Player Matchup

Fenrir
Fenrir
OzMarkee
Fenrir
Level 142
God Stats
2W - 2L
1,502 SR
Queue Stats
78W - 87L
1,444 Elo+
Party 1
Artemis
Artemis
Pantaku
Artemis
Level 15
God Stats
12W - 6L
1,664 SR
Queue Stats
34W - 28L
1,456 Elo+
Party 1
Olorun
Olorun
nprev5
Olorun
Level 109
God Stats
2W - 0L
1,761 SR
Queue Stats
179W - 173L
1,538 Elo+
Party 1
Team Averages
Level 89
1,643 SR
1,479 Elo+

VS

Team Averages
Level 75
1,554 SR
1,485 Elo+
Loki
Loki
AlmightyHybrid
Loki
Level 123
God Stats
6W - 4L
1,626 SR
Queue Stats
138W - 134L
1,480 Elo+
Party 2
Janus
Janus
Multifirewin
Janus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
iamlove11111111
Bellona
Level 89
God Stats
35W - 33L
1,536 SR
Queue Stats
675W - 719L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OzMarkee
Fenrir
14
5 / 1 / 10
10,570
813
5,419
12,557
12,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Artemis
Pantaku
Artemis
14
7 / 1 / 11
11,577
891
13,446
10,576
4,552
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
nprev5
Olorun
14
7 / 1 / 12
11,964
920
14,523
10,831
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,847
681
8,223
8,985
3,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 10 / 2
9,116
701
11,374
13,225
5,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 2
8,943
688
4,682
14,953
9,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
3
3
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
1
10
2
0.2
W
Fenrir
OzMarkee
Fenrir
5
1
10
10
W
Artemis
Pantaku
Artemis
7
1
11
12.5
L
0
6
2
0.17
W
Olorun
nprev5
Olorun
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,388
Damage
24,279
33,964
Taken
37,163
22,309
Mitigated
18,424
10,629
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,223
533
132
289
8,985
3,758
0
4,535
4,366
0
23,473
L
11,374
274
235
196
13,225
5,226
0
5,853
7,118
45,639
0
W
Fenrir
OzMarkee
Fenrir
5,419
507
0
3,108
12,557
12,327
426
4,181
8,376
278
13,081
W
Artemis
Pantaku
Artemis
13,446
5,751
0
2,097
10,576
4,552
396
3,467
7,109
0
50,513
L
4,682
252
0
1,884
14,953
9,440
0
4,633
10,175
0
36,420
W
Olorun
nprev5
Olorun
14,523
6,563
630
4,794
10,831
5,430
2,203
4,259
6,572
52,353
5,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
26,906
128
Minions Killed
138
0
Camps Cleared
0
719,879
Distance Traveled
701,806
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,847
681
16
1
0
252,781
2
L
Janus
9,116
701
56
4
0
223,928
0
W
Fenrir
10,570
813
13
1
0
250,416
1
W
Artemis
11,577
891
62
5
0
249,086
0
L
Bellona
8,943
688
66
5
0
225,097
6
W
Olorun
11,964
920
53
4
0
220,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role