Player Matchup

Izanami
Izanami
Chokolâte
Izanami
Level 189
God Stats
38W - 39L
1,568 SR
Queue Stats
1,055W - 949L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Orfaceman
Gilgamesh
Level 136
God Stats
6W - 5L
1,590 SR
Queue Stats
94W - 99L
1,604 Elo+
Solo
Discordia
Discordia
WetStretch
Discordia
Level 168
God Stats
3W - 3L
1,636 SR
Queue Stats
129W - 125L
1,591 Elo+
Party 1
Atlas
Atlas
Xx--Dreamerz--xX
Atlas
Level 157
God Stats
2W - 1L
1,547 SR
Queue Stats
13W - 14L
1,462 Elo+
Solo
Hel
Hel
continentalclub0
Hel
Level 83
God Stats
30W - 14L
1,611 SR
Queue Stats
347W - 420L
1,457 Elo+
Party 1
Team Averages
Level 147
1,591 SR
1,531 Elo+

VS

Team Averages
Level 112
1,586 SR
1,501 Elo+
Medusa
Medusa
BowDown2DaBest
Medusa
Level 124
God Stats
29W - 34L
1,457 SR
Queue Stats
98W - 110L
1,407 Elo+
Party 2
Atlas
Atlas
FauxMaux
Atlas
Level 176
God Stats
3W - 4L
1,530 SR
Queue Stats
134W - 112L
1,566 Elo+
Solo
Hercules
Hercules
Shinpachii
Hercules
Level 126
God Stats
14W - 7L
1,770 SR
Queue Stats
235W - 173L
1,605 Elo+
Solo
Olorun
Olorun
Slangdar
Olorun
Level 65
God Stats
3W - 2L
1,720 SR
Queue Stats
173W - 156L
1,534 Elo+
Solo
Nemesis
Nemesis
Spacecadet23
Nemesis
Level 67
God Stats
18W - 28L
1,454 SR
Queue Stats
71W - 88L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chokolâte
Izanami
15
1 / 1 / 4
8,418
935
4,238
8,382
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Orfaceman
Gilgamesh
15
5 / 1 / 6
8,685
965
11,797
11,286
10,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
WetStretch
Discordia
15
5 / 3 / 4
8,778
975
15,856
8,224
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 3
7,693
855
4,756
8,160
6,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 5
7,528
836
3,163
8,869
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
8,104
900
6,488
11,537
4,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
FauxMaux
Atlas
14
3 / 2 / 4
7,981
887
8,661
11,849
12,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Shinpachii
Hercules
12
2 / 1 / 2
7,028
781
3,740
3,242
1,174
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
Slangdar
Olorun
15
3 / 4 / 2
8,644
960
8,593
12,782
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
Spacecadet23
Nemesis
12
0 / 1 / 5
6,947
772
2,464
6,273
2,451
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
12
Kills
10
10
Deaths
12
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Izanami
Chokolâte
Izanami
1
1
4
3
L
Atlas
FauxMaux
Atlas
3
2
4
2.5
W
Gilgamesh
Orfaceman
Gilgamesh
5
1
6
8
L
Hercules
Shinpachii
Hercules
2
1
2
3
L
Olorun
Slangdar
Olorun
3
4
2
1
L
Nemesis
Spacecadet23
Nemesis
0
1
5
2.5
W
Discordia
WetStretch
Discordia
5
3
4
2.33
W
1
1
3
2.5
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,810
Damage
29,946
44,921
Taken
45,683
29,190
Mitigated
26,296
11,522
Healing
6,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,488
2,050
0
284
11,537
4,953
243
5,616
5,359
0
33,023
W
Izanami
Chokolâte
Izanami
4,238
2,763
0
1,002
8,382
3,605
2,398
2,745
5,637
0
26,048
L
Atlas
FauxMaux
Atlas
8,661
2,862
0
2,533
11,849
12,516
0
4,773
6,512
21,125
0
W
Gilgamesh
Orfaceman
Gilgamesh
11,797
3,413
0
2,744
11,286
10,050
288
2,793
8,493
0
23,918
L
Hercules
Shinpachii
Hercules
3,740
1,207
0
1,001
3,242
1,174
0
1,449
1,745
0
7,597
L
Olorun
Slangdar
Olorun
8,593
4,019
214
2,353
12,782
5,202
1,261
7,728
4,502
29,507
99
L
Nemesis
Spacecadet23
Nemesis
2,464
729
0
295
6,273
2,451
497
3,269
2,853
0
4,980
W
Discordia
WetStretch
Discordia
15,856
1,503
0
517
8,224
3,645
219
4,566
3,658
32,115
0
W
4,756
1,018
0
885
8,160
6,887
0
3,302
4,858
17,760
0
W
3,163
85
3,243
3,131
8,869
5,003
0
3,749
5,120
12,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,102
Gold Earned
38,704
169
Minions Killed
165
0
Camps Cleared
0
1,047,444
Distance Traveled
801,319
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,104
900
75
8
0
197,389
3
W
Izanami
8,418
935
54
6
0
198,531
1
L
Atlas
7,981
887
24
3
0
197,196
0
W
Gilgamesh
8,685
965
27
3
0
237,402
1
L
Hercules
7,028
781
11
1
0
74,010
0
L
Olorun
8,644
960
47
5
0
187,547
0
L
Nemesis
6,947
772
8
1
0
145,177
0
W
Discordia
8,778
975
48
5
0
207,634
0
W
Atlas
7,693
855
27
3
0
213,351
0
W
Hel
7,528
836
13
1
0
190,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role