Player Matchup

Thanatos
Thanatos
PhaseStrike
Thanatos
Level 46
God Stats
5W - 13L
1,581 SR
Queue Stats
55W - 56L
1,493 Elo+
Party 1
Vamana
Vamana
TakeHisBlunt_
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,471 Elo+
Party 1
Ra
Ra
cheyennefromeast
Ra
Level 97
God Stats
3W - 6L
1,502 SR
Queue Stats
35W - 37L
1,433 Elo+
Party 3
Ares
Ares
l-RaidZl-
Ares
Level 32
God Stats
1W - 1L
1,735 SR
Queue Stats
22W - 28L
1,412 Elo+
Party 3
Neith
Neith
sponge064
Neith
Level 6
God Stats
1W - 4L
1,350 SR
Queue Stats
1W - 6L
1,195 Elo+
Party 3
Team Averages
Level 42
1,534 SR
1,401 Elo+

VS

Team Averages
Level 73
1,451 SR
1,400 Elo+
Sylvanus
Sylvanus
Andreiluis19
Sylvanus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 73L
1,409 Elo+
Party 2
Janus
Janus
ArticFreezie
Janus
Level 37
God Stats
6W - 7L
1,392 SR
Queue Stats
54W - 64L
1,366 Elo+
Party 4
Danzaburou
Danzaburou
Kenevich
Danzaburou
Level 121
God Stats
10W - 2L
1,711 SR
Queue Stats
658W - 643L
1,342 Elo+
Party 2
Sol
Sol
TheKayost
Sol
Level 23
God Stats
2W - 3L
1,497 SR
Queue Stats
61W - 57L
1,424 Elo+
Party 2
Bellona
Bellona
powerplayer2k16
Bellona
Level 128
God Stats
3W - 3L
1,156 SR
Queue Stats
136W - 130L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
PhaseStrike
Thanatos
11
4 / 6 / 2
6,961
535
8,725
16,218
6,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
6,070
467
5,266
13,474
11,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 0
7,966
613
8,171
9,293
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
9
0 / 3 / 2
6,173
475
2,639
12,528
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
sponge064
Neith
9
0 / 3 / 0
5,543
426
3,081
6,996
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Andreiluis19
Sylvanus
12
3 / 1 / 6
7,953
612
4,470
9,485
8,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
6 / 4 / 2
7,344
565
5,732
9,344
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Kenevich
Danzaburou
14
7 / 0 / 5
9,189
707
13,103
7,973
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 5
6,682
514
4,945
8,296
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 2
8,019
617
11,276
14,371
14,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
8
Kills
19
19
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Andreiluis19
Sylvanus
3
1
6
6
W
6
4
2
1.75
W
Danzaburou
Kenevich
Danzaburou
7
0
5
9.5
L
Thanatos
PhaseStrike
Thanatos
4
6
2
0.83
L
0
3
0
0
W
0
2
5
1.25
L
4
4
0
1
L
Ares
0
3
2
0.33
W
3
1
2
4
L
Neith
sponge064
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,882
Damage
39,526
58,509
Taken
49,469
32,230
Mitigated
30,843
17,130
Healing
22,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Andreiluis19
Sylvanus
4,470
718
2,812
3,487
9,485
8,088
88
3,220
6,173
18,677
0
W
5,732
519
0
3,216
9,344
2,688
0
2,388
6,914
35,143
187
W
Danzaburou
Kenevich
Danzaburou
13,103
6,632
0
3,777
7,973
3,487
810
2,287
5,686
0
64,518
L
Thanatos
PhaseStrike
Thanatos
8,725
2,823
0
7,251
16,218
6,449
0
4,253
11,965
0
44,188
L
5,266
2,179
0
3,503
13,474
11,169
0
2,763
10,711
0
33,600
W
4,945
938
0
3,388
8,296
2,509
1,714
2,823
5,473
43,440
0
L
8,171
1,256
216
3,002
9,293
4,223
792
4,467
4,826
62,438
0
L
Ares
2,639
541
0
2,782
12,528
7,983
0
2,761
9,767
17,741
0
W
11,276
5,205
0
6,277
14,371
14,071
570
0
13,427
0
58,167
L
Neith
sponge064
Neith
3,081
1,190
0
376
6,996
2,406
31
817
6,179
0
29,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,713
Gold Earned
39,187
282
Minions Killed
310
0
Camps Cleared
0
1,249,237
Distance Traveled
1,325,110
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,953
612
17
1
0
264,133
5
W
Janus
7,344
565
51
4
0
274,439
1
W
Danzaburou
9,189
707
98
8
0
258,118
5
L
Thanatos
6,961
535
62
5
0
256,601
2
L
Vamana
6,070
467
42
3
0
276,357
0
W
Sol
6,682
514
58
4
0
256,391
0
L
Ra
7,966
613
98
8
0
243,344
0
L
Ares
6,173
475
26
2
0
242,816
1
W
Bellona
8,019
617
86
7
0
272,029
0
L
Neith
5,543
426
54
4
0
230,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role