
13,127
938
8,774
19,045
20,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
20
6 / 7 / 7
12,588
899
12,812
12,144
5,661
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GamesDoug
Fenrir
17
10 / 2 / 3
11,563
826
11,231
12,521
5,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
NewKoopa
Sun Wukong
19
9 / 4 / 8
11,960
854
14,830
24,563
21,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Slateburst
Aphrodite
16
0 / 3 / 7
10,167
726
5,416
14,306
6,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
abbym_0214
Nemesis
17
4 / 4 / 7
10,870
776
8,979
13,053
6,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
joul222
Ix Chel
17
2 / 7 / 11
10,987
785
13,509
16,801
7,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
61
20
Kills
25
25
Deaths
20
34
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
7
6
1.29
L
Fenrir
GamesDoug
Fenrir
10
2
3
5.75
W
Izanami
HOLLYWOOD762
Izanami
2
5
8
1.2
L
Sun Wukong
NewKoopa
Sun Wukong
9
4
8
3.25
W
Nu Wa
PMV_1
Nu Wa
2
2
6
2.5
L
Aphrodite
Slateburst
Aphrodite
0
3
7
1.17
W
4
4
7
1.88
L
Nemesis
abbym_0214
Nemesis
4
4
7
1.88
L
Ix Chel
joul222
Ix Chel
2
7
11
1.07
W
Olorun
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,844
Damage
53,965
74,775
Taken
81,244
43,999
Mitigated
48,187
17,716
Healing
19,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
13,069
3,731
0
5,995
19,169
7,991
4,887
3,260
15,853
0
33,502
L
Fenrir
GamesDoug
Fenrir
11,231
4,065
0
3,806
12,521
5,814
358
4,965
7,476
0
28,453
W
Izanami
HOLLYWOOD762
Izanami
11,753
7,696
0
2,917
16,896
5,874
583
3,406
13,412
0
51,859
L
Sun Wukong
NewKoopa
Sun Wukong
14,830
1,946
0
3,842
24,563
21,469
0
13,362
10,850
0
47,057
W
Nu Wa
PMV_1
Nu Wa
16,436
3,019
0
1,600
7,521
3,562
3,534
2,887
4,608
62,860
0
L
Aphrodite
Slateburst
Aphrodite
5,416
368
3,554
5,373
14,306
6,750
411
5,959
8,197
25,277
0
W
8,774
1,027
1,916
3,275
19,045
20,911
1,630
3,145
15,727
30,330
0
L
Nemesis
abbym_0214
Nemesis
8,979
705
0
799
13,053
6,449
160
5,135
7,808
0
26,099
L
Ix Chel
joul222
Ix Chel
13,509
2,793
895
784
16,801
7,705
378
8,041
8,622
40,999
0
W
Olorun
12,812
5,872
431
1,582
12,144
5,661
600
5,763
6,250
28,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,915
Gold Earned
55,547
270
Minions Killed
265
0
Camps Cleared
0
1,330,532
Distance Traveled
1,160,830
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,267
948
47
3
0
304,541
4
L
Fenrir
11,563
826
47
3
0
170,066
0
W
Izanami
11,881
849
65
5
0
257,671
0
L
Sun Wukong
11,960
854
65
5
0
289,565
0
W
Nu Wa
13,052
932
100
7
0
263,124
0
L
Aphrodite
10,167
726
57
4
0
237,469
0
W
Geb
13,127
938
36
3
0
278,234
0
L
Nemesis
10,870
776
33
2
0
241,659
0
L
Ix Chel
10,987
785
63
5
0
222,071
0
W
Olorun
12,588
899
22
2
0
226,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role