Player Matchup

Baron Samedi
Baron Samedi
Gold IV
GbDrizzt
Baron Samedi
Gold IV
Level 168
God Stats
1W - 1L
1,819 SR
Queue Stats
9W - 6L
1,683 MMR
Solo
Hou Yi
Hou Yi
Gold IV
PurpleTeeth
Hou Yi
Gold IV
Level 148
God Stats
6W - 6L
1,547 SR
Queue Stats
30W - 29L
1,700 MMR
Solo
Ymir
Ymir
Silver III
REPUBLICAN UMAD
Ymir
Silver III
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
40W - 61L
1,094 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,622 SR
1,492 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,564 SR
1,493 MMR
Hera
Hera
Gold IV
Dat Boy JuJu935
Hera
Gold IV
Level 157
God Stats
2W - 3L
1,551 SR
Queue Stats
54W - 58L
1,701 MMR
Party 1
Awilix
Awilix
Platinum IV
Krul Tepish
Awilix
Platinum IV
Level 146
God Stats
2W - 2L
1,672 SR
Queue Stats
66W - 62L
2,080 MMR
Party 1
Chaac
Chaac
Bronze IV
toumango QC
Chaac
Bronze IV
Level 88
God Stats
0W - 3L
1,468 SR
Queue Stats
6W - 22L
698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GbDrizzt
Baron Samedi
15
6 / 2 / 7
12,765
798
20,084
19,285
24,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
16
9 / 2 / 5
13,532
846
25,538
16,065
7,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 0 / 7
10,979
686
5,931
16,426
20,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
HelNe ZhaMulanAthenaJing Wei

VS

Bans
BacchusSylvanusSobekMauiKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 0
12,158
760
19,775
11,034
5,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
12
0 / 4 / 3
9,909
619
11,125
23,170
25,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 6 / 4
10,363
648
8,243
22,703
14,637
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
16
Kills
4
4
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
Baron Samedi
GbDrizzt
Baron Samedi
6
2
7
4.75
L
Awilix
0
4
3
0.38
W
Hou Yi
9
2
5
5.75
W
1
0
7
4.5
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,553
Damage
39,143
51,776
Taken
56,907
52,128
Mitigated
45,746
18,714
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,775
3,690
0
500
11,034
5,336
29
4,594
6,030
51,587
0
W
Baron Samedi
GbDrizzt
Baron Samedi
20,084
1,371
2,835
7,336
19,285
24,687
115
8,342
10,516
46,882
1,586
L
Awilix
11,125
3,108
0
1,713
23,170
25,773
0
9,036
13,313
0
19,786
W
Hou Yi
25,538
15,994
0
6,384
16,065
7,362
2,517
5,547
10,065
0
94,417
W
5,931
1,236
0
2,159
16,426
20,079
175
6,304
9,841
19,915
0
L
8,243
753
0
6,399
22,703
14,637
0
9,457
12,683
0
33,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,276
Gold Earned
32,430
161
Minions Killed
113
0
Camps Cleared
0
824,936
Distance Traveled
769,407
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,158
760
67
4
0
213,967
0
W
Baron Samedi
12,765
798
43
3
0
287,295
0
L
Awilix
9,909
619
16
1
0
267,851
0
W
Hou Yi
13,532
846
96
6
0
259,444
0
W
Ymir
10,979
686
22
1
0
278,197
2
L
Chaac
10,363
648
30
2
0
287,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role