Player Matchup

Danzaburou
Danzaburou
Haniel_PR23
Danzaburou
Level 65
God Stats
9W - 5L
1,518 SR
Queue Stats
37W - 44L
1,388 Elo+
Party 4
Jormungandr
Jormungandr
JC-_-PR
Jormungandr
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,294 Elo+
Party 4
Tyr
Tyr
TSY_Omar_
Tyr
Level 108
God Stats
2W - 1L
1,360 SR
Queue Stats
27W - 29L
1,487 Elo+
Party 2
Anubis
Anubis
WS326
Anubis
Level 17
God Stats
19W - 14L
1,462 SR
Queue Stats
31W - 35L
1,396 Elo+
Party 4
Thor
Thor
ZiiK1ng_
Thor
Level 6
God Stats
3W - 2L
1,638 SR
Queue Stats
4W - 5L
1,630 Elo+
Party 2
Team Averages
Level 44
1,496 SR
1,439 Elo+

VS

Team Averages
Level 40
1,504 SR
1,381 Elo+
Susano
Susano
Bob Babylon
Susano
Level 49
God Stats
8W - 3L
1,763 SR
Queue Stats
36W - 39L
1,510 Elo+
Solo
Cthulhu
Cthulhu
OMBE Issac52
Cthulhu
Level 64
God Stats
1W - 1L
1,745 SR
Queue Stats
55W - 72L
1,379 Elo+
Party 3
Achilles
Achilles
Sniickxrs
Achilles
Level 34
God Stats
6W - 14L
1,107 SR
Queue Stats
97W - 145L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
SpiritMooo
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 148L
1,320 Elo+
Party 1
Artemis
Artemis
TropicalxUzi
Artemis
Level 35
God Stats
4W - 9L
1,407 SR
Queue Stats
5W - 10L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Haniel_PR23
Danzaburou
14
6 / 2 / 3
9,670
569
11,773
13,999
5,918
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
JC-_-PR
Jormungandr
14
3 / 2 / 6
8,818
519
4,165
11,970
10,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
1 / 2 / 3
9,626
566
7,038
14,074
13,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
WS326
Anubis
15
6 / 2 / 3
10,153
597
10,900
6,540
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
19
8 / 1 / 3
11,458
674
11,450
13,523
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
6 / 4 / 0
9,080
534
6,561
14,782
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
OMBE Issac52
Cthulhu
11
1 / 5 / 1
7,212
424
6,769
14,715
12,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Sniickxrs
Achilles
13
1 / 2 / 0
7,936
467
8,568
14,508
13,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
13
0 / 7 / 0
7,601
447
3,338
13,580
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
TropicalxUzi
Artemis
12
1 / 7 / 1
7,541
444
9,481
12,489
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
24
Kills
9
9
Deaths
25
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Susano
6
4
0
1.5
W
Danzaburou
Haniel_PR23
Danzaburou
6
2
3
3.75
W
Jormungandr
JC-_-PR
Jormungandr
3
2
6
3
L
Cthulhu
OMBE Issac52
Cthulhu
1
5
1
0.3
L
Achilles
Sniickxrs
Achilles
1
2
0
0.5
L
Nu Wa
0
7
0
0
W
1
2
3
1.25
L
Artemis
TropicalxUzi
Artemis
1
7
1
0.21
W
Anubis
WS326
Anubis
6
2
3
3.75
W
Thor
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
34,717
60,106
Taken
70,074
39,538
Mitigated
39,331
15,844
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
6,561
1,013
0
5,225
14,782
5,500
0
3,509
11,273
0
66,209
W
Danzaburou
Haniel_PR23
Danzaburou
11,773
6,146
0
7,731
13,999
5,918
3,230
4,777
9,160
0
65,433
W
Jormungandr
JC-_-PR
Jormungandr
4,165
2,242
0
1,516
11,970
10,245
332
2,701
9,155
34,792
218
L
Cthulhu
OMBE Issac52
Cthulhu
6,769
603
0
2,080
14,715
12,858
28
2,659
12,056
31,991
0
L
Achilles
Sniickxrs
Achilles
8,568
2,215
0
4,522
14,508
13,052
0
1,094
13,414
0
45,401
L
Nu Wa
3,338
916
0
250
13,580
3,233
648
6,974
6,606
51,187
0
W
7,038
1,060
0
1,860
14,074
13,847
203
509
12,465
0
55,619
L
Artemis
TropicalxUzi
Artemis
9,481
4,432
0
1,583
12,489
4,688
208
611
11,878
0
43,278
W
Anubis
WS326
Anubis
10,900
155
0
2,637
6,540
3,033
174
1,982
4,422
76,231
0
W
Thor
11,450
2,296
0
2,100
13,523
6,495
0
474
12,978
0
129,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,725
Gold Earned
39,370
510
Minions Killed
350
0
Camps Cleared
0
1,620,256
Distance Traveled
1,454,041
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,080
534
100
6
0
294,357
0
W
Danzaburou
9,670
569
101
6
0
270,755
0
W
Jormungandr
8,818
519
54
3
0
307,802
0
L
Cthulhu
7,212
424
42
2
0
315,391
4
L
Achilles
7,936
467
62
4
0
282,893
2
L
Nu Wa
7,601
447
77
5
0
288,719
0
W
Tyr
9,626
566
91
5
0
347,177
0
L
Artemis
7,541
444
69
4
0
272,681
0
W
Anubis
10,153
597
114
7
0
308,205
2
W
Thor
11,458
674
150
9
0
386,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role