Player Matchup

Atlas
Atlas
Dad riz12
Atlas
Level 88
God Stats
4W - 1L
1,511 SR
Queue Stats
255W - 255L
1,485 Elo+
Solo
Bakasura
Bakasura
Loskbrosd
Bakasura
Level 60
God Stats
13W - 7L
1,714 SR
Queue Stats
29W - 29L
1,465 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MaicolCDX
Morgan Le Fay
Level 88
God Stats
3W - 3L
1,633 SR
Queue Stats
36W - 33L
1,538 Elo+
Party 2
Team Averages
Level 79
1,619 SR
1,496 Elo+

VS

Team Averages
Level 76
1,550 SR
1,542 Elo+
Achilles
Achilles
AngleOfDeath639
Achilles
Level 99
God Stats
15W - 14L
1,583 SR
Queue Stats
695W - 702L
1,568 Elo+
Party 1
Medusa
Medusa
Giovanni1002
Medusa
Level 46
God Stats
12W - 15L
1,597 SR
Queue Stats
251W - 272L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
Lil Gray Wolf 3
Baron Samedi
Level 82
God Stats
1W - 3L
1,470 SR
Queue Stats
46W - 40L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dad riz12
Atlas
12
3 / 2 / 13
9,763
814
6,690
11,043
13,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
Loskbrosd
Bakasura
14
11 / 1 / 7
11,389
949
12,498
11,441
6,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
MaicolCDX
Morgan Le Fay
13
4 / 2 / 12
10,181
848
11,620
7,907
3,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 4 / 0
9,608
801
8,140
14,741
14,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
11
0 / 7 / 2
8,164
680
6,935
10,678
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Lil Gray Wolf 3
Baron Samedi
11
0 / 7 / 3
8,496
708
5,183
10,035
5,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
18
Kills
4
5
Deaths
18
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
4
4
0
1
W
Atlas
Dad riz12
Atlas
3
2
13
4.75
L
Medusa
0
7
2
0.14
L
Baron Samedi
Lil Gray Wolf 3
Baron Samedi
0
7
3
0.21
W
Bakasura
Loskbrosd
Bakasura
11
1
7
14.5
W
Morgan Le Fay
MaicolCDX
Morgan Le Fay
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,808
Damage
20,258
30,391
Taken
35,454
23,474
Mitigated
23,128
6,530
Healing
4,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,140
884
0
2,323
14,741
14,194
0
8,055
5,489
0
20,997
W
Atlas
Dad riz12
Atlas
6,690
2,201
0
381
11,043
13,269
242
1,737
9,306
22,399
0
L
Medusa
6,935
3,705
0
729
10,678
3,775
0
5,465
4,247
0
30,038
L
Baron Samedi
Lil Gray Wolf 3
Baron Samedi
5,183
155
350
1,177
10,035
5,159
0
5,168
4,435
36,692
0
W
Bakasura
Loskbrosd
Bakasura
12,498
7,741
0
4,534
11,441
6,711
749
2,465
8,976
0
33,909
W
Morgan Le Fay
MaicolCDX
Morgan Le Fay
11,620
1,554
0
1,615
7,907
3,494
405
1,597
6,310
42,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
26,268
148
Minions Killed
114
0
Camps Cleared
0
686,117
Distance Traveled
664,422
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,608
801
25
2
0
240,930
0
W
Atlas
9,763
814
18
2
0
203,146
0
L
Medusa
8,164
680
50
4
0
239,272
0
L
Baron Samedi
8,496
708
39
3
0
184,220
0
W
Bakasura
11,389
949
76
6
0
274,793
2
W
Morgan Le Fay
10,181
848
54
5
0
208,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role