Player Matchup

Tyr
Tyr
Abyss Dragon24
Tyr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,788 Elo+
Party 2
Nu Wa
Nu Wa
Player2015us
Nu Wa
Level 87
God Stats
316W - 285L
1,522 SR
Queue Stats
767W - 832L
1,402 Elo+
Solo
Ao Kuang
Ao Kuang
Vaudy
Ao Kuang
Level 144
God Stats
21W - 29L
1,425 SR
Queue Stats
654W - 674L
1,481 Elo+
Solo
Neith
Neith
sureal800
Neith
Level 108
God Stats
64W - 80L
1,433 SR
Queue Stats
1,039W - 1,086L
1,505 Elo+
Solo
Ymir
Ymir
voidDragon2
Ymir
Level 63
God Stats
9W - 10L
1,447 SR
Queue Stats
48W - 55L
1,418 Elo+
Party 2
Team Averages
Level 102
1,466 SR
1,519 Elo+

VS

Team Averages
Level 83
1,482 SR
1,437 Elo+
Merlin
Merlin
BillEggroll
Merlin
Level 62
God Stats
1W - 3L
1,520 SR
Queue Stats
33W - 21L
1,385 Elo+
Solo
Baba Yaga
Baba Yaga
Cousinvinny5681
Baba Yaga
Level 57
God Stats
4W - 3L
1,565 SR
Queue Stats
191W - 189L
1,472 Elo+
Solo
Fenrir
Fenrir
Kong19_93
Fenrir
Level 132
God Stats
36W - 36L
1,430 SR
Queue Stats
372W - 417L
1,423 Elo+
Party 1
Amaterasu
Amaterasu
UniversalGod9078
Amaterasu
Level 63
God Stats
0W - 4L
1,313 SR
Queue Stats
290W - 320L
1,424 Elo+
Party 1
Anhur
Anhur
tidal-maverick3
Anhur
Level 103
God Stats
1W - 1L
1,582 SR
Queue Stats
220W - 229L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
10,257
1,026
5,955
12,136
8,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 7
10,359
1,036
13,261
4,496
1,565
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Vaudy
Ao Kuang
16
5 / 1 / 8
10,712
1,071
14,659
13,656
13,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
sureal800
Neith
16
3 / 0 / 6
10,318
1,032
14,215
5,978
2,342
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 3 / 10
9,634
963
5,912
14,320
15,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

298

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 4 / 3
9,468
947
14,845
12,078
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baba Yaga
Cousinvinny5681
Baba Yaga
15
2 / 5 / 3
9,934
993
14,115
10,689
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Kong19_93
Fenrir
15
0 / 2 / 3
8,883
888
6,312
13,573
9,884
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
15
0 / 1 / 4
9,063
906
2,565
13,989
17,273
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 2
10,267
1,027
6,417
6,820
3,272
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
13
Kills
5
5
Deaths
13
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Merlin
0
4
3
0.38
L
Baba Yaga
Cousinvinny5681
Baba Yaga
2
5
3
0.7
L
Fenrir
Kong19_93
Fenrir
0
2
3
0.75
W
3
1
7
6.5
L
Amaterasu
0
1
4
2
W
Ao Kuang
Vaudy
Ao Kuang
5
1
8
9
W
Neith
sureal800
Neith
3
0
6
6
L
3
1
2
4
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,002
Damage
44,254
50,586
Taken
57,149
42,222
Mitigated
40,326
8,276
Healing
3,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,955
521
93
1,128
12,136
8,863
0
7,914
4,222
1,016
17,955
L
Merlin
14,845
969
0
500
12,078
5,207
0
6,173
5,905
47,899
0
L
Baba Yaga
Cousinvinny5681
Baba Yaga
14,115
1,011
0
468
10,689
4,690
0
8,156
2,533
48,875
0
L
Fenrir
Kong19_93
Fenrir
6,312
1,754
0
513
13,573
9,884
0
10,242
3,331
0
9,576
W
13,261
5,705
157
630
4,496
1,565
0
2,549
1,947
25,718
0
L
Amaterasu
2,565
925
0
1,437
13,989
17,273
0
6,556
7,433
0
7,819
W
Ao Kuang
Vaudy
Ao Kuang
14,659
5,400
0
4,125
13,656
13,854
0
5,288
8,368
32,796
0
W
Neith
sureal800
Neith
14,215
9,295
0
320
5,978
2,342
0
4,420
1,558
0
27,896
L
6,417
4,142
0
814
6,820
3,272
0
3,616
3,204
0
25,708
W
5,912
603
146
1,677
14,320
15,598
0
8,789
5,531
19,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,280
Gold Earned
47,615
156
Minions Killed
196
9
Camps Cleared
5
930,150
Distance Traveled
894,003
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,257
1,026
38
4
3
213,227
0
L
Merlin
9,468
947
74
7
1
181,992
0
L
Baba Yaga
9,934
993
56
6
2
177,709
0
L
Fenrir
8,883
888
12
1
2
177,113
0
W
Nu Wa
10,359
1,036
32
3
0
170,164
18
L
Amaterasu
9,063
906
8
1
0
209,872
0
W
Ao Kuang
10,712
1,071
28
3
4
193,788
0
W
Neith
10,318
1,032
31
3
0
179,880
0
L
Anhur
10,267
1,027
46
5
0
147,317
0
W
Ymir
9,634
963
27
3
2
173,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role