Player Matchup

Ne Zha
Ne Zha
EmCor
Ne Zha
Level 69
God Stats
1W - 1L
1,678 SR
Queue Stats
9W - 11L
1,503 Elo+
Solo
Chang'e
Chang'e
ItsTaffy
Chang'e
Level 89
God Stats
0W - 3L
1,719 SR
Queue Stats
36W - 41L
1,253 Elo+
Party 1
Neith
Neith
Rudra100
Neith
Level 87
God Stats
1W - 1L
1,631 SR
Queue Stats
1W - 1L
1,724 Elo+
Party 2
Ymir
Ymir
ZackyPoo17
Ymir
Level 122
God Stats
0W - 1L
1,529 SR
Queue Stats
3W - 2L
1,724 Elo+
Party 2
Nu Wa
Nu Wa
duh_wrestling
Nu Wa
Level 75
God Stats
4W - 2L
1,655 SR
Queue Stats
26W - 29L
1,355 Elo+
Party 1
Team Averages
Level 88
1,643 SR
1,512 Elo+

VS

Team Averages
Level 103
1,554 SR
1,478 Elo+
Nu Wa
Nu Wa
Peach_Pharm
Nu Wa
Level 82
God Stats
37W - 26L
1,599 SR
Queue Stats
243W - 248L
1,445 Elo+
Solo
Arachne
Arachne
TentedAgenda185
Arachne
Level 119
God Stats
12W - 8L
1,640 SR
Queue Stats
140W - 128L
1,497 Elo+
Solo
Charon
Charon
WailingWiseman
Charon
Level 126
God Stats
10W - 10L
1,479 SR
Queue Stats
96W - 95L
1,473 Elo+
Solo
Surtr
Surtr
Zavyohn-
Surtr
Level 65
God Stats
194W - 167L
1,568 SR
Queue Stats
207W - 191L
1,508 Elo+
Solo
Danzaburou
Danzaburou
abcvo
Danzaburou
Level 125
God Stats
3W - 3L
1,482 SR
Queue Stats
321W - 301L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EmCor
Ne Zha
15
4 / 3 / 2
8,860
521
8,571
17,086
7,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ItsTaffy
Chang'e
14
2 / 7 / 3
8,516
501
8,125
17,863
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Rudra100
Neith
13
4 / 2 / 1
8,135
479
10,954
10,976
4,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 2 / 2
7,795
459
6,511
17,760
19,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 2
7,997
470
3,541
11,088
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 6
10,021
589
13,741
8,394
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 2
8,763
515
6,385
15,301
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 1 / 1
8,741
514
8,091
12,112
10,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Zavyohn-
Surtr
18
8 / 3 / 1
12,056
709
16,786
13,580
7,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
abcvo
Danzaburou
15
2 / 3 / 2
8,775
516
11,730
14,901
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
12
Kills
18
18
Deaths
12
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
EmCor
Ne Zha
4
3
2
1.67
L
Chang'e
ItsTaffy
Chang'e
2
7
3
0.5
W
4
2
6
3.5
L
Neith
Rudra100
Neith
4
2
1
2.25
W
2
3
2
1
W
2
1
1
2.5
L
1
2
2
1
W
Surtr
Zavyohn-
Surtr
8
3
1
2.83
W
Danzaburou
abcvo
Danzaburou
2
3
2
1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,702
Damage
56,733
74,773
Taken
64,288
41,954
Mitigated
33,110
17,330
Healing
20,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
EmCor
Ne Zha
8,571
2,236
0
3,241
17,086
7,094
0
5,212
11,874
0
76,060
L
Chang'e
ItsTaffy
Chang'e
8,125
428
444
5,044
17,863
6,685
0
2,924
14,939
60,147
0
W
13,741
3,164
0
451
8,394
3,134
2,579
2,193
6,201
86,178
0
L
Neith
Rudra100
Neith
10,954
3,986
0
1,272
10,976
4,388
672
4,390
6,586
0
62,028
W
6,385
4,160
0
5,641
15,301
5,736
0
2,468
12,833
0
77,960
W
8,091
1,398
0
906
12,112
10,048
1,288
2,542
9,570
34,667
0
L
6,511
1,690
142
5,989
17,760
19,421
288
5,444
12,316
27,284
0
W
Surtr
Zavyohn-
Surtr
16,786
9,350
0
6,820
13,580
7,448
1,436
7,354
6,226
438
96,336
W
Danzaburou
abcvo
Danzaburou
11,730
5,580
0
7,125
14,901
6,744
0
3,620
11,281
0
70,861
L
3,541
1,093
0
1,198
11,088
4,366
707
4,163
6,925
63,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,303
Gold Earned
48,356
428
Minions Killed
540
0
Camps Cleared
0
1,467,785
Distance Traveled
1,604,960
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,860
521
96
6
0
352,193
1
L
Chang'e
8,516
501
98
6
0
296,380
0
W
Nu Wa
10,021
589
142
8
0
300,216
0
L
Neith
8,135
479
97
6
0
294,473
0
W
Arachne
8,763
515
97
6
0
382,320
0
W
Charon
8,741
514
45
3
0
288,873
0
L
Ymir
7,795
459
45
3
0
304,164
0
W
Surtr
12,056
709
156
9
0
342,477
0
W
Danzaburou
8,775
516
100
6
0
291,074
2
L
Nu Wa
7,997
470
92
5
0
220,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role