Player Matchup

Atlas
Atlas
BigTuna7676
Atlas
Level 49
God Stats
7W - 9L
1,357 SR
Queue Stats
66W - 155L
1,213 Elo+
Party 3
Ravana
Ravana
Chambo_Kujo
Ravana
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 126L
1,262 Elo+
Party 3
Neith
Neith
Enter42Sandman
Neith
Level 35
God Stats
3W - 6L
1,336 SR
Queue Stats
43W - 106L
1,192 Elo+
Party 3
Surtr
Surtr
Magnum71g
Surtr
Level 63
God Stats
2W - 5L
1,440 SR
Queue Stats
111W - 203L
1,316 Elo+
Party 3
Sol
Sol
PapaDonsHoez
Sol
Level 27
God Stats
6W - 16L
1,242 SR
Queue Stats
38W - 104L
1,149 Elo+
Party 3
Team Averages
Level 44
1,375 SR
1,226 Elo+

VS

Team Averages
Level 48
1,430 SR
1,458 Elo+
Chaac
Chaac
AinzOoalGown662
Chaac
Level 16
God Stats
2W - 1L
1,237 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 1
Medusa
Medusa
AwkwrdDragon
Medusa
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Merlin
Merlin
Exxilled
Merlin
Level 24
God Stats
2W - 4L
1,437 SR
Queue Stats
38W - 57L
1,338 Elo+
Party 2
Arachne
Arachne
TTV_CountryFire
Arachne
Level 67
God Stats
62W - 58L
1,477 SR
Queue Stats
252W - 246L
1,454 Elo+
Party 2
Sylvanus
Sylvanus
TylerSmittle
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
6,184
562
3,948
6,786
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
12
2 / 0 / 3
6,759
614
4,762
3,227
1,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 1 / 0
5,968
543
4,502
5,754
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Surtr
Magnum71g
Surtr
10
3 / 2 / 2
6,597
600
5,016
8,892
7,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
5 / 0 / 1
7,466
679
5,478
5,142
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,535
503
4,535
7,698
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
8
0 / 0 / 1
4,534
412
2,745
3,665
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Exxilled
Merlin
8
0 / 3 / 0
4,883
444
1,202
4,960
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 0
5,255
478
1,271
10,641
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
TylerSmittle
Sylvanus
8
1 / 1 / 0
5,246
477
2,782
9,284
5,863
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
11
Kills
2
3
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Medusa
0
0
1
0.5
W
0
0
1
0.5
W
Ravana
2
0
3
3.5
W
1
1
0
1
L
Merlin
Exxilled
Merlin
0
3
0
0
W
Surtr
Magnum71g
Surtr
3
2
2
2
W
5
0
1
5.5
L
0
3
0
0
L
Sylvanus
TylerSmittle
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,706
Damage
12,535
29,801
Taken
36,248
16,684
Mitigated
19,820
10,335
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,535
1,016
0
1,624
7,698
7,675
69
1,240
6,458
0
30,912
L
Medusa
2,745
1,067
0
0
3,665
1,117
0
773
2,892
0
16,198
W
3,948
1,842
0
2,304
6,786
4,052
254
1,240
5,546
22,797
0
W
Ravana
4,762
1,564
0
1,178
3,227
1,335
413
246
2,886
0
48,079
W
4,502
1,304
0
1,738
5,754
1,880
720
1,303
4,451
0
41,332
L
Merlin
Exxilled
Merlin
1,202
39
0
700
4,960
1,357
0
2,266
2,694
23,094
0
W
Surtr
Magnum71g
Surtr
5,016
1,995
0
2,276
8,892
7,713
830
66
8,175
1,317
29,719
W
5,478
1,767
0
2,839
5,142
1,704
4,745
1,129
3,866
47,250
4,631
L
1,271
682
0
2,130
10,641
3,808
0
2,904
7,737
0
35,972
L
Sylvanus
TylerSmittle
Sylvanus
2,782
852
1,756
3,210
9,284
5,863
0
2,610
6,674
16,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,974
Gold Earned
25,453
327
Minions Killed
193
0
Camps Cleared
0
1,061,622
Distance Traveled
1,006,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,535
503
43
4
0
223,248
0
L
Medusa
4,534
412
35
3
0
184,685
0
W
Atlas
6,184
562
27
2
0
188,969
0
W
Ravana
6,759
614
82
7
0
254,687
0
W
Neith
5,968
543
74
7
0
196,977
0
L
Merlin
4,883
444
41
4
0
203,685
0
W
Surtr
6,597
600
50
5
0
207,191
0
W
Sol
7,466
679
94
9
0
213,798
0
L
Arachne
5,255
478
61
6
0
228,621
0
L
Sylvanus
5,246
477
13
1
0
166,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role