Player Matchup

Anhur
Anhur
LetterKennys
Anhur
Level 24
God Stats
3W - 4L
1,771 SR
Queue Stats
80W - 49L
1,760 Elo+
Party 1
Da Ji
Da Ji
PRAzurda
Da Ji
Level 87
God Stats
6W - 4L
1,662 SR
Queue Stats
99W - 111L
1,514 Elo+
Party 1
Horus
Horus
RedSakuraRonin
Horus
Level 88
God Stats
7W - 4L
1,682 SR
Queue Stats
67W - 77L
1,623 Elo+
Party 1
Freya
Freya
Uni0
Freya
Level 77
God Stats
2W - 0L
1,523 SR
Queue Stats
97W - 103L
1,576 Elo+
Party 1
Surtr
Surtr
burittofingus
Surtr
Level 56
God Stats
12W - 10L
1,757 SR
Queue Stats
173W - 171L
1,555 Elo+
Solo
Team Averages
Level 66
1,679 SR
1,605 Elo+

VS

Team Averages
Level 94
1,589 SR
1,525 Elo+
Charon
Charon
 
Charon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
MRCLEANv3
Agni
Level 19
God Stats
3W - 3L
1,481 SR
Queue Stats
96W - 87L
1,516 Elo+
Party 2
Erlang Shen
Erlang Shen
ZealSynth
Erlang Shen
Level 119
God Stats
2W - 2L
1,715 SR
Queue Stats
61W - 68L
1,546 Elo+
Party 3
Surtr
Surtr
lilgeckoisIrish
Surtr
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 133L
1,504 Elo+
Party 2
Izanami
Izanami
mactyx1061
Izanami
Level 147
God Stats
13W - 9L
1,750 SR
Queue Stats
63W - 60L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
5,710
714
6,084
7,745
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
PRAzurda
Da Ji
9
1 / 1 / 3
4,968
621
1,591
5,556
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
4,352
544
2,633
5,728
3,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Uni0
Freya
9
2 / 1 / 0
4,924
616
5,226
5,574
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 1
5,749
719
1,701
3,134
1,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
2 / 2 / 2
5,457
682
4,283
5,546
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
3
0 / 1 / 0
3,353
419
257
1,763
361
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
ZealSynth
Erlang Shen
9
2 / 3 / 2
5,245
656
3,368
8,296
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 0 / 1
4,914
614
2,237
6,292
4,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
mactyx1061
Izanami
8
0 / 2 / 2
4,634
579
4,591
5,225
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
6
6
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
2
2
1.5
W
4
3
1
1.5
L
Agni
0
1
0
0
W
Da Ji
PRAzurda
Da Ji
1
1
3
2.5
W
0
1
1
0.5
W
Freya
Uni0
Freya
2
1
0
2
L
Erlang Shen
ZealSynth
Erlang Shen
2
3
2
1
W
1
0
1
1.5
L
2
0
1
2.5
L
Izanami
mactyx1061
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,235
Damage
14,736
27,737
Taken
27,122
11,377
Mitigated
11,601
9,260
Healing
7,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,283
857
0
1,380
5,546
2,008
0
0
5,502
27,792
0
W
6,084
2,698
0
3,421
7,745
2,671
0
3,119
4,626
0
34,481
L
Agni
257
178
0
973
1,763
361
0
26
1,636
7,081
0
W
Da Ji
PRAzurda
Da Ji
1,591
376
0
60
5,556
1,959
24
639
4,917
0
22,653
W
2,633
979
440
1,770
5,728
3,014
0
44
5,684
0
9,318
W
Freya
Uni0
Freya
5,226
1,560
0
2,232
5,574
1,885
0
0
5,574
29,995
0
L
Erlang Shen
ZealSynth
Erlang Shen
3,368
1,757
0
926
8,296
3,065
0
373
7,881
0
35,367
W
1,701
685
0
1,337
3,134
1,848
936
813
2,321
688
35,219
L
2,237
697
0
2,889
6,292
4,575
0
2,047
4,099
245
9,512
L
Izanami
mactyx1061
Izanami
4,591
3,503
0
1,248
5,225
1,592
0
2,464
2,561
0
41,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,703
Gold Earned
23,603
259
Minions Killed
198
0
Camps Cleared
0
851,962
Distance Traveled
687,819
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,457
682
41
5
0
152,106
1
W
Anhur
5,710
714
53
7
0
148,978
0
L
Agni
3,353
419
17
2
0
42,998
0
W
Da Ji
4,968
621
40
5
0
182,900
0
W
Horus
4,352
544
21
3
0
180,150
0
W
Freya
4,924
616
64
8
0
159,469
0
L
Erlang Shen
5,245
656
52
7
0
188,492
0
W
Surtr
5,749
719
81
10
0
180,465
0
L
Surtr
4,914
614
19
2
0
164,143
0
L
Izanami
4,634
579
69
9
0
140,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role