Player Matchup

Medusa
Medusa
FluffyCactus229
Medusa
Level 61
God Stats
14W - 13L
1,505 SR
Queue Stats
96W - 111L
1,442 Elo+
Party 2
Cerberus
Cerberus
KNDXpert
Cerberus
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 113L
1,494 Elo+
Solo
Thanatos
Thanatos
MegaH1
Thanatos
Level 43
God Stats
4W - 0L
1,794 SR
Queue Stats
26W - 31L
1,404 Elo+
Solo
Amaterasu
Amaterasu
MrMcStabin
Amaterasu
Level 89
God Stats
2W - 4L
1,319 SR
Queue Stats
119W - 114L
1,444 Elo+
Solo
Anubis
Anubis
Mrblankmind
Anubis
Level 45
God Stats
1W - 2L
1,252 SR
Queue Stats
6W - 6L
1,366 Elo+
Party 2
Team Averages
Level 79
1,474 SR
1,430 Elo+

VS

Team Averages
Level 101
1,441 SR
1,463 Elo+
Tiamat
Tiamat
BlazingVirtue
Tiamat
Level 110
God Stats
43W - 33L
1,556 SR
Queue Stats
206W - 202L
1,528 Elo+
Solo
Jormungandr
Jormungandr
Im Colton Too
Jormungandr
Level 88
God Stats
18W - 22L
1,348 SR
Queue Stats
452W - 462L
1,456 Elo+
Party 1
Thor
Thor
LaStMOhIcaN0
Thor
Level 198
God Stats
51W - 46L
1,598 SR
Queue Stats
591W - 530L
1,500 Elo+
Solo
Hercules
Hercules
YuhDunSpoofd
Hercules
Level 105
God Stats
0W - 1L
1,202 SR
Queue Stats
9W - 9L
1,558 Elo+
Solo
Apollo
Apollo
loniye
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 50L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 7
8,711
544
10,954
9,910
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
KNDXpert
Cerberus
12
2 / 2 / 15
8,367
523
10,990
16,991
16,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
MegaH1
Thanatos
16
9 / 0 / 3
9,420
589
8,555
12,971
5,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
MrMcStabin
Amaterasu
13
1 / 1 / 2
8,298
519
3,421
10,759
9,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
14
5 / 1 / 7
8,715
545
13,782
8,455
4,607
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
7,117
445
6,860
9,283
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Im Colton Too
Jormungandr
11
0 / 7 / 2
7,207
450
7,226
19,589
13,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 2
7,765
485
9,175
12,993
6,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
YuhDunSpoofd
Hercules
13
2 / 1 / 0
7,845
490
2,525
14,228
8,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
loniye
Apollo
12
1 / 5 / 1
7,373
461
7,177
13,121
4,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
20
Kills
5
5
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
3
1
7
6.5
L
Jormungandr
Im Colton Too
Jormungandr
0
7
2
0.14
W
Cerberus
KNDXpert
Cerberus
2
2
15
4.75
L
2
2
2
1.5
W
Thanatos
MegaH1
Thanatos
9
0
3
10.5
W
Amaterasu
MrMcStabin
Amaterasu
1
1
2
2
W
Anubis
5
1
7
8.5
L
Hercules
YuhDunSpoofd
Hercules
2
1
0
2
L
Apollo
loniye
Apollo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,702
Damage
32,963
59,086
Taken
69,214
41,683
Mitigated
37,434
29,376
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,860
602
0
1,034
9,283
4,664
336
5,451
3,832
49,572
0
W
10,954
5,252
0
3,894
9,910
5,019
886
1,591
8,319
0
72,145
L
Jormungandr
Im Colton Too
Jormungandr
7,226
3,044
196
1,657
19,589
13,566
0
9,475
10,114
36,829
0
W
Cerberus
KNDXpert
Cerberus
10,990
1,217
0
5,801
16,991
16,288
0
6,959
10,032
28,662
0
L
9,175
1,720
0
1,354
12,993
6,940
0
4,121
8,872
0
43,838
W
Thanatos
MegaH1
Thanatos
8,555
2,750
0
11,471
12,971
5,827
502
2,193
10,778
0
78,156
W
Amaterasu
MrMcStabin
Amaterasu
3,421
1,034
0
4,127
10,759
9,942
509
494
10,265
0
50,660
W
Anubis
13,782
1,016
0
4,083
8,455
4,607
220
2,849
5,606
58,338
0
L
Hercules
YuhDunSpoofd
Hercules
2,525
768
0
6,770
14,228
8,074
0
3,146
11,082
0
52,804
L
Apollo
loniye
Apollo
7,177
5,044
0
2,293
13,121
4,190
31
2,579
10,542
0
46,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,511
Gold Earned
37,307
440
Minions Killed
346
0
Camps Cleared
0
1,521,236
Distance Traveled
1,505,348
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,117
445
79
5
0
273,794
2
W
Medusa
8,711
544
106
7
0
283,070
6
L
Jormungandr
7,207
450
51
3
0
285,249
4
W
Cerberus
8,367
523
50
3
0
315,637
0
L
Thor
7,765
485
62
4
0
294,762
0
W
Thanatos
9,420
589
105
7
0
375,611
5
W
Amaterasu
8,298
519
84
5
0
278,797
0
W
Anubis
8,715
545
95
6
0
268,121
0
L
Hercules
7,845
490
84
5
0
349,688
1
L
Apollo
7,373
461
70
4
0
301,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role