Player Matchup

Horus
Horus
AzarathBylur
Horus
Level 82
God Stats
15W - 11L
1,590 SR
Queue Stats
92W - 83L
1,505 Elo+
Party 1
Arachne
Arachne
Lucid Zane3395
Arachne
Level 65
God Stats
3W - 0L
1,737 SR
Queue Stats
50W - 52L
1,416 Elo+
Party 1
Sol
Sol
Oasis5074
Sol
Level 68
God Stats
7W - 1L
2,015 SR
Queue Stats
111W - 106L
1,444 Elo+
Party 1
Janus
Janus
ROBMAYWEATHA
Janus
Level 125
God Stats
135W - 107L
1,557 SR
Queue Stats
183W - 169L
1,470 Elo+
Solo
Ra
Ra
kingkor97
Ra
Level 186
God Stats
75W - 46L
1,606 SR
Queue Stats
310W - 292L
1,469 Elo+
Solo
Team Averages
Level 105
1,701 SR
1,461 Elo+

VS

Team Averages
Level 76
1,417 SR
1,457 Elo+
Merlin
Merlin
Beowulfone212
Merlin
Level 94
God Stats
3W - 8L
1,298 SR
Queue Stats
379W - 366L
1,424 Elo+
Party 2
Hun Batz
Hun Batz
FB_Ronny_
Hun Batz
Level 68
God Stats
3W - 8L
1,347 SR
Queue Stats
317W - 328L
1,459 Elo+
Party 2
Apollo
Apollo
IlPampalus
Apollo
Level 28
God Stats
0W - 1L
1,290 SR
Queue Stats
3W - 9L
1,453 Elo+
Party 3
Surtr
Surtr
M10_Samuu
Surtr
Level 120
God Stats
15W - 8L
1,648 SR
Queue Stats
488W - 481L
1,420 Elo+
Party 2
Bellona
Bellona
RipperYo
Bellona
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
8,742
583
9,202
11,456
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 7
7,162
477
5,591
14,755
5,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
3 / 0 / 0
8,732
582
5,612
4,653
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 3
7,754
517
6,137
7,790
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 1
9,940
663
10,011
10,379
5,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,882
459
8,310
9,522
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
FB_Ronny_
Hun Batz
12
3 / 4 / 0
6,995
466
8,593
12,753
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
IlPampalus
Apollo
12
0 / 2 / 0
6,812
454
1,964
6,232
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
M10_Samuu
Surtr
14
1 / 2 / 1
8,475
565
8,330
15,367
11,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
RipperYo
Bellona
12
0 / 1 / 2
6,888
459
6,530
12,740
10,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
5
5
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
1
5
0
0.2
L
Hun Batz
FB_Ronny_
Hun Batz
3
4
0
0.75
L
Apollo
IlPampalus
Apollo
0
2
0
0
W
0
3
7
1.17
L
Surtr
M10_Samuu
Surtr
1
2
1
0.75
W
3
0
0
3
W
3
1
3
4.5
L
Bellona
RipperYo
Bellona
0
1
2
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,553
Damage
33,727
49,033
Taken
56,614
22,155
Mitigated
33,726
24,316
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,202
5,837
2,671
6,930
11,456
6,952
502
2,697
8,759
0
23,453
L
8,310
127
0
646
9,522
3,258
0
3,337
5,941
51,771
0
L
Hun Batz
FB_Ronny_
Hun Batz
8,593
2,613
0
588
12,753
5,292
0
1,938
10,713
0
55,973
L
Apollo
IlPampalus
Apollo
1,964
1,219
0
2,189
6,232
2,325
0
3,135
3,097
0
45,828
W
5,591
4,581
0
3,480
14,755
5,694
0
2,068
12,607
0
41,398
L
Surtr
M10_Samuu
Surtr
8,330
2,825
0
6,464
15,367
11,899
0
8,593
6,745
2,868
81,563
W
5,612
2,666
0
2,850
4,653
1,595
3,546
0
4,653
67,743
8,254
W
6,137
622
0
860
7,790
2,755
225
3,641
4,149
48,489
0
L
Bellona
RipperYo
Bellona
6,530
1,570
0
2,541
12,740
10,952
0
4,111
8,455
1,769
25,632
W
10,011
310
240
7,285
10,379
5,159
0
536
9,072
96,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,330
Gold Earned
36,052
477
Minions Killed
431
0
Camps Cleared
0
1,447,640
Distance Traveled
1,407,086
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,742
583
30
2
0
323,605
0
L
Merlin
6,882
459
78
5
0
267,107
0
L
Hun Batz
6,995
466
76
5
0
309,443
0
L
Apollo
6,812
454
78
5
0
249,951
2
W
Arachne
7,162
477
50
3
0
294,675
0
L
Surtr
8,475
565
141
9
0
271,715
2
W
Sol
8,732
582
132
9
0
235,976
0
W
Janus
7,754
517
92
6
0
305,744
0
L
Bellona
6,888
459
58
4
0
308,870
4
W
Ra
9,940
663
173
12
0
287,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role