Player Matchup

Agni
Agni
Coolman256
Agni
Level 17
God Stats
2W - 0L
1,861 SR
Queue Stats
31W - 23L
1,386 Elo+
Party 3
Ao Kuang
Ao Kuang
GnarliestBeav
Ao Kuang
Level 40
God Stats
40W - 47L
1,418 SR
Queue Stats
89W - 98L
1,329 Elo+
Solo
Surtr
Surtr
Goblin3590
Surtr
Level 28
God Stats
1W - 0L
1,142 SR
Queue Stats
17W - 22L
1,395 Elo+
Party 3
Danzaburou
Danzaburou
MGSPON
Danzaburou
Level 108
God Stats
13W - 4L
1,670 SR
Queue Stats
85W - 69L
1,468 Elo+
Party 3
Nemesis
Nemesis
Terrorhawk2
Nemesis
Level 86
God Stats
2W - 1L
1,559 SR
Queue Stats
37W - 28L
1,494 Elo+
Party 3
Team Averages
Level 56
1,530 SR
1,414 Elo+

VS

Team Averages
Level 45
1,538 SR
1,368 Elo+
Tyr
Tyr
Isaacxiiii
Tyr
Level 58
God Stats
1W - 1L
1,735 SR
Queue Stats
5W - 12L
1,237 Elo+
Party 1
Cthulhu
Cthulhu
RCG_Raven
Cthulhu
Level 117
God Stats
0W - 1L
1,648 SR
Queue Stats
11W - 10L
1,549 Elo+
Party 2
Chang'e
Chang'e
Sageoi
Chang'e
Level 46
God Stats
9W - 11L
1,420 SR
Queue Stats
43W - 39L
1,405 Elo+
Solo
Nemesis
Nemesis
Web-Sauce
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
blahblahdie21
Izanami
Level 4
God Stats
3W - 4L
1,390 SR
Queue Stats
3W - 8L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
6,860
1,372
4,217
2,600
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ao Kuang
GnarliestBeav
Ao Kuang
12
4 / 0 / 7
7,168
1,434
9,807
5,626
3,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
12
3 / 0 / 7
7,548
1,510
6,262
4,592
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Danzaburou
MGSPON
Danzaburou
12
1 / 0 / 9
7,090
1,418
7,483
4,120
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Terrorhawk2
Nemesis
12
3 / 2 / 5
6,782
1,356
5,435
5,423
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Team 1 Tickets

394

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,339
1,268
3,748
8,396
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
RCG_Raven
Cthulhu
11
2 / 5 / 1
6,704
1,341
7,617
12,933
12,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Sageoi
Chang'e
10
0 / 0 / 0
5,449
1,090
0
0
0
Nemesis
Web-Sauce
Nemesis
11
0 / 5 / 3
6,147
1,229
4,495
8,424
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
11
0 / 3 / 0
6,213
1,243
2,706
6,859
2,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
14
Kills
3
3
Deaths
14
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
Ao Kuang
GnarliestBeav
Ao Kuang
4
0
7
7.5
W
Surtr
3
0
7
6.5
L
1
1
1
1.5
W
Danzaburou
MGSPON
Danzaburou
1
0
9
5.5
L
Cthulhu
RCG_Raven
Cthulhu
2
5
1
0.5
L
Chang'e
Sageoi
Chang'e
0
0
0
0
W
Nemesis
Terrorhawk2
Nemesis
3
2
5
2.75
L
Nemesis
Web-Sauce
Nemesis
0
5
3
0.3
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,204
Damage
18,566
22,361
Taken
36,612
13,619
Mitigated
23,930
8,063
Healing
2,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,217
1,268
94
303
2,600
1,092
0
1,253
1,217
12,506
0
W
Ao Kuang
GnarliestBeav
Ao Kuang
9,807
3,001
0
2,661
5,626
3,109
0
1,236
4,270
13,395
0
W
Surtr
6,262
2,552
0
1,479
4,592
3,055
0
1,695
2,702
505
13,081
L
3,748
904
0
420
8,396
5,243
0
4,215
3,739
0
10,304
W
Danzaburou
MGSPON
Danzaburou
7,483
4,434
43
2,164
4,120
1,659
0
1,668
2,366
0
23,034
L
Cthulhu
RCG_Raven
Cthulhu
7,617
378
0
452
12,933
12,061
0
2,781
9,707
19,922
0
L
Chang'e
Sageoi
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Terrorhawk2
Nemesis
5,435
1,907
0
1,319
5,423
4,704
0
1,110
4,189
0
11,361
L
Nemesis
Web-Sauce
Nemesis
4,495
953
0
678
8,424
3,760
0
4,185
3,714
0
9,274
L
Izanami
2,706
1,736
0
615
6,859
2,866
0
2,165
4,471
0
18,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
30,852
105
Minions Killed
97
5
Camps Cleared
4
543,753
Distance Traveled
421,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,860
1,372
28
6
1
91,339
0
W
Ao Kuang
7,168
1,434
8
2
2
125,246
0
W
Surtr
7,548
1,510
18
4
0
119,017
0
L
Tyr
6,339
1,268
14
3
3
113,240
0
W
Danzaburou
7,090
1,418
35
7
2
104,825
0
L
Cthulhu
6,704
1,341
34
7
0
112,503
0
L
Chang'e
5,449
1,090
0
0
0
0
0
W
Nemesis
6,782
1,356
16
3
0
103,326
0
L
Nemesis
6,147
1,229
16
3
0
109,656
0
L
Izanami
6,213
1,243
33
7
1
85,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role