Player Matchup

Nemesis
Nemesis
InviSaba
Nemesis
Level 68
God Stats
3W - 2L
1,689 SR
Queue Stats
275W - 271L
1,538 Elo+
Solo
Sylvanus
Sylvanus
N3cramancer
Sylvanus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,797 Elo+
Party 3
Danzaburou
Danzaburou
NoTyXx_fana
Danzaburou
Level 147
God Stats
12W - 7L
1,586 SR
Queue Stats
1,102W - 1,069L
1,514 Elo+
Solo
Agni
Agni
ToastedToby
Agni
Level 190
God Stats
1W - 0L
1,286 SR
Queue Stats
219W - 232L
1,472 Elo+
Party 3
Pele
Pele
ykfate
Pele
Level 149
God Stats
1W - 2L
1,563 SR
Queue Stats
231W - 211L
1,485 Elo+
Party 3
Team Averages
Level 118
1,525 SR
1,561 Elo+

VS

Team Averages
Level 141
1,493 SR
1,466 Elo+
Odin
Odin
BristolUNIsucks
Odin
Level 158
God Stats
0W - 3L
1,614 SR
Queue Stats
144W - 152L
1,538 Elo+
Solo
Agni
Agni
CARVALHO1999
Agni
Level 152
God Stats
0W - 1L
1,485 SR
Queue Stats
32W - 35L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
EJ 654
Sylvanus
Level 119
God Stats
0W - 3L
1,463 SR
Queue Stats
18W - 28L
1,404 Elo+
Party 2
Artemis
Artemis
Hadre 2789
Artemis
Level 120
God Stats
0W - 2L
1,305 SR
Queue Stats
24W - 36L
1,404 Elo+
Party 2
Thanatos
Thanatos
IOSU57CRY
Thanatos
Level 157
God Stats
4W - 4L
1,599 SR
Queue Stats
22W - 20L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
InviSaba
Nemesis
11
1 / 0 / 2
5,524
552
4,554
7,509
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
N3cramancer
Sylvanus
8
0 / 0 / 6
5,617
562
2,103
4,904
2,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
NoTyXx_fana
Danzaburou
10
4 / 1 / 2
6,521
652
7,905
8,268
2,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 0 / 0
6,501
650
5,635
5,852
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
ykfate
Pele
9
0 / 2 / 0
4,930
493
1,203
9,703
5,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,420
642
6,616
5,688
3,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 0
5,337
534
4,061
6,040
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
EJ 654
Sylvanus
7
0 / 2 / 1
4,808
481
2,242
6,554
3,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Hadre 2789
Artemis
7
0 / 4 / 1
4,424
442
5,050
7,910
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
IOSU57CRY
Thanatos
9
2 / 3 / 0
5,374
537
4,969
9,989
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
3
3
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
0
1
0
0
L
Sylvanus
EJ 654
Sylvanus
0
2
1
0.25
L
Artemis
Hadre 2789
Artemis
0
4
1
0.13
L
Thanatos
IOSU57CRY
Thanatos
2
3
0
0.67
W
Nemesis
InviSaba
Nemesis
1
0
2
2
W
Sylvanus
N3cramancer
Sylvanus
0
0
6
3
W
Danzaburou
NoTyXx_fana
Danzaburou
4
1
2
5
W
5
0
0
5
W
Pele
ykfate
Pele
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,400
Damage
22,938
36,236
Taken
36,181
15,692
Mitigated
14,657
13,345
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,616
1,248
0
2,124
5,688
3,879
0
0
5,688
390
52,183
L
4,061
282
0
977
6,040
2,135
0
3,418
2,428
37,701
0
L
Sylvanus
EJ 654
Sylvanus
2,242
893
1,702
1,675
6,554
3,008
84
1,370
5,174
14,237
0
L
Artemis
Hadre 2789
Artemis
5,050
2,037
15
1,697
7,910
2,440
0
1,273
6,613
0
22,032
L
Thanatos
IOSU57CRY
Thanatos
4,969
907
0
5,112
9,989
3,195
0
1,287
8,540
0
32,871
W
Nemesis
InviSaba
Nemesis
4,554
1,713
0
1,091
7,509
2,401
0
1,169
6,268
0
48,177
W
Sylvanus
N3cramancer
Sylvanus
2,103
1,271
2,010
2,415
4,904
2,590
324
868
4,036
13,914
0
W
Danzaburou
NoTyXx_fana
Danzaburou
7,905
4,092
0
3,285
8,268
2,881
0
1,266
7,002
0
49,179
W
5,635
554
0
3,018
5,852
1,970
0
2,625
3,227
40,936
0
W
Pele
ykfate
Pele
1,203
313
0
1,526
9,703
5,850
0
505
8,645
0
22,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,093
Gold Earned
26,363
300
Minions Killed
262
0
Camps Cleared
0
994,049
Distance Traveled
975,224
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,420
642
93
9
0
185,256
0
L
Agni
5,337
534
58
6
0
196,594
0
L
Sylvanus
4,808
481
19
2
0
181,082
2
L
Artemis
4,424
442
44
4
0
173,254
0
L
Thanatos
5,374
537
48
5
0
239,038
1
W
Nemesis
5,524
552
74
7
0
246,844
0
W
Sylvanus
5,617
562
25
3
0
179,006
2
W
Danzaburou
6,521
652
78
8
0
183,206
2
W
Agni
6,501
650
82
8
0
186,069
3
W
Pele
4,930
493
41
4
0
198,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role