Player Matchup

Medusa
Medusa
BoxiestMedusa20
Medusa
Level 116
God Stats
2W - 0L
1,750 SR
Queue Stats
34W - 33L
1,531 Elo+
Party 2
Tyr
Tyr
CAZM100
Tyr
Level 146
God Stats
17W - 9L
1,731 SR
Queue Stats
318W - 200L
1,645 Elo+
Solo
Kuzenbo
Kuzenbo
PieroYT
Kuzenbo
Level 127
God Stats
10W - 3L
1,713 SR
Queue Stats
64W - 51L
1,557 Elo+
Party 3
Ne Zha
Ne Zha
SmithZGamer
Ne Zha
Level 144
God Stats
14W - 10L
1,629 SR
Queue Stats
146W - 133L
1,509 Elo+
Party 3
Anubis
Anubis
lXThePersonXl
Anubis
Level 62
God Stats
19W - 9L
1,736 SR
Queue Stats
28W - 18L
1,578 Elo+
Party 2
Team Averages
Level 119
1,711 SR
1,564 Elo+

VS

Team Averages
Level 111
1,595 SR
1,623 Elo+
Mercury
Mercury
Afr0Panda
Mercury
Level 109
God Stats
1W - 1L
1,766 SR
Queue Stats
5W - 3L
1,766 Elo+
Party 1
Nu Wa
Nu Wa
Avacyn-the-dawn
Nu Wa
Level 126
God Stats
4W - 4L
1,685 SR
Queue Stats
22W - 17L
1,598 Elo+
Party 1
Kuzenbo
Kuzenbo
Korvetten
Kuzenbo
Level 95
God Stats
0W - 1L
1,412 SR
Queue Stats
21W - 15L
1,617 Elo+
Party 1
Tyr
Tyr
M00X101
Tyr
Level 102
God Stats
68W - 55L
1,611 SR
Queue Stats
164W - 125L
1,597 Elo+
Solo
Chronos
Chronos
arrowdusk
Chronos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 6
9,676
968
10,912
7,693
3,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
14
0 / 0 / 15
8,169
817
12,948
9,974
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
PieroYT
Kuzenbo
14
3 / 1 / 12
8,497
850
9,024
13,900
18,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
16
4 / 1 / 6
9,078
908
7,817
8,537
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
7 / 1 / 3
9,206
921
6,842
6,229
3,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Afr0Panda
Mercury
14
1 / 6 / 2
7,746
775
3,925
10,975
6,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 2 / 2
7,639
764
7,729
6,425
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Korvetten
Kuzenbo
13
1 / 3 / 1
7,935
794
6,321
14,447
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyr
13
1 / 5 / 1
7,643
764
9,416
14,715
10,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
arrowdusk
Chronos
12
0 / 4 / 2
7,231
723
4,920
9,776
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
20
Kills
3
3
Deaths
20
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Afr0Panda
Mercury
1
6
2
0.33
L
0
2
2
0.5
W
6
0
6
9
W
Tyr
0
0
15
7.5
L
Kuzenbo
Korvetten
Kuzenbo
1
3
1
0.5
L
Tyr
1
5
1
0.3
W
Kuzenbo
PieroYT
Kuzenbo
3
1
12
9
W
Ne Zha
4
1
6
7
L
Chronos
arrowdusk
Chronos
0
4
2
0.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,543
Damage
32,311
46,333
Taken
56,338
39,126
Mitigated
38,317
10,232
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Afr0Panda
Mercury
3,925
1,806
0
910
10,975
6,241
0
3,247
7,383
0
17,980
L
7,729
1,411
0
670
6,425
1,987
0
1,131
5,157
24,588
0
W
10,912
3,554
0
0
7,693
3,775
372
2,903
4,670
0
47,190
W
Tyr
12,948
476
0
2,970
9,974
8,655
141
4,524
5,268
0
19,428
L
Kuzenbo
Korvetten
Kuzenbo
6,321
2,191
0
2,834
14,447
15,741
0
3,657
10,094
14,315
0
L
Tyr
9,416
1,008
0
3,516
14,715
10,815
0
4,900
9,215
0
20,482
W
Kuzenbo
PieroYT
Kuzenbo
9,024
2,588
0
4,133
13,900
18,978
510
5,532
8,057
16,064
0
W
Ne Zha
7,817
948
0
1,076
8,537
4,166
870
2,874
5,487
0
43,188
L
Chronos
arrowdusk
Chronos
4,920
2,688
0
649
9,776
3,533
0
1,937
7,600
13,455
0
W
6,842
268
0
2,053
6,229
3,552
449
2,180
3,881
28,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,626
Gold Earned
38,194
222
Minions Killed
145
0
Camps Cleared
0
1,164,202
Distance Traveled
1,001,298
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,746
775
32
3
0
214,121
0
L
Nu Wa
7,639
764
43
4
0
189,523
0
W
Medusa
9,676
968
95
10
0
237,938
0
W
Tyr
8,169
817
14
1
0
261,687
1
L
Kuzenbo
7,935
794
13
1
0
209,348
0
L
Tyr
7,643
764
32
3
0
211,462
0
W
Kuzenbo
8,497
850
15
2
0
220,020
0
W
Ne Zha
9,078
908
57
6
0
247,353
1
L
Chronos
7,231
723
25
3
0
176,844
0
W
Anubis
9,206
921
41
4
0
197,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role