Player Matchup

Cupid
Cupid
Gold II
kombokill
Cupid
Gold II
Level 155
God Stats
12W - 8L
1,582 SR
Queue Stats
39W - 40L
1,575 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,582 SR
1,575 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 255
1,623 SR
1,516 MMR
Fenrir
Fenrir
Bronze V
Cypher Gore
Fenrir
Bronze V
Level 255
God Stats
0W - 1L
1,623 SR
Queue Stats
5W - 5L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
kombokill
Cupid
14
1 / 1 / 0
9,901
990
8,187
10,713
7,750
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AgniAmaterasuChaacGilgameshNe Zha

VS

Bans
VulcanNemesisTiamatChang'eRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 1 / 0
8,562
856
6,208
13,555
13,614
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
1
0
1
W
Cupid
kombokill
Cupid
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,187
Damage
6,208
10,713
Taken
13,555
7,750
Mitigated
13,614
2,828
Healing
2,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,208
987
0
2,828
13,555
13,614
0
786
12,769
343
33,327
W
Cupid
kombokill
Cupid
8,187
5,443
0
2,828
10,713
7,750
2,085
185
10,528
0
56,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,901
Gold Earned
8,562
85
Minions Killed
44
6
Camps Cleared
1
168,541
Distance Traveled
195,207
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,562
856
44
4
1
195,207
0
W
Cupid
9,901
990
85
9
6
168,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role