Player Matchup

Hun Batz
Hun Batz
BabiChimkin
Hun Batz
Level 143
God Stats
2W - 0L
1,454 SR
Queue Stats
73W - 46L
1,621 Elo+
Party 2
Loki
Loki
Misaki Asaio
Loki
Level 17
God Stats
4W - 0L
1,730 SR
Queue Stats
31W - 12L
1,617 Elo+
Party 2
Xing Tian
Xing Tian
Rivter23
Xing Tian
Level 119
God Stats
3W - 2L
1,689 SR
Queue Stats
262W - 204L
1,570 Elo+
Party 3
Chang'e
Chang'e
firefrog14
Chang'e
Level 128
God Stats
14W - 2L
2,021 SR
Queue Stats
172W - 122L
1,590 Elo+
Party 3
Artemis
Artemis
winkothy
Artemis
Level 60
God Stats
3W - 0L
1,889 SR
Queue Stats
74W - 39L
1,659 Elo+
Party 3
Team Averages
Level 93
1,757 SR
1,611 Elo+

VS

Team Averages
Level 83
1,639 SR
1,556 Elo+
Tiamat
Tiamat
BacchusToePics
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 41L
1,600 Elo+
Party 1
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 88
God Stats
629W - 618L
1,620 SR
Queue Stats
629W - 621L
1,578 Elo+
Solo
Ymir
Ymir
Jacob Tacos8846
Ymir
Level 93
God Stats
2W - 2L
1,728 SR
Queue Stats
80W - 85L
1,488 Elo+
Solo
Khepri
Khepri
NuWaOnlyFans
Khepri
Level 100
God Stats
1W - 3L
1,738 SR
Queue Stats
138W - 101L
1,581 Elo+
Party 1
Izanami
Izanami
dashing_wren4
Izanami
Level 104
God Stats
3W - 3L
1,607 SR
Queue Stats
654W - 619L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BabiChimkin
Hun Batz
15
4 / 0 / 1
9,101
700
9,827
13,046
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
10 / 1 / 3
9,212
709
10,071
11,698
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Rivter23
Xing Tian
12
5 / 3 / 8
7,433
572
7,432
13,311
7,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
firefrog14
Chang'e
12
2 / 6 / 8
7,715
593
8,856
12,712
4,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
winkothy
Artemis
14
2 / 1 / 3
8,144
626
8,473
8,113
2,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
7,356
566
9,272
10,995
9,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,973
536
8,772
13,649
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 4
6,899
531
4,833
12,764
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
12
5 / 6 / 1
7,329
564
7,006
12,675
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
1 / 3 / 1
7,639
588
5,367
9,055
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
23
Kills
11
11
Deaths
24
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BabiChimkin
Hun Batz
4
0
1
4.5
L
3
7
3
0.64
L
0
4
0
0
L
2
4
4
1
W
10
1
3
11.5
L
Khepri
5
6
1
0.92
W
Xing Tian
Rivter23
Xing Tian
5
3
8
3
L
Izanami
1
3
1
0.5
W
Chang'e
firefrog14
Chang'e
2
6
8
1
W
Artemis
winkothy
Artemis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,659
Damage
35,250
58,880
Taken
59,138
29,070
Mitigated
38,230
20,409
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BabiChimkin
Hun Batz
9,827
2,497
0
5,784
13,046
8,897
287
817
11,503
0
75,994
L
9,272
1,696
0
823
10,995
9,282
0
5,997
4,549
47,341
0
L
8,772
3,175
0
3,223
13,649
9,154
0
255
12,526
1,464
54,006
L
4,833
839
0
466
12,764
9,784
0
4,036
8,357
24,949
0
W
10,071
3,027
0
5,732
11,698
4,904
0
4,029
7,554
0
72,315
L
Khepri
7,006
2,062
0
1,457
12,675
6,980
0
3,660
8,659
39,666
10,545
W
Xing Tian
Rivter23
Xing Tian
7,432
742
0
766
13,311
7,503
317
6,136
6,733
20,713
0
L
Izanami
5,367
4,065
0
1,397
9,055
3,030
90
1,151
7,807
0
61,260
W
Chang'e
firefrog14
Chang'e
8,856
672
640
3,805
12,712
4,810
1,642
8,102
4,452
49,951
0
W
Artemis
winkothy
Artemis
8,473
5,876
0
3,682
8,113
2,956
897
1,321
6,724
0
61,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,605
Gold Earned
36,196
465
Minions Killed
398
0
Camps Cleared
0
1,306,159
Distance Traveled
1,291,289
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,101
700
135
10
0
242,272
0
L
Tiamat
7,356
566
93
7
0
254,353
0
L
Surtr
6,973
536
81
6
0
267,354
0
L
Ymir
6,899
531
29
2
0
249,302
6
W
Loki
9,212
709
106
8
0
323,607
2
L
Khepri
7,329
564
71
5
0
282,165
0
W
Xing Tian
7,433
572
30
2
0
277,278
0
L
Izanami
7,639
588
124
10
0
238,115
3
W
Chang'e
7,715
593
98
8
0
228,998
0
W
Artemis
8,144
626
96
7
0
234,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role