Player Matchup

Geb
Geb
 
Geb
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Ecchikill
Aphrodite
Level 221
God Stats
3W - 3L
1,638 SR
Queue Stats
290W - 253L
1,649 Elo+
Party 2
Hachiman
Hachiman
Hyubi
Hachiman
Level 159
God Stats
1W - 0L
1,806 SR
Queue Stats
88W - 39L
1,726 Elo+
Party 2
Freya
Freya
KrazzyyArab
Freya
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 179L
1,449 Elo+
Solo
Sol
Sol
Zacniator
Sol
Level 99
God Stats
5W - 5L
1,417 SR
Queue Stats
156W - 192L
1,445 Elo+
Solo
Team Averages
Level 144
1,572 SR
1,554 Elo+

VS

Team Averages
Level 130
1,481 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Evermillions
Yemoja
Level 67
God Stats
9W - 9L
1,524 SR
Queue Stats
348W - 379L
1,456 Elo+
Party 1
Bakasura
Bakasura
Norahc
Bakasura
Level 231
God Stats
5W - 4L
1,397 SR
Queue Stats
1,100W - 1,096L
1,526 Elo+
Party 1
Tyr
Tyr
angryintrovert
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 117L
1,570 Elo+
Solo
Bastet
Bastet
savabanga45
Bastet
Level 109
God Stats
9W - 3L
1,483 SR
Queue Stats
212W - 206L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
1 / 1 / 33
11,444
817
10,442
21,696
23,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Ecchikill
Aphrodite
20
13 / 0 / 25
12,439
889
19,435
21,247
13,382
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
Hyubi
Hachiman
19
16 / 2 / 21
12,859
919
41,051
16,678
9,074
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 5 / 16
8,946
639
4,135
13,479
5,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 1 / 24
11,887
849
17,254
17,495
8,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 6 / 5
9,988
713
18,492
14,905
7,381
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
14
1 / 4 / 2
7,855
561
4,484
13,532
11,644
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
Norahc
Bakasura
16
2 / 7 / 3
8,658
618
9,692
23,580
16,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 15 / 1
7,910
565
10,419
27,450
27,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
17
4 / 6 / 1
9,310
665
15,717
17,129
8,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
21
38
Kills
9
9
Deaths
38
119
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
33
17.5
L
Nu Wa
 
Nu Wa
2
6
5
0.75
W
Aphrodite
Ecchikill
Aphrodite
13
0
25
25.5
L
Yemoja
1
4
2
0.5
W
Hachiman
Hyubi
Hachiman
16
2
21
13.25
W
1
5
16
1.8
L
Bakasura
Norahc
Bakasura
2
7
3
0.5
W
7
1
24
19
L
0
15
1
0.03
L
Bastet
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,317
Damage
58,804
90,595
Taken
96,596
59,732
Mitigated
71,982
56,734
Healing
27,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,442
970
1,069
2,773
21,696
23,305
509
4,036
16,780
20,059
0
L
Nu Wa
 
Nu Wa
18,492
3,735
193
2,340
14,905
7,381
0
8,013
6,892
41,216
0
W
Aphrodite
Ecchikill
Aphrodite
19,435
2,331
19,455
16,287
21,247
13,382
1,049
5,133
15,894
43,628
0
L
Yemoja
4,484
1,097
9,576
3,082
13,532
11,644
0
7,279
6,253
6,967
0
W
Hachiman
Hyubi
Hachiman
41,051
25,843
0
840
16,678
9,074
3,312
6,102
10,316
0
87,870
W
4,135
1,902
2,809
2,272
13,479
5,288
1,019
4,160
9,149
9,700
0
L
Bakasura
Norahc
Bakasura
9,692
7,355
745
6,727
23,580
16,391
0
13,506
10,074
0
15,330
W
17,254
4,691
1,519
9,710
17,495
8,683
4,363
3,545
13,675
45,906
0
L
10,419
837
515
1,727
27,450
27,759
0
13,070
14,380
0
20,630
L
Bastet
15,717
1,949
0
2,320
17,129
8,807
0
9,398
7,731
0
22,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,575
Gold Earned
43,721
252
Minions Killed
118
0
Camps Cleared
0
1,302,725
Distance Traveled
1,132,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,444
817
24
2
0
296,349
0
L
Nu Wa
9,988
713
44
3
0
224,943
0
W
Aphrodite
12,439
889
54
4
0
266,726
0
L
Yemoja
7,855
561
9
1
0
204,576
0
W
Hachiman
12,859
919
96
7
0
218,328
0
W
Freya
8,946
639
15
1
0
277,712
0
L
Bakasura
8,658
618
28
2
0
230,179
0
W
Sol
11,887
849
63
5
0
243,610
0
L
Tyr
7,910
565
19
1
0
191,518
0
L
Bastet
9,310
665
18
1
0
281,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role