Player Matchup

Hachiman
Hachiman
BlackestClover
Hachiman
Level 105
God Stats
12W - 14L
1,577 SR
Queue Stats
186W - 170L
1,517 Elo+
Party 3
Merlin
Merlin
Frogpsloj
Merlin
Level 27
God Stats
3W - 4L
1,476 SR
Queue Stats
89W - 90L
1,480 Elo+
Party 3
Nike
Nike
Maxiinum
Nike
Level 127
God Stats
4W - 0L
1,507 SR
Queue Stats
77W - 62L
1,504 Elo+
Solo
Arachne
Arachne
due_saw2
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,433 Elo+
Party 3
Ymir
Ymir
kira8886
Ymir
Level 165
God Stats
23W - 29L
1,467 SR
Queue Stats
375W - 369L
1,484 Elo+
Solo
Team Averages
Level 90
1,505 SR
1,484 Elo+

VS

Team Averages
Level 74
1,391 SR
1,377 Elo+
Da Ji
Da Ji
DatKidKari
Da Ji
Level 61
God Stats
0W - 2L
1,320 SR
Queue Stats
5W - 3L
1,284 Elo+
Party 2
Baba Yaga
Baba Yaga
HEBOVenus
Baba Yaga
Level 61
God Stats
0W - 4L
1,153 SR
Queue Stats
30W - 29L
1,445 Elo+
Solo
Athena
Athena
NotStraight2666
Athena
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,284 Elo+
Party 2
Thor
Thor
PhyresGhost
Thor
Level 109
God Stats
5W - 7L
1,417 SR
Queue Stats
393W - 368L
1,435 Elo+
Party 1
Sun Wukong
Sun Wukong
RICTORPHYRE
Sun Wukong
Level 122
God Stats
3W - 4L
1,567 SR
Queue Stats
385W - 359L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
5 / 1 / 2
7,288
663
6,374
7,105
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
Frogpsloj
Merlin
9
1 / 3 / 3
5,578
507
4,317
6,075
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
13
7 / 0 / 6
8,034
730
11,630
10,384
6,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
due_saw2
Arachne
11
5 / 0 / 4
6,721
611
5,475
9,070
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
8
0 / 1 / 2
6,009
546
1,923
6,343
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
1 / 4 / 0
5,149
468
4,584
7,674
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baba Yaga
HEBOVenus
Baba Yaga
9
1 / 2 / 0
5,768
524
5,957
6,344
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
5,339
485
2,636
9,351
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 3 / 1
6,169
561
5,291
12,926
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
RICTORPHYRE
Sun Wukong
9
0 / 6 / 2
5,091
463
3,991
11,903
5,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
4
5
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
5
1
2
6
L
Da Ji
1
4
0
0.25
W
Merlin
Frogpsloj
Merlin
1
3
3
0.83
L
Baba Yaga
HEBOVenus
Baba Yaga
1
2
0
0.5
W
Nike
7
0
6
10
L
0
3
1
0.17
L
2
3
1
0.83
L
Sun Wukong
RICTORPHYRE
Sun Wukong
0
6
2
0.17
W
Arachne
due_saw2
Arachne
5
0
4
7
W
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,719
Damage
22,459
38,977
Taken
48,198
19,588
Mitigated
22,522
9,422
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,374
4,173
0
1,615
7,105
2,647
996
1,279
5,826
0
44,672
L
Da Ji
4,584
1,039
0
535
7,674
2,647
0
582
7,092
0
27,536
W
Merlin
Frogpsloj
Merlin
4,317
176
0
335
6,075
1,783
0
1,149
4,926
27,185
0
L
Baba Yaga
HEBOVenus
Baba Yaga
5,957
373
0
1,472
6,344
2,217
0
1,336
4,743
37,794
0
W
Nike
11,630
649
0
4,349
10,384
6,437
0
1,795
8,589
0
51,117
L
2,636
783
0
1,064
9,351
7,366
6
1,098
8,161
12,879
0
L
5,291
969
0
875
12,926
4,676
0
1,226
11,562
0
54,617
L
Sun Wukong
RICTORPHYRE
Sun Wukong
3,991
317
0
1,997
11,903
5,616
0
1,998
9,442
0
22,042
W
Arachne
due_saw2
Arachne
5,475
4,491
0
1,589
9,070
3,242
0
3,578
5,492
0
33,304
W
Ymir
1,923
242
0
1,534
6,343
5,479
0
792
5,551
20,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,630
Gold Earned
27,516
268
Minions Killed
273
0
Camps Cleared
0
1,171,819
Distance Traveled
1,146,729
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,288
663
74
7
0
231,043
2
L
Da Ji
5,149
468
58
5
0
206,583
0
W
Merlin
5,578
507
33
3
0
214,069
0
L
Baba Yaga
5,768
524
85
8
0
222,347
7
W
Nike
8,034
730
76
7
0
229,934
0
L
Athena
5,339
485
14
1
0
228,893
0
L
Thor
6,169
561
82
7
0
254,893
0
L
Sun Wukong
5,091
463
34
3
0
234,013
3
W
Arachne
6,721
611
49
4
0
269,201
1
W
Ymir
6,009
546
36
3
0
227,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role