Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
KevinAlcaráz
Danzaburou
Silver I
Level 125
God Stats
2W - 2L
1,536 SR
Queue Stats
33W - 48L
1,221 MMR
Solo
Jormungandr
Jormungandr
Silver I
PainFaceXx
Jormungandr
Silver I
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 199L
1,206 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,512 SR
1,309 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,445 SR
1,324 MMR
Hercules
Hercules
Gold V
DemonEyezKyo260
Hercules
Gold V
Level 128
God Stats
3W - 3L
1,192 SR
Queue Stats
505W - 503L
1,292 MMR
Party 1
Tiamat
Tiamat
Gold II
RichHades82
Tiamat
Gold II
Level 156
God Stats
5W - 3L
1,644 SR
Queue Stats
796W - 807L
1,478 MMR
Party 1
Artio
Artio
Bronze V
Wolfwrought
Artio
Bronze V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 5
11,014
847
8,235
8,721
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Danzaburou
KevinAlcaráz
Danzaburou
12
6 / 4 / 7
10,812
832
9,876
13,153
5,372
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
PainFaceXx
Jormungandr
14
5 / 2 / 10
11,427
879
12,816
13,679
13,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Morgan Le FayKukulkanAresAchillesAh Muzen Cab

VS

Bans
Ne ZhaPersephoneSurtrAh PuchMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 7 / 4
9,679
745
10,323
17,026
17,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
14
3 / 4 / 2
10,463
805
12,479
11,530
7,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 2
7,979
614
2,110
8,798
6,794
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
15
Kills
5
6
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
5
6.5
L
Hercules
2
7
4
0.57
W
Danzaburou
KevinAlcaráz
Danzaburou
6
4
7
2.38
W
Jormungandr
PainFaceXx
Jormungandr
5
2
10
5
L
Tiamat
3
4
2
1
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,927
Damage
24,912
35,553
Taken
37,354
22,687
Mitigated
31,296
8,639
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,235
616
0
2,519
8,721
3,593
1,196
4,334
3,548
44,606
0
L
Hercules
10,323
1,960
215
2,391
17,026
17,237
0
9,939
6,787
34
20,297
W
Danzaburou
KevinAlcaráz
Danzaburou
9,876
4,050
0
4,298
13,153
5,372
1,092
5,276
6,705
0
25,923
W
Jormungandr
PainFaceXx
Jormungandr
12,816
3,767
0
1,822
13,679
13,722
165
3,607
9,054
39,978
354
L
Tiamat
12,479
695
179
1,535
11,530
7,265
0
7,505
3,865
43,978
0
L
2,110
368
329
1,193
8,798
6,794
0
2,981
5,671
9,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
28,121
135
Minions Killed
108
0
Camps Cleared
0
741,430
Distance Traveled
598,303
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,014
847
67
5
0
244,922
0
L
Hercules
9,679
745
21
2
0
231,255
1
W
Danzaburou
10,812
832
25
2
0
252,785
0
W
Jormungandr
11,427
879
43
3
0
243,723
0
L
Tiamat
10,463
805
79
6
0
233,497
0
L
Artio
7,979
614
8
1
0
133,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role